public static SamplerUpdater GetInstance()
 {
     if (_instance == null)
     {
         _instance = new SamplerUpdater();
         #if !UNITY_EDITOR
         StateUpdater.CreateGameObject(_instance.Update, UpdaterGOName);
         #endif
     }
     return(_instance);
 }
 private void OnDisable()
 {
     SamplerUpdater.GetInstance().Unregister(this);
 }
 private void OnEnable()
 {
     SamplerUpdater.GetInstance().Register(this);
 }