public static Offset <GameSvrConfig> CreateGameSvrConfig(FlatBufferBuilder builder, StringOffset hostOffset = default(StringOffset), StringOffset portOffset = default(StringOffset), StringOffset dbOffset = default(StringOffset)) { builder.StartObject(3); GameSvrConfig.AddDb(builder, dbOffset); GameSvrConfig.AddPort(builder, portOffset); GameSvrConfig.AddHost(builder, hostOffset); return(GameSvrConfig.EndGameSvrConfig(builder)); }
public static GameSvrConfig GetRootAsGameSvrConfig(ByteBuffer _bb, GameSvrConfig obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }