public void ConfirmSetTest() { SET.Processing isSet = new Processing(); List<Cards> cardList = new List<Cards>(); SET.Cards card1 = new Cards(); SET.Cards card2 = new Cards(); SET.Cards card3 = new Cards(); card1.Color = "red"; card1.Number = 1; card1.Shade = "solid"; card1.Shape = "oval"; card2.Color = "green"; card2.Number = 2; card2.Shade = "solid"; card2.Shape = "oval"; card3.Color = "blue"; card3.Number = 3; card3.Shade = "solid"; card3.Shape = "oval"; cardList.Insert(0, card1); cardList.Insert(1, card2); cardList.Insert(2, card3); Assert.IsTrue(isSet.ConfirmSet(cardList) > 0); card1.Color = "red"; card1.Number = 1; card1.Shade = "solid"; card1.Shape = "oval"; card2.Color = "green"; card2.Number = 2; card2.Shade = "solid"; card2.Shape = "oval"; card3.Color = "blue"; card3.Number = 2; card3.Shade = "solid"; card3.Shape = "oval"; cardList.Clear(); cardList.Insert(0, card1); cardList.Insert(1, card2); cardList.Insert(2, card3); Assert.IsFalse(isSet.ConfirmSet(cardList) > 0); }
public void buildDeck() { string shape = "temp"; string color = "temp"; string shade = "temp"; for (var number = 1; number <= 3; ++number) { for (var b = 0; b < 3; ++b) { switch(b) { case 0: shape = "dia"; break; case 1: shape = "ova"; break; case 2: shape = "squ"; break; } for (var c = 0; c < 3; ++c) { switch (c) { case 0: color = "blu"; break; case 1: color = "gre"; break; case 2: color = "red"; break; } for (var d = 0; d < 3; ++d) { switch(d) { case 0: shade = "emp"; break; case 1: shade = "hat"; break; case 2: shade = "sol"; break; } string path = number + shape + color + shade; Cards card = new Cards(path, color, shade, shape, number); deck.Add(card); } } } } shuffleDeck(); for (int i = 0; i < 12; ++i) getNewCard(); }
private bool CheckSetOnBoard(List<Cards> listTwelve) { List<Cards> listThree = new List<Cards>(); Cards card1 = new Cards(); Cards card2 = new Cards(); Cards card3 = new Cards(); for (int i = 0; i < 12; ++i) { for (int j = 0; j < 12; ++j) { if (j != i) { for (int k = 0; k < 12; ++k) { if (k != i && k != j) { listThree.Clear(); card1.Color = listTwelve.ElementAt(i).Color; card1.Number = listTwelve.ElementAt(i).Number; card1.Shade = listTwelve.ElementAt(i).Shade; card1.Shape = listTwelve.ElementAt(i).Shape; card2.Color = listTwelve.ElementAt(j).Color; card2.Number = listTwelve.ElementAt(j).Number; card2.Shade = listTwelve.ElementAt(j).Shade; card2.Shape = listTwelve.ElementAt(j).Shape; card3.Color = listTwelve.ElementAt(k).Color; card3.Number = listTwelve.ElementAt(k).Number; card3.Shade = listTwelve.ElementAt(k).Shade; card3.Shape = listTwelve.ElementAt(k).Shape; listThree.Insert(0, card1); listThree.Insert(1, card2); listThree.Insert(2, card3); // If the current combination is a set, return true and exit the method. if (CheckSet(listThree) == true) { return true; } } } } } } // Return false if there are no possible SET combinations on the gameboard. return false; }