Exemple #1
0
        public static void Register(IntPtr ptr)
        {
#if !LUA_5_3
            // lua implemented valuetype isn't faster than raw under non-jit.
            LuaState ls = LuaState.Get(ptr);
            ls.RegisterPushVar(typeof(UnityEngine.Vector2), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Vector2)o); });
            ls.RegisterPushVar(typeof(UnityEngine.Vector3), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Vector3)o); });
            ls.RegisterPushVar(typeof(UnityEngine.Vector4), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Vector4)o); });
            ls.RegisterPushVar(typeof(UnityEngine.Quaternion), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Quaternion)o); });
            ls.RegisterPushVar(typeof(UnityEngine.Color), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Color)o); });
            ls.DoString(Script, "ValueTypeScript");
#endif
        }