private void CreateNewObjSelectionRadius() { objSelectionRadius = Instantiate(SoundRadiusPrefab, parent: transform).GetComponent <SoundRadius>(); objSelectionRadius.transform.localScale = Vector3.one; objSelectionRadius.isMinHidden = true; objSelectionRadius.isMaxHidden = true; }
private void CreateNewObjSelectionRadius() { Debug.LogError("SoundMarkerSelection::CreatingNewObjSelectionRadius from prefab"); objSelectionRadius = Instantiate(SoundRadiusPrefab, parent: transform).GetComponent <SoundRadius>(); objSelectionRadius.transform.localScale = Vector3.one; objSelectionRadius.isMinHidden = true; objSelectionRadius.isMaxHidden = true; }
// Start is called before the first frame update void Start() { objSelectionRadius = GetComponentInChildren <SoundRadius>(); objSelectionRadius.isMinHidden = true; objSelectionRadius.isMaxHidden = true; }