private string GenerateSetFlags(Effect effect) { string output = ""; if (effect == null) { return(String.Empty); } if (effect.SetFlags != null) { DeclareConditionProperties(effect.SetFlags); } foreach (var item in effect.SetFlags.Actives) { output += CodeUtility.SetVar(item.ToString(), true) + "\r\n"; } foreach (var item in effect.SetFlags.Inactives) { output += CodeUtility.SetVar(item.ToString(), false) + "\r\n"; } return(output); }
public void GenerateScript(Chapter chapter) { script = new UnityScript(ScriptType.Main); state = new UnityScript(ScriptType.Main); state.ScriptName = Config.GlobalStateClass; script.Using.Add("System.Collections.Generic"); ScriptMethod camMethod = new ScriptMethod(Settings.CameraDefault); script.Methods.Add(camMethod); camMethod.IsStatic = true; camMethod.CodeChunks.Add(new CodeChunk(1, new ScriptCameraDefault().ToString())); #region Scenes foreach (var scene in chapter.Scenes) { ScriptMethod method = new ScriptMethod(scene.SceneId); script.Methods.Add(method); method.Name = scene.Id; method.IsMenuItem = true; method.IsStatic = true; method.CodeChunks.Add(new CodeChunk(1, script.GetMethod(Settings.CameraDefault).GetCall())); UnityScript activity = new UnityScript(ScriptType.Activity); activity.ScriptName = scene.Id + "Background0"; activityScripts.Add(activity); var update = activity.GetMethod(Unity.MethodUpdate); var start = activity.GetMethod(Unity.MethodStart); var onGui = activity.GetMethod(Unity.MethodOnGUI); #region Resources foreach (var res in scene.Resources) { string resId = scene.Resources.IndexOf(res).ToString(); var existingActivity = activityScripts.Where(x => x.ScriptName == scene.Id + "Background" + resId); var rActivity = existingActivity.Count() != 0 ? existingActivity.First() : new UnityScript(ScriptType.Activity); var rStart = rActivity.GetMethod(Unity.MethodStart); var rUpdate = rActivity.GetMethod(Unity.MethodUpdate); if (existingActivity.Count() == 0) { activityScripts.Add(rActivity); rActivity.ScriptName = scene.Id + "Background" + resId; } foreach (Asset asset in res.Assets) { if (asset.Type == Element.AssetBackground) { method.CodeChunks.Add(new CodeChunk(1, new ScriptBackground(resId, asset.UriUnityFormat).ToString())); method.CodeChunks.Add(new CodeChunk(1, CodeUtility.GameObjectAddComponent("bg" + resId.ToString(), rActivity.ScriptName))); if (res.Condition != null) { DeclareConditionProperties(res.Condition); } rUpdate.CodeChunks.Add(new CodeChunk(100, new ScriptVisibility(IfGenerator.Generate(res.Condition)).ToString())); } if (asset.Type == Element.AssetBackgroundMusic) { rActivity.Properties.Add(new ScriptProperty("bgMusic", "AudioSource", false)); rStart.CodeChunks.Add(new CodeChunk(1, new ScriptBackgroundMusicInit(asset.UriUnityFormat).ToString())); rUpdate.CodeChunks.Add(new CodeChunk(100, new ScriptBackgroundMusicControl(IfGenerator.Generate(res.Condition)).ToString())); } } } #endregion #region Exits foreach (var exit in scene.Exits) { if (exit.Effect != null) { GenerateEffect(activity, exit.Effect); } if (exit.Condition != null) { DeclareConditionProperties(exit.Condition); } var exitId = scene.Exits.IndexOf(exit).ToString(); activity.AddProperty(new ScriptProperty("OverExit" + exitId, "bool")); onGui.CodeChunks.Add(new CodeChunk(1, new ScriptOverExit(exit.MouseOverDescription, exitId).ToString())); #region Target Scene/SlideScene if (exit.TargetObject is Scene) { ScriptExit scriptExit; if (exit.Effect != null) { scriptExit = new ScriptExit(exit, exitId, GenerateSetFlags(exit.Effect)); } else { scriptExit = new ScriptExit(exit, exitId); } if (exit.TargetObjectId == scene.Id) { scriptExit.SceneDoesntChange = true; } update.CodeChunks.Add(new CodeChunk(1, scriptExit.ToString())); } else if (exit.TargetObject is SlideScene) { update.CodeChunks.Add(new CodeChunk(1, new ScriptExitToSlideScene(exit, exitId).ToString())); var triggerSS = (SlideScene)exit.TargetObject; activity.AddProperty(new ScriptProperty(triggerSS.PropertyActive, "bool")); activity.AddProperty(new ScriptProperty(triggerSS.PropertyStarted, "bool")); var scriptSsStarted = new ScriptSlideSceneStarted(triggerSS.Id, script.ScriptName).ToString(); var scriptSsActive = new ScriptSlideSceneActive(triggerSS.Id, script.ScriptName).ToString(); update.CodeChunks.Add(new CodeChunk(10, scriptSsStarted)); update.CodeChunks.Add(new CodeChunk(10, scriptSsActive)); } #endregion } #endregion #region ActiveAreas foreach (var area in scene.ActiveAreas) { foreach (var action in area.Actions) { var actionId = "Use"; var actionType = ActionTypes.Use; if (action is Custom) { actionType = ActionTypes.Custom; actionId = "Custom"; } else if (action is TalkTo) { actionType = ActionTypes.TalkTo; actionId = "TalkTo"; } else if (action is Examine) { actionType = ActionTypes.Examine; actionId = "Examine"; } var areaActionId = area.Id + actionId; activity.AddProperty(new ScriptProperty(areaActionId + "GuiPosition", "Vector3")); activity.AddProperty(new ScriptProperty(areaActionId + "GuiActive", "bool")); var payloadActions = GenerateSetFlags(action.Effect); activity.AddProperty(new ScriptProperty("OverExit" + areaActionId, "bool")); onGui.CodeChunks.Add(new CodeChunk(1, new ScriptOverExit(area.Description.Name, areaActionId).ToString())); onGui.CodeChunks.Add(new CodeChunk(1, new ScriptShowGui(areaActionId, payloadActions, actionType).ToString())); if (area.Transform != null) { update.CodeChunks.Add(new CodeChunk(10, new ScriptActivateGuiConditioned(areaActionId, area.Transform).ToString())); } else { update.CodeChunks.Add(new CodeChunk(10, new ScriptActivateGui(areaActionId).ToString())); } } //if (area.Use != null) //{ // activity.AddProperty(new ScriptProperty(area.Id + "GuiPosition", "Vector3")); // activity.AddProperty(new ScriptProperty(area.Id + "GuiActive", "bool")); // var payloadActions = GenerateSetFlags(area.Use.Effect); // if (area.Use.Effect != null) // { // GenerateEffect(activity, area.Use.Effect); // if (area.Use.Effect.SpeakPlayer.Count != 0) payloadActions += CodeUtility.SetVar(area.Use.Effect.SpeakPlayer[0].Id, true); // } // var triggerSS = area.Use.Effect.TriggerSlideScene; // if (triggerSS != null) // { // payloadActions += CodeUtility.SetVar(triggerSS.PropertyActive, true); // AddSlideScene(activity, triggerSS); // } // var triggerS = area.Use.Effect.TriggerScene; // if (triggerS != null) payloadActions += CodeUtility.SceneLoad(triggerS.Id); // activity.AddProperty(new ScriptProperty("OverExit" + area.Id, "bool")); // onGui.CodeChunks.Add(new CodeChunk(1, new ScriptOverExit(area.Description.Name, area.Id).ToString())); // onGui.CodeChunks.Add(new CodeChunk(1, new ScriptShowGui(area.Id, payloadActions).ToString())); // if (area.Transform != null) update.CodeChunks.Add(new CodeChunk(10, new ScriptActivateGuiConditioned(area.Id, area.Transform).ToString())); // else update.CodeChunks.Add(new CodeChunk(10, new ScriptActivateGui(area.Id).ToString())); //} } #endregion #region Objects foreach (var obj in scene.Objects) { Transform boundingBox = new Transform(); #region Resources foreach (var res in obj.TargetObject.Resources) { foreach (var asset in res.Assets) { if (asset.Type == "image") { var imgPath = Path.GetDirectoryName(xmlRootPath) + "\\" + asset.Uri; var imageId = Path.GetFileNameWithoutExtension(asset.Uri); var gameObject = imageId + "Image"; if (obj.Layer == 2) { Transform bBox = new Transform(); boundingBox = bBox; var h = PngUtility.GetHeight(imgPath); var w = PngUtility.GetWidth(imgPath); bBox.Height = h; bBox.Width = w; bBox.X = obj.X - w; bBox.Y = obj.Y - h; method.CodeChunks.Add(new CodeChunk(1, new ScriptObjectImage(imageId, asset.UriUnityFormat).ToString())); } else { boundingBox = PngUtility.GetBoundingBox((Bitmap)Bitmap.FromFile(imgPath)); method.CodeChunks.Add(new CodeChunk(1, new ScriptObjectImage(imageId, asset.UriUnityFormat).ToString())); } script.AddProperty(new ScriptProperty(gameObject, "GameObject", true)); UnityScript oBehavior = new UnityScript(ScriptType.Activity); oBehavior.ScriptName = imageId + "Behaviour"; activityScripts.Add(oBehavior); var oUpdate = oBehavior.GetMethod(Unity.MethodUpdate); var visibilityCondition = res.Condition == null ? obj.Condition : res.Condition; oUpdate.CodeChunks.Add(new CodeChunk(10, new ScriptVisibility(IfGenerator.Generate(visibilityCondition)).ToString())); method.CodeChunks.Add(new CodeChunk(0, CodeTemplate.GameObjectAddComponent.Replace("{object}", gameObject).Replace("{component}", oBehavior.ScriptName))); DeclareConditionProperties(res.Condition); DeclareConditionProperties(obj.Condition); } } } #endregion #region Actions var targetObject = obj.TargetObject; foreach (var action in targetObject.Actions) { activity.Properties.Add(new ScriptProperty(targetObject.Id + "GuiPosition", "Vector3")); activity.Properties.Add(new ScriptProperty(targetObject.Id + "GuiActive", "bool")); string payloadActions = String.Empty; foreach (var setFlag in action.Effect.SetFlags.Actives) { payloadActions += CodeUtility.SetVar(setFlag.ToString(), true) + "\r\n"; } foreach (var setFlag in action.Effect.SetFlags.Inactives) { payloadActions += CodeUtility.SetVar(setFlag.ToString(), false) + "\r\n"; } DeclareConditionProperties(action.Effect.SetFlags); activity.AddProperty(new ScriptProperty("OverExit" + targetObject.Id, "bool")); onGui.CodeChunks.Add(new CodeChunk(1, new ScriptShowGui(targetObject.Id, payloadActions).ToString())); update.CodeChunks.Add(new CodeChunk(1, new ScriptActivateGuiConditioned(targetObject.Id, boundingBox).ToString())); } if (obj.TargetObject.Use != null) { activity.Properties.Add(new ScriptProperty(targetObject.Id + "GuiPosition", "Vector3")); activity.Properties.Add(new ScriptProperty(targetObject.Id + "GuiActive", "bool")); var triggerSS = targetObject.Use.Effect.TriggerSlideScene; var payloadActions = GenerateSetFlags(targetObject.Use.Effect); if (triggerSS != null) { payloadActions += CodeUtility.SetVar(triggerSS.PropertyActive, true); } activity.AddProperty(new ScriptProperty("OverExit" + targetObject.Id, "bool")); onGui.CodeChunks.Add(new CodeChunk(1, new ScriptShowGui(targetObject.Id, payloadActions).ToString())); update.CodeChunks.Add(new CodeChunk(1, new ScriptActivateGuiConditioned(targetObject.Id, boundingBox).ToString())); if (triggerSS != null) { AddSlideScene(activity, triggerSS); } } #endregion #region Over activity.AddProperty(new ScriptProperty(obj.TargetObject.PropertyOver, "bool")); onGui.CodeChunks.Add(new CodeChunk(5, new ScriptOverObject(obj.TargetObject.Description.ToString(), obj.TargetObject.PropertyOver).ToString())); update.CodeChunks.Add(new CodeChunk(5, new ScriptIsOver(obj.TargetObject.PropertyOver, boundingBox).ToString())); #endregion } #endregion #region Conversations foreach (var conv in scene.Conversations) { foreach (var node in conv.Nodes) { if (node is DialogueNode) { var dialogue = (DialogueNode)node; var endEffect = node.EndEffect; if (endEffect != null) { var triggerSS = endEffect.TriggerSlideScene; if (triggerSS != null) { AddSlideScene(activity, triggerSS); } } if (dialogue.EndEffect != null) { update.CodeChunks.Add(new CodeChunk(5, new ScriptExecuteEffect(dialogue.EndEffect, dialogue.PropertyEndEffect).ToString())); activity.AddProperty(new ScriptProperty(dialogue.PropertyEndEffect, "bool")); if (!dialogue.EndEffect.SetFlags.IsEmpty) { DeclareConditionProperties(dialogue.EndEffect.SetFlags); } } foreach (var speak in dialogue.Dialogue) { activity.AddProperty(new ScriptProperty(speak.Id, "bool")); string nextSpeak = null; if (dialogue.Dialogue.Last() == speak) { if (dialogue.NextNodeId != null) { var nextNode = conv.Nodes.Single(x => x.NodeIndex == dialogue.NextNodeId); if (nextNode is OptionNode) { nextSpeak = ((OptionNode)nextNode).Id; } else { nextSpeak = ((DialogueNode)nextNode).Dialogue[0].Id; } } } else { nextSpeak = dialogue.Dialogue[dialogue.Dialogue.IndexOf(speak) + 1].Id; } if (dialogue.Dialogue.Last() == speak) { update.CodeChunks.Add(new CodeChunk(8, new ScriptConversationSpeak(speak.Id, nextSpeak, dialogue.PropertyEndEffect).ToString())); } else { update.CodeChunks.Add(new CodeChunk(8, new ScriptConversationSpeak(speak.Id, nextSpeak).ToString())); } onGui.CodeChunks.Add(new CodeChunk(1, new ScriptGuiConversationSpeak(speak).ToString())); } } else { var option = (OptionNode)node; activity.AddProperty(new ScriptProperty(option.Id, "bool")); onGui.CodeChunks.Add(new CodeChunk(1, new ScriptGuiOptionNode(option).ToString())); } } } #endregion #region Characters //foreach (var sChar in scene.Characters) //{ // update.CodeChunks.Add(new CodeChunk(100, new ScriptVisibility(IfGenerator.Generate(sChar.Condition)).ToString())); // foreach (var asset in sChar.Character.Assets) // { // if(asset.Type == Element.AssetStandUp) // { // var imageId = Path.GetFileNameWithoutExtension(asset.Uri); // var gameObject = imageId + "Image"; // PngUtility.GetBoundingBox((Bitmap)Bitmap.FromFile(Path.GetDirectoryName(xmlRootPath) + "\\" + asset.Uri + "_01.png")); // script.Properties.Add(new ScriptProperty(gameObject, "GameObject", true)); // method.CodeChunks.Add(new CodeChunk(1, new ScriptObjectImage(imageId, asset.Uri).ToString())); // } // } //} #endregion } #endregion #region SlideScenes foreach (var ss in chapter.SlideScenes) { script.Properties.Add(new ScriptProperty("slides" + ss.Id, "List<GameObject>", true)); ScriptMethod method = new ScriptMethod("StartSlideScene" + ss.Id); script.Methods.Add(method); method.IsStatic = true; method.IsPublic = true; string payload = ""; payload = CodeTemplate.InitSlideList.Replace("{id}", ss.Id) + "\r\n"; int sn = 1; foreach (var slide in ss.Slides) { payload += new ScriptAddSlideScene(ss.Id, sn, slide.Uri).ToString() + "\r\n"; sn++; } method.CodeChunks.Add(new CodeChunk(1, payload)); ScriptMethod next = new ScriptMethod("NextSlideScene" + ss.Id); script.Methods.Add(next); next.Returns = ReturnType.Int; next.IsStatic = true; next.IsPublic = true; next.CodeChunks.Add(new CodeChunk(1, new ScriptNextSlideScene(ss.Id).ToString())); } #endregion #region Output writer StreamWriter sw; sw = new StreamWriter("UnityScripts/" + state.ScriptName + ".cs"); sw.Write(state.Generate()); sw.Close(); sw = new StreamWriter("UnityScripts/" + script.ScriptName + ".cs"); sw.Write(script.Generate()); sw.Close(); foreach (var item in activityScripts) { sw = new StreamWriter("UnityScripts/" + item.ScriptName + ".cs"); sw.Write(item.Generate()); sw.Close(); } #endregion #region Unity project UnityProjectUtility.CreateUnityProject(chapter, xmlRootPath); #endregion }