public init ( Action |
||
tick | Action |
|
complete | System.Action | |
flag | LuaSvrFlag | |
Résultat | void |
void Start() { net = LNet.instance; ChatNet = LNet.ChatInstance; lua.init(null, () => { LoadBundle(true); }); }
// Use this for initialization void Start () { l = new LuaSvr(); l.init(null, () => { l.start("valuetype"); }); }
// Use this for initialization void Start() { l = new LuaSvr(); l.init(null,()=>{ l.start("delegate"); }); }
private LuaModule() { #if UNITY_EDITOR UnityEngine.Debug.Log("Consturct LuaModule..."); #endif _luaSvr = new LuaSvr(); _luaSvr.init(progress => { }, () => { }); }
// Use this for initialization void Start() { l = new LuaSvr(); l.init(null, () => { l.start("varobj"); }); }
void Start () { svr = new LuaSvr(); svr.init(null, () => { self = (LuaTable)svr.start("circle/circle"); update = (LuaFunction)self["update"]; }); }
void Start() { CUtils.DebugCastTime("Plua Start"); lua.init(null, () => { CUtils.DebugCastTime("Slua binded"); DoMain(); }); }
public static LuaSvr getInstance() { if (_inst == null) { _inst = new LuaSvr(); _inst.init(null, () => { }); } return(_inst); }
void Start() { c = this; l = new LuaSvr(); l.init(null, () => { l.start("custom"); }); }
void Start() { #if UNITY_5 Application.logMessageReceived += this.log; #else Application.RegisterLogCallback(this.log); #endif _l = new LuaSvr(); _l.init(tick, complete, LuaSvrFlag.LSF_BASIC); }
// Use this for initialization void Start() { #if UNITY_5 Application.logMessageReceived += this.log; #else Application.RegisterLogCallback(this.log); #endif l = new LuaSvr(); l.init(tick,complete,true); }
/// <summary> /// Pre Init Lua. /// </summary> /// <param name="sconds">Sconds.</param> public void PreInitLua () { #if !HUGULA_RELEASE Debug.LogFormat ("ManagedThreadId = {0},frame={1}", System.Threading.Thread.CurrentThread.ManagedThreadId, Time.frameCount); #endif if (lua == null) lua = new Lua (); Debug.LogFormat ("PreInitLua {0}", lua); CUtils.DebugCastTime (""); lua.init (null, () => { CUtils.DebugCastTime ("Slua binded"); isLuaInitFinished = true; }, LuaSvrFlag.LSF_3RDDLL); }
private void doInit() { luacache = new Dictionary <string, byte[]>(); lua = new Lua(); Lua.mainState.loaderDelegate = Loader; lua.init(this.progress, () => { LoadBundle(); this.m_tick = null; }, LuaSvrFlag.LSF_BASIC | LuaSvrFlag.LSF_EXTLIB | LuaSvrFlag.LSF_3RDDLL); }
/// <summary> /// Pre Init Lua. /// </summary> /// <param name="sconds">Sconds.</param> public static void PreInitLua() { if (lua == null) { lua = new Lua(); } CUtils.DebugCastTime(""); lua.init(null, () => { CUtils.DebugCastTime("Slua binded"); isLuaInitFinished = true; }, LuaSvrFlag.LSF_3RDDLL); }
// Use this for initialization void Start() { var startMem = System.GC.GetTotalMemory (true); var start = Time.realtimeSinceStartup; l = new LuaSvr(); l.init(null, () => { Debug.Log ("start cost: " + (Time.realtimeSinceStartup - start)); var endMem = System.GC.GetTotalMemory (true); Debug.Log ("startMem: " + startMem + ", endMem: " + endMem + ", " + "cost mem: " + (endMem - startMem)); l.start("perf"); }); #if UNITY_5 Application.logMessageReceived += this.log; #else Application.RegisterLogCallback(this.log); #endif }
public override IEnumerator SetupAsync () { Debug.Log ("~~~ setup Lua Service"); yield return base.SetupAsync (); l = new LuaSvr(); bool _isLoaded = false; LuaState.loaderDelegate = LoadLuaFile; l.init (null, () => { _isLoaded = true; }); while (!_isLoaded) yield return null; //TODO:在这里调用lua环境初始化脚本有一点问题,线上的版本assetbundle可能存在于两个地方:StreammingAssets or PersistentDataPath //在UpdateService执行完更新逻辑之前,任何调用可热更资源都可能造成读脏数据 //Init lua libs RunString("require \"core/Init\""); //net msg callback var luaNetMgr = (LuaTable)RunString("return NetMgr"); var func = luaNetMgr["OnReceiveMessage"] as LuaFunction; OnEvent<Packet>().ObserveOnMainThread().Subscribe((packet) => { //Debug.Log("call lua networkService:OnReceivePacket"); func.call(luaNetMgr, packet); }); Debug.Log ("Lua Service setup completed."); }
void Start() { lua.init(null, () => { LoadBundle(true); }); }
void Start() { l = new LuaSvr(); l.init(null, () =>{ LuaTests t = new LuaTests(); t.lua = l.luaState; t.lua.doString ("TestClass=NLuaTest.Mock.TestClass"); MethodInfo[] methods = t.GetType().GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly); int pass = 0; int failed = 0; int i = 0; foreach(MethodInfo m in methods) { ++i; try{ Debug.Log("start test: " + m.Name); m.Invoke(t, null); ++pass; }catch(Exception e) { ++failed; Debug.LogError("[" + i + "] test failed: " + m.Name + ", e: " + e); } } Debug.Log("test done. pass: "******", failed: " + failed); }); }
// Use this for initialization void Start() { SLua.LuaState.loaderDelegate = Loader; lua = new SLua.LuaSvr(); lua.init(tick,complete,true); }
void Start() { Application.targetFrameRate = LGameConfig.DEFAULT_FRAME_RATE; if(_l == null) { #if UNITY_5 Application.logMessageReceived += this.log; #else Application.RegisterLogCallback(this.log); #endif LuaState.loaderDelegate = loadFileWithSuffix; _l = new LuaSvr(); _l.init(tick, complete); } else { complete(); } }
void Start() { l = new LuaSvr(); l.init(null,()=>{l.start("sproto_test");}); }
private IEnumerator _Setup() { LuaState.loaderDelegate = LoadFile; _svr = new LuaSvr(); _svr.init(delegate(int obj) { },delegate() { _isInited = true; },LuaSvrFlag.LSF_3RDDLL); while(!isInited){ yield return null; } }
void Start() { l = new LuaSvr(); l.init(null,()=>{l.start("lua_socket_test");}); }
void Start() { l = new LuaSvr(); l.init(null,()=>{l.start("sqliteTest");}); }
void Start() { l = new LuaSvr(); l.init(null,()=>{l.start("cjsonTest");}); }