public void CopyofSampleProvider(WavePlayer wavePlayer, float selectbegintime) { wavePlayer._reader.Seek(0, SeekOrigin.Begin); var xx = wavePlayer._reader.ToSampleProvider(); DelayFadeOutSampleProvider._copyofnonplayingsourceprovider = xx.Skip(TimeSpan.FromSeconds(selectbegintime)); }
private DelayFadeOutSampleProvider RemoveAddStreamsFromMixer(WavePlayer fadeout) { var fadeOutProvider = fadeout._reader.ToSampleProvider(); _mixer.RemoveInputStream(fadeout._channels); var fadeOutObject = new DelayFadeOutSampleProvider(fadeOutProvider); var waveStream = new WaveProviderToWaveStream(fadeOutObject.ToWaveProvider()); fadeout._channels = new WaveChannel32(waveStream); _mixer.AddInputStream(fadeout._channels); return(fadeOutObject); }
public void FadeIn(WavePlayer fadein, double time) { var fadeInProvider = fadein._reader.ToSampleProvider(); _mixer.RemoveInputStream(fadein._channels); var fadeInObject = new DelayFadeOutSampleProvider(fadeInProvider); var waveStream2 = new WaveProviderToWaveStream(fadeInObject.ToWaveProvider()); fadein._channels = new WaveChannel32(waveStream2); _mixer.AddInputStream(fadein._channels); fadeInObject.BeginFadeIn(time); }
public void CopyofSampleProvider(WavePlayer wavePlayer, float selectbegintime, float selectendTime, float crossfadeDuration) { ISampleProvider copyofSampleProvider = null; wavePlayer._reader.Seek(0, SeekOrigin.Begin); var sampleProvider = wavePlayer._reader.ToSampleProvider(); var fadeSampleCount = (int)((crossfadeDuration * wavePlayer._reader.WaveFormat.SampleRate) / 1000); copyofSampleProvider = sampleProvider.Skip(TimeSpan.FromSeconds(selectbegintime)); var readCount = fadeSampleCount > DelayFadeOutSampleProvider._copyofNotPlayingSammplesCapture.Length ? fadeSampleCount : DelayFadeOutSampleProvider._copyofNotPlayingSammplesCapture.Length; copyofSampleProvider.Read(DelayFadeOutSampleProvider._copyofNotPlayingSammplesCapture, 0, readCount); CopyofSampleProvider(wavePlayer, selectbegintime); DelayFadeOutSampleProvider._regionEndTimeInMillis = selectendTime * 1000; DelayFadeOutSampleProvider._regionStartTimeInMillis = selectbegintime * 1000; }
public void FadeInOut(WavePlayer fadein, WavePlayer fadeout, int milliSeconds) { var fadeInProvider = fadein._reader.ToSampleProvider(); var fadeOutProvider = fadeout._reader.ToSampleProvider(); _mixer.RemoveInputStream(fadeout._channels); _mixer.RemoveInputStream(fadein._channels); var fadeOutObject = new FadeInOutSampleProvider(fadeOutProvider); var fadeInObject = new FadeInOutSampleProvider(fadeInProvider); var waveStream = new WaveProviderToWaveStream(fadeOutObject.ToWaveProvider()); var waveStream2 = new WaveProviderToWaveStream(fadeInObject.ToWaveProvider()); fadeout._channels = new WaveChannel32(waveStream); fadein._channels = new WaveChannel32(waveStream2); _mixer.AddInputStream(fadeout._channels); _mixer.AddInputStream(fadein._channels); fadeOutObject.BeginFadeOut(milliSeconds); fadeInObject.BeginFadeIn(milliSeconds); }
public void FadeoutOnMouseClicksAndPause(WavePlayer fadeout, double time) { var fadeoutObject = RemoveAddStreamsFromMixer(fadeout); fadeoutObject.BeginFadeOutOnMouseClicksAndPause(2, time); }
public void CrossFadeAtEnds(WavePlayer crossfade) { var fadeoutObject = RemoveAddStreamsFromMixer(crossfade); fadeoutObject.BeginCrossFadeAtEnds(); }
public void FadersInOut(WavePlayer fadeout, double time) { var fadeoutObject = RemoveAddStreamsFromMixer(fadeout); fadeoutObject.BeginFadersInOut(2, time); }