//进入战场
        private IEnumerator PlayEnterBattleFieldAction(BattleUnitEnterBattleFieldAction action)
        {
            if (action == null)
            {
                UtilityHelper.LogError("Error BattleHeroEnterBattleFieldAction");
                yield break;
            }

            //设置位置
            UpdatePositionByGrid(action.bornGrid);
            RefreshAttribute(action.attribute);
        }
Exemple #2
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        //进入战场
        public void EnterBattleField(BattleField battleField, GridUnit bornGrid)
        {
            if (battleField != null && bornGrid != null)
            {
                this.battleField = battleField;

                //设置敌方队伍
                enemyTeam = battleField.GetBattleTeam(this, false);

                //重置属性
                battleUnitAttribute.RandomAttributes();
                battleUnitAttribute.Reset();

                //创建背包
                if (package == null)
                {
                    package = BattleUnitPackage.CreateInstance(this, 2);
                }

                package.Clear();

                //进入战场
                BattleUnitEnterBattleFieldAction enterBattleFieldAction = BattleUnitActionEvent.CreateEvent <BattleUnitEnterBattleFieldAction>(BattleUnitActionType.EnterBattleField, this);
                enterBattleFieldAction.battleField             = battleField;
                enterBattleFieldAction.bornGrid                = bornGrid;
                enterBattleFieldAction.attribute               = new BattleUnitSyncAttribute();
                enterBattleFieldAction.attribute.hpChanged     = 0;
                enterBattleFieldAction.attribute.currentHP     = battleUnitAttribute.hp;
                enterBattleFieldAction.attribute.energyChanged = 0;
                enterBattleFieldAction.attribute.currentEnergy = 0;
                battleField.AppendBattleAction(enterBattleFieldAction);

                //进入格子
                EnterGrid(bornGrid);

                //初始化战斗行为系统
                if (battleBehaviourSystem != null)
                {
                    battleBehaviourSystem.Init(this, battleField);
                }

                //重置bbsys
                if (battleBehaviourSystem != null)
                {
                    battleBehaviourSystem.ResetSystem();
                }
            }
        }