public Credits(MainMenu parent) { ParentMenu = parent; credit = new Label(); credit.Text = " Credits \n\nProgrammers \n Traiko Dinev \n\nGame Designer"+ "\n Traiko Dinev \n\nLead Programmer \n Traiko Dinev"; back = new Button(); back.ApplyStylishEffect(); back.Image = "data/img/bck.bmp"; back.Text = "Return"; back.Size.X = 80; back.MouseClick += (pos) => { Visible = false; }; Visible = false; Initialize(); ParentMenu.ParentWindow.AddChildren(this, back); LogManager.WriteInfo("Created credits menu."); }
public SettingsMenu(MainMenu MenuParent) { Parent = MenuParent.ParentWindow; ParentMenu = MenuParent; soundStatus = Properties.Settings.Default.SoundStatus; musicStatus = Properties.Settings.Default.MusicStatus; mainTimer = new Timer(); mainTimer.Interval = 10; titleLabel = new Label(); titleLabel.Text = "Settings"; titleLabel.Location = new Vector(100, -250.5f); toggleSoundLabel = new Label(); toggleSoundLabel.Location = new Vector(130, -220.5f); toggleSoundLabel.Text = "Sound: " + (soundStatus ? "On " : "Off"); toggleSound = new Button(); toggleSound.Location = new Vector(270, -220.5f); toggleSound.ApplyStylishEffect(); toggleSound.Size = new Vector(70, 20); toggleSound.Image = "data/img/bck.bmp"; toggleSound.Text = "Toggle"; toggleSound.MouseClick += (pos) => { soundStatus = soundStatus ? false : true; toggleSoundLabel.Text = "Sound: " + (soundStatus ? "On " : "Off"); }; saveButton = new Button(); saveButton.Location = new Vector(200, -30); saveButton.Image = "data/img/bck.bmp"; saveButton.ApplyStylishEffect(); saveButton.Text = "Save"; saveButton.MouseClick += (pos) => SaveAndHide(); toggleMusicLabel = new Label(); toggleMusicLabel.Location = new Vector(130, -180.5f); toggleMusicLabel.Text = "Music: " + (musicStatus ? "On " : "Off"); toggleMusic = new Button(); toggleMusic.Location = new Vector(270, -180.5f); toggleMusic.ApplyStylishEffect(); toggleMusic.Size = new Vector(70, 20); toggleMusic.Image = "data/img/bck.bmp"; toggleMusic.Text = "Toggle"; toggleMusic.MouseClick += (pos) => { musicStatus = musicStatus ? false : true; toggleMusicLabel.Text = "Music: " + (musicStatus ? "On " : "Off"); }; deleteSaveGames = new Button(); deleteSaveGames.Location = new Vector(150, -120.5f); deleteSaveGames.ApplyStylishEffect(); deleteSaveGames.Image = "data/img/bck.bmp"; deleteSaveGames.Text = "Delete saved games"; deleteSaveGames.MouseClick += (pos) => { Game.Game.DeleteProgress(false); Game.Game.LoadGame(); SaveAndHide(); }; deleteSaveGames.Size = new Vector(160, 25); Parent.AddChildren(toggleSound, saveButton, toggleMusicLabel, toggleMusic, deleteSaveGames); mainTimer.Tick += (o, e) => { //lazy delay implementation //TODO: maybe fix elapsed++; if (elapsed < 10) return; if (curShift < destShift) { curShift += shiftIncr; titleLabel.Location.Y -= curShift; toggleSoundLabel.Location.Y -= curShift; toggleSound.Location.Y -= curShift; saveButton.Location.Y -= curShift; toggleMusicLabel.Location.Y -= curShift; toggleMusic.Location.Y -= curShift; deleteSaveGames.Location.Y -= curShift; return; } mainTimer.Stop(); }; }
public PlayGameMenu(MainMenu menuParent) { MenuParent = menuParent; Parent = menuParent.ParentWindow; resumeGameButton = new Button(); resumeGameButton.Text = "Resume Game"; resumeGameButton.Location = new Vector(255, 0); resumeGameButton.ApplyStylishEffect(); resumeGameButton.Size.X -= 10; resumeGameButton.Image = "data/img/bck.bmp"; resumeGameButton.MouseClick += (pos) => { Game.Game.ResumeGame(); Hide(); MenuParent.HideMenu(); }; newGameButton = new Button(); newGameButton.Text = "New Game"; newGameButton.Location = new Vector(250, 0); newGameButton.ApplyStylishEffect(); newGameButton.Image = "data/img/bck.bmp"; newGameButton.MouseClick += (pos) => { Game.Game.NewGame(); Hide(); MenuParent.HideMenu(); }; backButton = new Button(); backButton.Text = "Back"; backButton.Location = new Vector(265, 0); backButton.ApplyStylishEffect(); backButton.Image = "data/img/bck.bmp"; backButton.Size.X -= 30; backButton.MouseClick += (pos) => Hide(); mainTimer = new Timer(); mainTimer.Interval = 10; mainTimer.Tick += (o, e) => { if (curShift < destShift) { curShift += shiftIncr; resumeGameButton.Location.Y -= curShift; newGameButton.Location.Y -= curShift; backButton.Location.Y -= curShift; return; } mainTimer.Stop(); }; resumeGameButton.Location.Y = -250.5f; newGameButton.Location.Y = -220.5f; backButton.Location.Y = -1900.5f; Parent.AddChildren(resumeGameButton, newGameButton, backButton); canResume = Game.Game.CheckProgress(); if (!canResume) { Parent.Children.Remove(resumeGameButton); Parent.Children.Add(this); } }