public static bool OpenFurnace(Player a, BCS b)
 {
     a.WindowOpen(WindowType.Furnace, b.pos);
     return false;
 }
 public static bool OpenEnchantmentTable(Player a, BCS b)
 {
     a.WindowOpen(WindowType.EnchantmentTable, b.pos);
     return false;
 }
 public static bool OpenDispenser(Player a, BCS b)
 {
     a.WindowOpen(WindowType.Dispenser, b.pos);
     return false;
 }
 public static bool OpenCraftingTable(Player a, BCS b)
 {
     a.WindowOpen(WindowType.Workbench, b.pos);
     return false;
 }
 public static bool OpenChest(Player a, BCS b)
 {
     a.WindowOpen(WindowType.Chest, b.pos);
     return false;
 }
 public static bool OpenBrewingStand(Player a, BCS b)
 {
     a.WindowOpen(WindowType.BrewingStand, b.pos);
     return false;
 }