a class to determine, at display time, whether individual slices should be displayed or hidden.
Exemple #1
0
		/// -----------------------------------------------------------------------------------
		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing"><c>true</c> to release both managed and unmanaged
		/// resources; <c>false</c> to release only unmanaged resources.
		/// </param>
		/// -----------------------------------------------------------------------------------
		protected override void Dispose(bool disposing)
		{
			//Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			// m_sda COM object block removed due to crash in Finializer thread LT-6124

			if (disposing)
			{
				// Do this first, before setting m_fDisposing to true.
				if (m_sda != null)
					m_sda.RemoveNotification(this);

				m_fDisposing = true; // 'Disposing' isn't until we call base dispose.
				m_currentSlice = null;
				if (m_rch != null)
				{
					if (m_rch.HasRecordListUpdater)
					{
					m_rch.Fixup(false);		// no need to refresh record list on shutdown.
					}
					else if (m_rch is IDisposable)
					{
						// It's fine to dispose it, after all, because m_rch has no other owner.
						(m_rch as IDisposable).Dispose();
					}
				}
				if (m_tooltip != null)
				{
					m_tooltip.RemoveAll();
					m_tooltip.Dispose();
				}
				foreach (Slice slice in Controls)
					slice.ShowContextMenu -= new TreeNodeEventHandler(this.OnShowContextMenu);
			}
			m_sda = null;
			m_currentSlice = null;
			m_root = null;
			m_cache = null;
			m_mdc = null;
			m_autoCustomFieldNodesDocument = null;
			m_autoCustomFieldNodesDocRoot = null;
			m_rch = null;
			m_rootLayoutName = null;
			m_smallImages = null; // Client has to deal with it, since it gave it to us.
			// protected AutoDataTreeMenuHandler m_autoHandler; // No tusing this data member.
			m_layoutInventory = null;
			m_partInventory = null;
			m_sliceFilter = null;
			m_monitoredProps = null;
			m_stringTable = null;
			m_persistenceProvider = null;
			m_styleSheet = null; // We may have made it, or been given it.
			m_tooltip = null;
			m_mediator = null;
			m_rlu = null;

			base.Dispose(disposing); // This will call Dispose on each Slice.
		}
Exemple #2
0
		/// -----------------------------------------------------------------------------------
		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing"><c>true</c> to release both managed and unmanaged
		/// resources; <c>false</c> to release only unmanaged resources.
		/// </param>
		/// -----------------------------------------------------------------------------------
		protected override void Dispose(bool disposing)
		{
			System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** ");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			// m_sda COM object block removed due to crash in Finializer thread LT-6124

			if (disposing)
			{
				// Do this first, before setting m_fDisposing to true.
				if (m_sda != null)
					m_sda.RemoveNotification(this);

				// We'd prefer to do any cleanup of the current slice BEFORE its parent gets disposed.
				// But I can't find any event that is raised before Dispose when switching areas.
				// To avoid losing changes (e.g., in InterlinearSlice/ Words Analysis view), let the current
				// slice know it is no longer current, if we haven't already done so.
				if (m_currentSlice != null && !m_currentSlice.IsDisposed)
					m_currentSlice.SetCurrentState(false);

				m_currentSlice = null;

				m_fDisposing = true; // 'Disposing' isn't until we call base dispose.
				if (m_rch != null)
				{
					if (m_rch.HasRecordListUpdater)
						m_rch.Fixup(false);		// no need to refresh record list on shutdown.
					else
						// It's fine to dispose it, after all, because m_rch has no other owner.
						m_rch.Dispose();
				}
				if (m_tooltip != null)
				{
					m_tooltip.RemoveAll();
					m_tooltip.Dispose();
				}
				foreach (Slice slice in Slices)
					slice.ShowContextMenu -= OnShowContextMenu;
			}
			m_sda = null;
			m_currentSlice = null;
			m_root = null;
			m_cache = null;
			m_mdc = null;
			m_autoCustomFieldNodesDocument = null;
			m_autoCustomFieldNodesDocRoot = null;
			m_rch = null;
			m_rootLayoutName = null;
			m_smallImages = null; // Client has to deal with it, since it gave it to us.
			// protected AutoDataTreeMenuHandler m_autoHandler; // No tusing this data member.
			m_layoutInventory = null;
			m_partInventory = null;
			m_sliceFilter = null;
			m_monitoredProps = null;
			m_stringTable = null;
			m_persistenceProvider = null;
			m_styleSheet = null; // We may have made it, or been given it.
			m_tooltip = null;
			m_mediator = null;
			m_rlu = null;

			base.Dispose(disposing); // This will call Dispose on each Slice.
		}