AddBytes() public méthode

public AddBytes ( byte value ) : void
value byte
Résultat void
Exemple #1
0
        private void SendFragmentedMessage(SOEMessage message)
        {
            // Are we already busy?
            if (BusySendingFragmentedPacket)
            {
                // The already-busy thread will pick up our message..
                FragmentedQueue.Enqueue(message);
                return;
            }

            // Set that we're busy IMMEDIATELY! (thread-safe)
            BusySendingFragmentedPacket = true;

            // Setup the for loop
            SOEWriter writer;
            SOEPacket packet;
            ushort sequenceNumber;
            bool sentInitial = false;

            // The rest aren't any different
            for (int i = 0; i < message.GetFragmentCount(); i++)
            {
                // Setup a new writer
                writer = new SOEWriter((ushort)SOEOPCodes.FRAGMENTED_RELIABLE_DATA);

                // Are we the first packet?
                if (!sentInitial)
                {
                    // Add the total message length
                    writer.AddUInt32((uint)message.GetLength());
                    sentInitial = true;
                }

                // Sequence number
                sequenceNumber = GetNextSequenceNumber();
                writer.AddUInt16(sequenceNumber);

                // Add the message fragment
                writer.AddBytes(message.GetFragment(i));

                // Get the final packet and send it!
                packet = writer.GetFinalSOEPacket(Client, true, true);
                Client.SendPacket(packet);
            }

            // Did any other thread add a fragmented packet?
            if (FragmentedQueue.Count > 0)
            {
                BusySendingFragmentedPacket = false;
                SendFragmentedMessage(FragmentedQueue.Dequeue());
            }
        }
Exemple #2
0
        private void ReceiveFragment(SOEPacket packet)
        {
            // Setup a reader
            SOEReader reader = new SOEReader(packet);
            reader.ReadUInt16();

            // Have we already started a fragmented packet?
            if (StartedFragmentedPacket)
            {
                // One less fragment till we need to acknowledge!
                FragmentsTillAck--;

                // Get our sequence number
                uint previousFragmentSequenceNumber = FragmentSequenceNumber;
                FragmentSequenceNumber = reader.ReadUInt16();

                // Did we get a correct sequence number?
                if (FragmentSequenceNumber != previousFragmentSequenceNumber + 1)
                {
                    // Out of order!
                    ReceivedSequenceOutOfOrder(FragmentSequenceNumber);
                    return;
                }

                // Append the rest of the packet to the fragmented data
                for (int i = 4; i < FragmentedData.Length; i++)
                {
                    FragmentedData[ReceivedFragmentsSize] = reader.ReadByte();
                    ReceivedFragmentsSize++;
                }
            }
            else
            {
                // We're expecting the starting packet
                FragmentSequenceNumber = reader.ReadUInt16();
                uint totalSize = reader.ReadUInt32();

                // Is this a valid sequence number?
                if ((FragmentSequenceNumber != LastReceivedSequenceNumber + 1) && (FragmentSequenceNumber != 0))
                {
                    // Out of order!
                    ReceivedSequenceOutOfOrder(FragmentSequenceNumber);
                    return;
                }

                // Get the total size
                FragmentedData = new byte[totalSize];

                // How many fragments till we need to acknowledge
                FragmentsTillAck = 4;

                // Append the rest of the packet to the fragmented data
                for (int i = 8; i < FragmentedData.Length; i++)
                {
                    FragmentedData[ReceivedFragmentsSize] = reader.ReadByte();
                    ReceivedFragmentsSize++;
                }

                // Started a fragmented packet
                StartedFragmentedPacket = true;
            }

            // Are we finished with the fragmented data?
            if (ReceivedFragmentsSize >= FragmentedData.Length)
            {
                // Finish fragmented packet
                StartedFragmentedPacket = false;
                FragmentsTillAck = 0;

                // Handle the fragmented packet as a RELIABLE_DATA packet
                SOEWriter writer = new SOEWriter((ushort)SOEOPCodes.RELIABLE_DATA);
                writer.AddBytes(FragmentedData);

                SOEPacket wholePacket = writer.GetFinalSOEPacket(Client, false, false);

                // Receive this packet!
                Receive(wholePacket);
                return;
            }

            // Do we need to acknowledge?
            if (FragmentsTillAck == 0)
            {
                Acknowledge(FragmentSequenceNumber);
                FragmentsTillAck = 5;
            }
        }