public bool unloadOnDemandAudioForSoundMarkerIfAllowed(SoundMarker marker, SoundFile soundFile) {
            if (!onDemandIsActive) { return false; }

            Debug.LogWarning("ON-DEMAND should NOT be Loaded: " + soundFile.filename, this);
            // FIRST - make sure no other SoundMarkers are using the SoundFile
            IEnumerable<SoundMarker> otherMarkersUsingSoundFile = layoutManager.SoundMarkersUsingSoundFileID(
                soundFile.filename, 
                hotspotIDToExclude: marker.hotspot.id);
            foreach (SoundMarker otherMarker in otherMarkersUsingSoundFile) {
                if (otherMarker.onDemandAudioShouldBeLoaded) { return false; }
            }

            // UNLOAD Synced Marker friends if none of them need to be loaded
            IEnumerable<SoundMarker> syncedMarkers = layoutManager.layout.getSynchronisedMarkers(marker.hotspot.id);
            Debug.LogError("unloadOnDemandAudioForSoundMarkerIsPossible: " + marker.gameObject.name);

            if (syncedMarkers == null || !atLeastOneSyncedMarkerClipShouldBeLoaded(syncedMarkers)) {
                Debug.LogError ("   UNLOAD ON DEMAND!");
                // We should UNLOAD this AudioClip...
                layoutManager.UnloadSoundMarkerAndSyncedClips(marker, syncedMarkers);
                canvasControl.editSoundOverlay.refreshDebugText();
                
                return true;
            }

            return false;
        }
 static SoundFile()
 {
     defaultSoundFile           = new SoundFile(Resources.Load <AudioClip>("Default"));
     defaultSoundFile.soundName = "Placeholder Sound";
     warningSoundFile           = new SoundFile(Resources.Load <AudioClip>("air.wav")); // Old Filename: 'VoiceOver'
     warningSoundFile.soundName = "Tracking warning";
 }
Exemple #3
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        // Loads a soundfile object from a metafile, as well as preloading the audio
        public static IEnumerator LoadSoundFileFromMeta(string filename, Dictionary <string, SoundFile> into)
        {
            // Load the metadata
            SoundFile sf = ReadFromMeta(filename);

            sf.loadState = LoadState.Loading;
            // Get and bind the assoc soundfile
            string url = "file://" + sf.wavPath; // System.Text.Encoding.UTF8

            using (UnityWebRequest req = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.WAV)) {
                yield return(req.SendWebRequest());

                if (req.isNetworkError)
                {
                    Debug.Log(req.error);
                    sf.loadState = LoadState.Fail;
                }
                else
                {
                    AudioClip ac = DownloadHandlerAudioClip.GetContent(req);
                    sf.clip           = ac;
                    sf.loadState      = LoadState.Success;
                    into[sf.filename] = sf;
                }
            }
        }
        public void ListCellClicked(CanvasListCell <SoundFile> listCell, SoundFile sf)
        {
            // !!! SoundFile binding OCCURS ON ConfirmButtonClicked()
            if (canvasDelegate == null)
            {
                return;
            }

            VoiceOver.main.StopPreview();
            //canvasDelegate.LoadSoundClipsExclusivelyForCurrentLayout(
            if (canvasDelegate.IsOnDemandActive())
            {
                canvasDelegate.RefreshLoadStateForSoundMarkers(
                    completion: () => {
                    if (sf.loadState == LoadState.Success && sf.clip != null)
                    {
                        return;
                    }
                    canvasDelegate.LoadClipInSoundFile(sf, completion: (SoundFile returnedSoundFile) => {
                        VoiceOver.main.PlayPreview(returnedSoundFile);
                        listCell.ReloadUI();
                    });
                });
            }
            else
            {
                // ON-DEMAND is NOT active
                VoiceOver.main.PlayPreview(sf);
                listCell.ReloadUI();
            }
        }
 static SoundFile()
 {
     defaultSoundFile           = new SoundFile(Resources.Load <AudioClip>("Default"));
     defaultSoundFile.soundName = "Placeholder Sound";
     warningSoundFile           = new SoundFile(Resources.Load <AudioClip>("VoiceOver"));
     warningSoundFile.soundName = "Tracking warning";
 }
Exemple #6
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        // Load all Audio File's into the SoundFile dictionary
        public void LoadSoundMetaFiles(Action completion)
        {
            // Make sure all 'audio files on disk' have meta files
            SoundFile.CreateNewMetas();

            // Populate the SoundFile dictionary
            int numLoaded = 0;
            Dictionary <string, SoundFile> sfDict = this.soundDictionary;

            foreach (var filename in SoundFile.metaFiles)
            {
                SoundFile newSoundFile = SoundFile.ReadFromMeta(filename);

                // If the SoundFile has already been loaded, don't reload it
                if (sfDict.TryGetValue(newSoundFile.filename, out SoundFile sf))
                {
                    if (sf.loadState == LoadState.Success)
                    {
                        ++numLoaded;
                    }
                    continue;
                }

                newSoundFile.loadState        = LoadState.NotLoaded;
                sfDict[newSoundFile.filename] = newSoundFile;
            }

            layoutManagerDelegate?.LayoutManagerLoadedAudioClipsChanged(this,
                                                                        hotspotCount: layout != null ? layout.hotspots.Count : 0);
            // Debug.Log("Reloaded Metafiles... " + numLoaded + " SoundClip(s) are loaded. "
            //                            + ( SoundFile.metaFiles.Count() - numLoaded ) + " NOT loaded.");
            completion();
        }
        private void UserDidEnterOnDemandLoadTrigger()
        {
            if (_onDemandAudioShouldBeLoaded)
            {
                return;
            }

            _onDemandAudioShouldBeLoaded = true;
            // Debug.LogWarning("ON-DEMAND SHOULD be Loaded: " + this.hotspot.soundFile.filename, this);

            // Markers with Infinite Max Distance should be ignored
            if (hotspot.hasInfiniteMaxDistance)
            {
                return;
            }

            SoundFile sf = hotspot.soundFile;

            if (sf.isDefaultSoundFile)
            {
                return;
            }                                      // Skip the default soundFile

            // We should LOAD this AudioClip...
            markerDelegate?.loadOnDemandAudioForSoundMarker(this, sf); // This will also load synchronised SoundMarkers
        }
        // private void UserDidEnterOnDemandUnloadTrigger() {

        // }

        // - - - - - - - - - - - - - - - - - - - - - - -

        // private void UserDidExitOnDemandLoadTrigger() {

        // }

        private void UserDidExitOnDemandUnloadTrigger()
        {
            if (!_onDemandAudioShouldBeLoaded)
            {
                return;
            }

            _onDemandAudioShouldBeLoaded = false;
            // Debug.LogWarning("ON-DEMAND should NOT be Loaded: " + this.hotspot.soundFile.filename, this);

            // Markers with Infinite Max Distance should be ignored
            if (hotspot.hasInfiniteMaxDistance)
            {
                return;
            }

            SoundFile sf = hotspot.soundFile;

            if (sf.isDefaultSoundFile)
            {
                return;
            }                                      // Skip the default soundFile

            // We should UNLOAD this AudioClip... (if all other Synced SoundMarkers shouldBeUnloaded)
            markerDelegate?.unloadOnDemandAudioForSoundMarkerIfAllowed(this, sf); // This will also load synchronised SoundMarkers
        }
Exemple #9
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 private void PlayThis(SoundFile sf, bool playOnLoop = false)
 {
     AdjustVolume(voiceOver: true);
     audioSource.clip = sf.clip;
     audioSource.loop = playOnLoop;
     audioSource.Play();
 }
Exemple #10
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        private static IEnumerator loadSoundFileClip(SoundFile sf, System.Action <SoundFile> completion = null)
        {
            if (sf.isDefaultSoundFile || (sf.loadState == LoadState.Success && sf.clip != null))
            {
                // ALREADY LOADED!
                if (completion != null)
                {
                    completion(sf);
                }
                yield break;
            }

            sf.loadState = LoadState.Loading;
            // Get and bind the assoc soundfile
            string url = "file://" + sf.soundFilepath; // System.Text.Encoding.UTF8

            using (UnityWebRequest req = UnityWebRequestMultimedia.GetAudioClip(url,
                                                                                MP3_otherwise_WAV ? AudioType.MPEG : AudioType.WAV)) {
                DownloadHandlerAudioClip dHandler = req.downloadHandler as DownloadHandlerAudioClip;
                // dHandler.streamAudio = true;
                dHandler.compressed = true;

                yield return(req.SendWebRequest());

                // if (dHandler.isDone) {
                //     Debug.Log("Get Audio clip IS DONE");
                // } else {
                //     Debug.Log("Get Audio clip is NOT done");
                // }
                if (req.error != null)
                {
                    Debug.Log(req.error + " for: " + url);
                    sf.loadState = LoadState.Fail;
                }
                else
                {
                    AudioClip ac = DownloadHandlerAudioClip.GetContent(req);
                    if (ac != null)
                    {
                        // Debug.Log("AudioClip loadState: " + ac.loadState + " - " + sf.filename);

                        if (sf.clip != null)
                        {
                            GameObject.Destroy(sf.clip);
                        }
                        sf.clip = ac;

                        sf.loadState = LoadState.Success;
                        sf.duration  = Mathf.RoundToInt(ac.length);
                        sf.Save();
                    }
                }
            }
            // Debug.LogWarning("SoundFile::loadSoundFileClip WILL call completion...");
            if (completion != null)
            {
                completion(sf);
            }
        }
 public void BindSoundFile(SoundFile sf) {
     if (SoundMarkerIsSelected()) {
         layoutManager.Bind(objectSelection.selectedMarker, sf, reloadSoundClips: true);
     } else {
         // Another use case?
         Debug.Log("NO SSO SELECTD");
     }
 }
Exemple #12
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        private void PlayThis(SoundFile sf, bool playOnLoop = false, float volume = 1.0f) {
            _voiceOverDelegate?.voiceOverWillStart();

            audioSource.clip = sf.clip;
            audioSource.loop = playOnLoop;
            audioSource.volume = volume;
            audioSource.Play();
        }
        public void RecordNewSound()
        {
            var         stamp       = System.DateTime.Now.ToString();
            var         sf          = new SoundFile(stamp);
            AudioSource audioSource = GetComponent <AudioSource>();

            audioSource.clip = Microphone.Start("Built-in Microphone", true, 10, 44100);
            audioSource.Play();
        }
        // --------------------------
        // ACTUAL IMPLEMENTATIONS BELOW

        /*
         ####### #     #             ######  ####### #     #    #    #     # ######
         #     # ##    #             #     # #       ##   ##   # #   ##    # #     #
         #     # # #   #             #     # #       # # # #  #   #  # #   # #     #
         #     # #  #  #    #####    #     # #####   #  #  # #     # #  #  # #     #
         #     # #   # #             #     # #       #     # ####### #   # # #     #
         #     # #    ##             #     # #       #     # #     # #    ## #     #
         ####### #     #             ######  ####### #     # #     # #     # ######
         #######
         */

        void loadClipInSoundFile(SoundFile soundFile, Action <SoundFile> completion)
        {
            LoadClipInSoundFileOnCoroutine(soundFile, marker: null,
                                           completion: (SoundFile returnedSoundFile) => {
                if (completion != null)
                {
                    completion(returnedSoundFile);
                }
            });
        }
        void unloadSoundMarkerAndSyncedClips(SoundMarker marker, IEnumerable <SoundMarker> syncedMarkers)
        {
            SoundFile markerSF = marker.hotspot.soundFile;

            if (!markerSF.isDefaultSoundFile && (markerSF.loadState == LoadState.Success || markerSF.clip != null))
            {
                // Unload the first marker
                // marker.SetAudioPauseState(true);
                marker.OnDemandNullifyAudioClip();

                if (destroyImmediate)
                {
                    UnityEngine.GameObject.DestroyImmediate(markerSF.clip, allowDestroyingAssets: false);
                }
                else
                {
                    UnityEngine.GameObject.Destroy(markerSF.clip);
                }

                markerSF.clip      = null;
                markerSF.loadState = LoadState.NotLoaded;
            }

            // - - - - - - - - - - - - - - - - - - -
            // Unload Synced Markers
            if (syncedMarkers != null)
            {
                foreach (SoundMarker syncedMarker in syncedMarkers)
                {
                    SoundFile syncedSF = syncedMarker.hotspot.soundFile;

                    if (!syncedSF.isDefaultSoundFile && (syncedSF.loadState == LoadState.Success || syncedSF.clip != null))
                    {
                        // syncedMarker.SetAudioPauseState(true);
                        syncedMarker.OnDemandNullifyAudioClip();

                        if (destroyImmediate)
                        {
                            UnityEngine.GameObject.DestroyImmediate(syncedSF.clip, allowDestroyingAssets: false);
                        }
                        else
                        {
                            UnityEngine.GameObject.Destroy(syncedSF.clip);
                        }
                        syncedSF.clip      = null;
                        syncedSF.loadState = LoadState.NotLoaded;
                    }
                }
            }
            // - - - - - - - - - - - - - - - - - - -

            _managerDelegate?.OnDemandLoadingLoadedAudioClipsChanged(this);
        }
        // ===================================================

        /*
         #       #######  #####  ###  #####
         #       #     # #     #  #  #     #
         #       #     # #        #  #
         #       #     # #  ####  #  #
         #       #     # #     #  #  #
         #       #     # #     #  #  #     #
         ####### #######  #####  ###  #####  */

        // ===================================================

        private void loadAllAudioClipsIntoMemory(List <SoundMarker> markers, Layout layout, Action completion)
        {
            if (_managerDelegate == null || layout == null)
            {
                return;
            }
            Dictionary <string, SoundFile> sfDict = _managerDelegate.getSoundDictionary();
            int numLoaded = _managerDelegate.getNumLoadedInSoundDictionary();

            // UnityEngine.Debug.LogWarning("loadAllAudioClipsIntoMemory: " + numLoaded);
            LambdaWaiter <SoundFile> lambdaWaiter = new LambdaWaiter <SoundFile>();

            HashSet <SoundFile> loadingOrLoadedSoundFiles = new HashSet <SoundFile>();

            foreach (SoundMarker marker in markers)
            {
                SoundFile sf;
                if (!sfDict.TryGetValue(marker.hotspot.soundID, out sf))
                {
                    continue;
                }

                // The Marker SHOULD be loaded
                loadingOrLoadedSoundFiles.Add(sf);

                LoadClipInSoundFileOnCoroutine(sf, marker,
                                               lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => {
                }));
            }

            foreach (SoundFile sf in sfDict.Values)
            {
                if (loadingOrLoadedSoundFiles.Contains(sf))
                {
                    continue;
                }
                loadingOrLoadedSoundFiles.Add(sf);

                // sf.loadState = LoadState.Loading;
                _managerDelegate?.StartCoroutineOn(SoundFile.LoadClipInSoundFile(sf,
                                                                                 lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => {
                })));
            }

            lambdaWaiter.WaitForAllCallbacks(() => {
                _managerDelegate?.OnDemandLoadingLoadedAudioClipsChanged(this);
                if (completion != null)
                {
                    completion();
                }
            });
        }
Exemple #17
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        public void Bind(SoundMarker obj, SoundFile sf, bool reloadSoundClips)
        {
            // bind these
            obj.hotspot.Set(sf.filename);
            obj.LaunchNewClip(sf.clip);

            // When a new binding occurs, we SHOULD refresh the loaded sound clips
            // if (reloadSoundClips) { LoadSoundClipsExclusivelyForCurrentLayout(() => { }); }
            if (reloadSoundClips && layout.onDemandActive)
            {
                RefreshLoadStateForSoundMarkers(MainController.soundMarkers, () => { });
            }
        }
        // --------------------------

        public void LoadClipInSoundFile(SoundFile soundFile, Action <SoundFile> completion)
        {
            if (_operationQueue.Count < 1)
            {
                loadClipInSoundFile(soundFile, completion: (SoundFile sf) => {
                    completion(sf);
                    this.performNextOperationInQueue();
                });
            }
            else
            {
                UnityEngine.Debug.LogError("ENQUEUE LoadClipInSoundFile");
                _operationQueue.Enqueue(new LoadAudioClipOperation(soundFile, completion));
            }
        }
        public void loadOnDemandAudioForSoundMarker(SoundMarker marker, SoundFile soundFile) {
            if (!onDemandIsActive) { return; }

            Debug.LogWarning("ON-DEMAND SHOULD be Loaded: " + soundFile.filename);
            // Debug.Log("loadOnDemandAudioForSoundMarker: " + soundFile.filename);
            layoutManager.LoadSoundMarkerAndSyncedClips(marker, completion:
                (HashSet<SoundMarker> loadedMarkers) => {
                    Debug.LogWarning(   "loadOnDemandAudioForSoundMarker COMPLETE!");
                    
                    canvasControl.editSoundOverlay.refreshDebugText();
                    // foreach (var loadedMarker in loadedMarkers) {
                        
                    // }
                });
        }
        void loadSoundMarkerAndSyncedClips(SoundMarker marker, Layout layout, Action <HashSet <SoundMarker> > completion)
        {
            HashSet <SoundFile>   loadingOrLoadedSoundFiles = new HashSet <SoundFile>();
            HashSet <SoundMarker> loadingOrLoadedMarkers    = new HashSet <SoundMarker>();

            LambdaWaiter <SoundFile> lambdaWaiter = new LambdaWaiter <SoundFile>();

            // Load the SoundFile for the marker passed in
            SoundFile markerSF = marker.hotspot.soundFile;

            loadingOrLoadedSoundFiles.Add(markerSF);
            loadingOrLoadedMarkers.Add(marker);
            if (!markerSF.isDefaultSoundFile)
            {
                LoadClipInSoundFileOnCoroutine(markerSF, marker,
                                               lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => {
                }));
            }

            // - - - - - - - - - - - - - - - - - - -
            // Load the Synced Markers
            IEnumerable <SoundMarker> syncedMarkers = layout.getSynchronisedMarkers(marker.hotspot.id);

            if (syncedMarkers != null)
            {
                foreach (SoundMarker syncedMarker in syncedMarkers)
                {
                    SoundFile syncedSF = syncedMarker.hotspot.soundFile;
                    loadingOrLoadedSoundFiles.Add(syncedSF);
                    loadingOrLoadedMarkers.Add(syncedMarker);
                    if (!markerSF.isDefaultSoundFile)
                    {
                        LoadClipInSoundFileOnCoroutine(syncedSF, syncedMarker,
                                                       lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => {
                        }));
                    }
                }
            }
            // - - - - - - - - - - - - - - - - - - -
            // Wait for loading to complete

            lambdaWaiter.WaitForAllCallbacks(() => {
                if (completion != null)
                {
                    completion(loadingOrLoadedMarkers);
                }
            });
        }
Exemple #21
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        public void refreshDebugText()
        {
            if (canvasDelegate == null || canvasDelegate.objectSelection == null || canvasDelegate.objectSelection.selectedMarker == null ||
                canvasDelegate.objectSelection.selectedMarker.hotspot == null)
            {
                return;
            }

            SoundFile markerSoundFile = canvasDelegate.objectSelection.selectedMarker.hotspot.soundFile;

            if (markerSoundFile == null)
            {
                return;
            }
            debugText.text = markerSoundFile.filename + (markerSoundFile.loadState == LoadState.Success ? " is LOADED" : " is NOT loaded");
        }
Exemple #22
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        public static void CreateNewMetas()
        {
            // Get list of soundFiles listed in metafiles
            List <string> foundFilenamesWithData = new List <string>();

            foreach (string filename in SoundFile.metaFiles)
            {
                foundFilenamesWithData.Add(ReadFromMeta(filename).soundFilepath);
            }
            // look for wavs without metas and create them
            foreach (string filename in SoundFile.soundFilenames)
            {
                if (!foundFilenamesWithData.Contains(filename))
                {
                    SoundFile sf = new SoundFile(filename);
                    sf.Save();
                }
            }
        }
        public void OnDemandSoundFileClipWasLoaded(SoundFile sf)
        {
            //Debug.LogWarning("SoundMarker::OnDemandSoundFileClipWasLoaded " + sf.filename);

            // ----------------------
            // !!! This is important, otherwise we hear an artifact when the clip is assigned (Caused by Resonance)
            resonance.enabled = false;
            // ----------------------
            setAudioClip(sf.clip);

            if (!_audioSrc.isPlaying)
            {
                _audioSrc.UnPause();
                _audioSrc.Play();
            }

            // ----------------------
            // !!! This is important, otherwise we hear an artifact when the clip is assigned (Caused by Resonance)
            resonance.enabled = true;
            // ----------------------
        }
        // --------------------------

        private void LoadClipInSoundFileOnCoroutine(SoundFile sf, SoundMarker marker, System.Action <SoundFile> completion = null)
        {
            if (sf.isDefaultSoundFile || (sf.loadState == LoadState.Success && sf.clip != null))
            {
                if (marker != null)
                {
                    marker.OnDemandSoundFileClipWasLoaded(sf);
                }
                completion(sf);
                return;
            }

            sf.loadState = LoadState.Loading;
            _managerDelegate?.StartCoroutineOn(SoundFile.LoadClipInSoundFile(sf,
                                                                             completion: (SoundFile returnedSoundFile) => {
                _managerDelegate?.OnDemandLoadingLoadedAudioClipsChanged(this);
                if (marker != null)
                {
                    marker.OnDemandSoundFileClipWasLoaded(returnedSoundFile);
                }
                completion(returnedSoundFile);
            }));
        }
Exemple #25
0
        public void LoadSoundFiles(Action completion)
        {
            var into = this.soundDictionary; // A nice little alias for it

            // Make sure we have data for every wav
            SoundFile.CreateNewMetas();

            // load all sound files from their metas
            foreach (var filename in SoundFile.metaFiles)
            {
                SoundFile sf      = SoundFile.ReadFromMeta(filename);
                string    wavName = sf.filename;

                // If the SoundFile has already been loaded, don't reload it
                if (soundDictionary.ContainsKey(wavName))
                {
                    continue;
                }

                layoutManagerDelegate?.StartCoroutineOn(SoundFile.LoadSoundFileFromMeta(filename, into));
            }
            layoutManagerDelegate?.StartCoroutineOn(SoundFile.AwaitLoading(into, completion));
        }
Exemple #26
0
 public void PlayPreview(SoundFile sf)
 {
     PlayThis(sf, playOnLoop: true);
 }
Exemple #27
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        public void SoundMarkerSelected(SoundMarker selectedMarker)
        {
            // Change the InputField text
            soundNameInputField.text  = selectedMarker.hotspot.name;
            soundLabelResizeText.text = selectedMarker.hotspot.name;

            // Change the 2D UI representation
            soundAppearanceImage.sprite = selectedMarker.iconSprite;
            soundShapeImage.sprite      = selectedMarker.soundShapeSprite;

            // Set the trigger and loop toggles
            triggerPlaybackToggle.isOn = selectedMarker.hotspot.triggerPlayback;
            playOnceToggle.isOn        = selectedMarker.hotspot.playOnce;
            loopAudioToggle.isOn       = selectedMarker.hotspot.loopAudio;

            bool loopAudioInteractable = selectedMarker.hotspot.triggerPlayback;

            if (selectedMarker.hotspot.playOnce)
            {
                loopAudioInteractable = false;
            }
            loopAudioToggle.interactable = loopAudioInteractable;

            SetTriggerVisualInteractiveState(loopAudioToggle, loopAudioInteractable, selectedMarker.hotspot.loopAudio);

            pitchSlider.value  = selectedMarker.hotspot.pitchBend;
            volumeSlider.value = selectedMarker.hotspot.soundVolume;

            // Filter values
            freqCutoffSlider.value = selectedMarker.hotspot.freqCutoff;
            phaserSlider.value     = selectedMarker.hotspot.phaserLevel;
            distortionSlider.value = selectedMarker.hotspot.distortion;
            echoSlider.value       = selectedMarker.hotspot.echoMagnitude;

            updateSyncedMarkersUI(selectedMarker);

            // Change the colour of the UI
            updateUIColor(selectedMarker.color, notifyDelegate: false);
            // Color newCol = selectedSound.color;
            // repositionImage.color = newCol;
            // soundAppearanceImage.color = newCol;
            // soundColorImage.color = newCol;

            // minRadiusSlider.SetColorTint(newCol);
            // maxRadiusSlider.SetColorTint(newCol);

            // UnityEngine.UI.ColorBlock cols = soundSrcButton.colors;
            // cols.normalColor = newCol;
            // cols.highlightedColor = newCol.ColorWithBrightness(-0.15f);
            // cols.pressedColor = newCol.ColorWithBrightness(-0.3f);
            // soundSrcButton.colors = cols;

            minRadiusSlider.SetSliderRadius(selectedMarker.soundMinDist, notifyDelegate: false);
            maxRadiusSlider.SetSliderRadius(selectedMarker.soundMaxDist, notifyDelegate: false);

            SoundFile markerSoundFile = selectedMarker.hotspot.soundFile;

            if (markerSoundFile.isDefaultSoundFile)
            {
                soundFilenameText.text = "Tap to change sound";
            }
            else
            {
                soundFilenameText.text = "\"" + markerSoundFile.filenameWithExtension + "\"";
            }

            int   charLimit            = 21;
            int   charsOver            = soundFilenameText.text.Length - charLimit;
            float percentOverCharLimit = (charsOver > 0) ? (charsOver / 8f) : 0;

            soundFilenameText.fontSize = 36 - (int)(8 * percentOverCharLimit);

            refreshDebugText();
            // debugText.text = selectedMarker.userHasHeardSound ? "User HAS heard" : "NOT heard";
        }
Exemple #28
0
 public void LoadClipInSoundFile(SoundFile soundFile, System.Action <SoundFile> completion)
 {
     onDemandLoadingManager.LoadClipInSoundFile(soundFile, completion);
 }
Exemple #29
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 private void Awake()
 {
     preloadInstance = this;
 }
Exemple #30
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        // Loads a soundfile object from a metafile, as well as preloading the audio
        // public static IEnumerator LoadSoundFileFromMeta(string filename, Dictionary<string, SoundFile> into, System.Action completion = null) {
        //     // Load the metadata
        //     SoundFile sf = ReadFromMeta(filename);

        //     yield return loadSoundFileClip(sf, completion);
        // }

        public static IEnumerator LoadClipInSoundFile(SoundFile sf, System.Action <SoundFile> completion = null)
        {
            yield return(loadSoundFileClip(sf, completion));
        }