public override void Use(Player p, params string[] args) { if (args.Length != 0) { Help(p); return; } p.Teleport_Spawn(); //p.Teleport_Player(p.level.SpawnX, p.level.SpawnY, p.level.SpawnZ); /*byte[] bytes = new byte[41]; util.EndianBitConverter.Big.GetBytes(p.level.SpawnX).CopyTo(bytes, 0); util.EndianBitConverter.Big.GetBytes(p.Stance).CopyTo(bytes, 8); util.EndianBitConverter.Big.GetBytes(p.level.SpawnY).CopyTo(bytes, 16); util.EndianBitConverter.Big.GetBytes(p.level.SpawnZ).CopyTo(bytes, 24); util.EndianBitConverter.Big.GetBytes(p.rot[0]).CopyTo(bytes, 32); util.EndianBitConverter.Big.GetBytes(p.rot[1]).CopyTo(bytes, 36); bytes[40] = p.onground; p.SendRaw(0x0D, bytes);*/ }