Exemple #1
0
        private void bgwEngine_DoWork(object sender, DoWorkEventArgs e)
        {
            try
            {
                SLInterface.getInitialState();
                DrawState();

                totalStartTime = DateTime.UtcNow;

                while (!(sender as BackgroundWorker).CancellationPending)
                {
                    frameCount++;
                    totalFrameCount++;

                    DateTime start   = DateTime.UtcNow;
                    bool     clicked = false;
                    int      x       = 0;
                    int      y       = 0;

                    if (mouseClicks.Count > 0)
                    {
                        clicked = true;
                        x       = mouseClicks.Peek().X;
                        y       = (800 - mouseClicks.Peek().Y);
                        mouseClicks.Dequeue();
                    }
                    else
                    {
                        x = cursorPosition.X;
                        y = 800 - cursorPosition.Y;
                    }

                    foreach (string sound in SLInterface.getSounds(clicked, x, y, keyPresses))
                    {
                        sounds.Enqueue(sound);
                    }

                    SLInterface.getNewState(clicked, x, y, keyPresses);
                    if (!ImageUpdated)
                    {
                        DrawState();
                    }

                    (sender as BackgroundWorker).ReportProgress(0);


                    while (currentFPS > 0 && (DateTime.UtcNow - start).TotalMilliseconds < (1000.0 / currentFPS))
                    {
                        Thread.SpinWait(1);
                    }
                }
                e.Cancel = true;
                return;
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message, "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Exemple #2
0
 private void DrawState()
 {
     bufferDraw   = SLInterface.getImages();
     ImageUpdated = true;
 }