Exemple #1
0
        /// <summary>
        /// Sets a product to purchased after successful verification (or without).
        /// This alters the database entry for non-consumable or products with usage as well.
        /// </summary>
        public void PurchaseVerified(string id)
        {
            if (!IAPObjects.ContainsKey(id))
            {
                id = GetIAPIdentifier(id);
            }
            if (!IAPObjects.ContainsKey(id))
            {
                return;
            }
            IAPObject obj = IAPObjects[id];

            switch (obj.editorType)
            {
            case IAPType.Currency:
                foreach (IAPCurrency cur in obj.virtualPrice)
                {
                    DBManager.IncreaseFunds(cur.name, cur.amount);
                }
                break;

            default:
                //for consumables, add the defined usage count to tracking in player data
                //on non-consumables, don't continue if the product is already purchased,
                //for example if we just want to verify an existing product again
                switch (obj.type)
                {
                case ProductType.Consumable:
                    if (obj.usageCount > 0)
                    {
                        DBManager.IncreasePlayerData(id, obj.usageCount);

                        //update server player data
                                #if PLAYFAB && !PLAYFAB_VALIDATION
                        PlayfabManager.SetPlayerData();
                                #endif
                    }
                    break;

                default:
                    if (DBManager.GetPurchase(id) > 0)
                    {
                        return;
                    }

                    DBManager.IncreasePurchase(id, 1);
                    break;
                }
                break;
            }

            purchaseSucceededEvent(id);
        }