Exemple #1
0
        private void OnCorePostUpdate(EventArgs args)
        {
            try
            {
                if (Menu.Item(Menu.Name + ".ultimate.follow").GetValue <bool>())
                {
                    RFollowLogic();
                }
                if (UltimateManager.Assisted() && R.IsReady())
                {
                    if (Menu.Item(Menu.Name + ".ultimate.assisted.move-cursor").GetValue <bool>())
                    {
                        Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                    }
                    var target = TargetSelector.GetTarget(R);
                    if (target != null &&
                        !RLogic(
                            target, Menu.Item(Menu.Name + ".ultimate.assisted.min").GetValue <Slider>().Value,
                            Menu.Item(Menu.Name + ".combo.q").GetValue <bool>() && Q.IsReady(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue <bool>() && E.IsReady()))
                    {
                        if (Menu.Item(Menu.Name + ".ultimate.assisted.duel").GetValue <bool>())
                        {
                            RLogicDuel(
                                Menu.Item(Menu.Name + ".combo.q").GetValue <bool>() && Q.IsReady(),
                                Menu.Item(Menu.Name + ".combo.e").GetValue <bool>() && E.IsReady());
                        }
                    }
                }

                if (UltimateManager.Auto() && R.IsReady())
                {
                    var target = TargetSelector.GetTarget(R);
                    if (target != null &&
                        !RLogic(
                            target, Menu.Item(Menu.Name + ".ultimate.auto.min").GetValue <Slider>().Value,
                            Menu.Item(Menu.Name + ".combo.q").GetValue <bool>() && Q.IsReady(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue <bool>() && E.IsReady(), false, "auto"))
                    {
                        if (Menu.Item(Menu.Name + ".ultimate.auto.duel").GetValue <bool>())
                        {
                            RLogicDuel(
                                Menu.Item(Menu.Name + ".combo.q").GetValue <bool>() && Q.IsReady(),
                                Menu.Item(Menu.Name + ".combo.e").GetValue <bool>() && E.IsReady());
                        }
                    }
                }

                if (HeroListManager.Enabled("w-stunned") && W.IsReady())
                {
                    var target =
                        GameObjects.EnemyHeroes.FirstOrDefault(
                            t => t.IsValidTarget(W.Range) && HeroListManager.Check("w-stunned", t) && Utils.IsStunned(t));
                    if (target != null)
                    {
                        Casting.SkillShot(target, W, W.GetHitChance("combo"));
                    }
                }

                if (HeroListManager.Enabled("w-slowed") && W.IsReady())
                {
                    var target =
                        GameObjects.EnemyHeroes.FirstOrDefault(
                            t =>
                            t.IsValidTarget(W.Range) && HeroListManager.Check("w-slowed", t) &&
                            t.Buffs.Any(b => b.Type == BuffType.Slow && b.EndTime - Game.Time > 0.5f));
                    if (target != null)
                    {
                        Casting.SkillShot(target, W, W.GetHitChance("combo"));
                    }
                }

                if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit ||
                    Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear)
                {
                    if (Menu.Item(Menu.Name + ".lasthit.q-unkillable").GetValue <bool>() && Q.IsReady() &&
                        ManaManager.Check("lasthit"))
                    {
                        var canAttack = Game.Time >= _lastAutoAttack + Player.AttackDelay;
                        var minions   =
                            MinionManager.GetMinions(Q.Range)
                            .Where(
                                m =>
                                (!canAttack || !Orbwalking.InAutoAttackRange(m)) && m.HealthPercent <= 50 &&
                                (_lastAfterFarmTarget == null || _lastAfterFarmTarget.NetworkId != m.NetworkId) &&
                                (_lastBeforeFarmTarget == null || _lastBeforeFarmTarget.NetworkId != m.NetworkId))
                            .ToList();
                        if (minions.Any())
                        {
                            foreach (var minion in minions)
                            {
                                var health = HealthPrediction.GetHealthPrediction(
                                    minion, (int)(Q.ArrivalTime(minion) * 1000));
                                if (health > 0 && Math.Abs(health - minion.Health) > 10 &&
                                    Q.GetDamage(minion) * 0.85f > health)
                                {
                                    if (Q.CastOnUnit(minion))
                                    {
                                        _lastQKillableTarget = minion;
                                    }
                                    break;
                                }
                            }
                        }
                    }
                }

                Orbwalking.PreventStuttering(HasQBuff());
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
        public static void UseFleeItems()
        {
            if (_menu == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>())
            {
                return;
            }

            try
            {
                foreach (var item in
                         Items.Where(
                             i =>
                             i.Flags.HasFlag(ItemFlags.Flee) &&
                             _menu.Item(_menu.Name + "." + i.Name + ".flee").GetValue <bool>() && i.Item.IsOwned() &&
                             i.Item.IsReady() && i.Item.IsOwned() && i.Item.IsReady() &&
                             ObjectManager.Player.CountEnemiesInRange(i.Range) >=
                             _menu.Item(_menu.Name + "." + i.Name + ".min-enemies-range").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent <=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-below").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent >=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-above").GetValue <Slider>().Value))
                {
                    if (item.CastType != CastType.Self)
                    {
                        var lItem     = item;
                        var localItem = item;
                        foreach (var enemy in
                                 GameObjects.EnemyHeroes.Where(
                                     t =>
                                     t.IsValidTarget() && !Invulnerable.Check(t) &&
                                     t.HealthPercent <=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-below")
                                     .GetValue <Slider>()
                                     .Value&&
                                     t.HealthPercent >=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-above")
                                     .GetValue <Slider>()
                                     .Value)
                                 .OrderByDescending(
                                     t =>
                                     t.Position.Distance(ObjectManager.Player.Position, true) <
                                     Math.Pow(localItem.Range, 2)))
                        {
                            if (!Utils.IsImmobile(enemy) && !Utils.IsSlowed(enemy))
                            {
                                switch (localItem.CastType)
                                {
                                case CastType.Target:
                                    localItem.Item.Cast(enemy);
                                    break;

                                case CastType.Position:
                                    var prediction = Prediction.GetPrediction(
                                        enemy, localItem.Delay, localItem.Radius, localItem.Speed);
                                    if (prediction.Hitchance >= HitChance.Medium)
                                    {
                                        localItem.Item.Cast(prediction.CastPosition);
                                    }
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        if (ObjectManager.Player.CountEnemiesInRange(item.Range) >
                            _menu.Item(_menu.Name + "." + item.Name + ".min-enemies-range").GetValue <Slider>().Value)
                        {
                            item.Item.Cast();
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }