public override bool BlessMe(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int skill_level = skill.GetLevel(); int skill_t0 = skill.GetT0(); int skill_t1 = skill.GetT1(); int skill_t3 = skill.GetT3(); int skill_charging = skill.GetCharging(); /* * victim.SetProbability(120.0f); * victim.SetTime(((1000 * skill_t3 + (10000 * (skill_charging / 0x12C0) + (5000 * skill_t0 + (10000 * (skill_level + player.GetCyclemembercnt())))) - 10000))); * victim.SetRatio(((player.GetCyclemembercnt() + (skill_t1 + skill_level) - 1))); * victim.SetBuffid(0); * victim.SetAmount(3604.0f); * victim.SetValue(2.0f); * victim.SetCycle(true); * victim.SetTime(900.0f); * victim.SetRatio(0.0f); * victim.SetAmount(0.0f); * victim.SetValue(0.0f); * victim.SetEvilaura(true); * if ( zrand(100) >= 2 * player.GetSkilllevel(3759) ) * d = 218.0f; * else * victim.SetRatio(3449.0f); * victim.SetAmount(218.0f); * victim.SetValue(218.0f); * victim.SetClearcooldown(true); */ return(true); }