public AudioProcessorPanel(AudioProcessor control) { InitializeComponent(); _control = control; DisableControls(); thresholdTrackBar_Scroll(null, null); }
public void Initialize(ISharpControl control) { _control = control; _control.PropertyChanged += new PropertyChangedEventHandler(PropertyChangedHandler); _audioProcessor = new AudioProcessor(); _control.RegisterStreamHook(_audioProcessor); _guiControl = new AudioProcessorPanel(_audioProcessor); }
public void Initialize(ISharpControl control) { this._control = control; this._audioProcessor = new AudioProcessor(); this._control.RegisterStreamHook(this._audioProcessor, ProcessorType.FilteredAudioOutput); this._ifProcessor = new IFProcessor(); this._control.RegisterStreamHook(this._ifProcessor, ProcessorType.DecimatedAndFilteredIQ); this._ifProcessor.NoiseThreshold = Utils.GetIntSetting("DNRIThreshold", -30); this._ifProcessor.Enabled = Utils.GetBooleanSetting("DNRIEnabled"); this._audioProcessor.NoiseThreshold = Utils.GetIntSetting("DNRAThreshold", -70); this._audioProcessor.Enabled = Utils.GetBooleanSetting("DNRAEnabled"); this._guiControl = new ProcessorPanel(this._ifProcessor, this._audioProcessor); }
public void Initialize(ISharpControl control) { this._control = control; this._audioProcessor = new AudioProcessor(); this._control.RegisterStreamHook((object) this._audioProcessor, ProcessorType.FilteredAudioOutput); this._ifProcessor = new IFProcessor(); this._control.RegisterStreamHook((object) this._ifProcessor, ProcessorType.DecimatedAndFilteredIQ); this._ifProcessor.NoiseThreshold = Utils.GetIntSetting("DNRIThreshold", -30); this._ifProcessor.Enabled = Utils.GetBooleanSetting("DNRIEnabled"); this._audioProcessor.NoiseThreshold = Utils.GetIntSetting("DNRAThreshold", -70); this._audioProcessor.Enabled = Utils.GetBooleanSetting("DNRAEnabled"); this._guiControl = new ProcessorPanel((INoiseProcessor) this._ifProcessor, (INoiseProcessor) this._audioProcessor); }
public ProcessorPanel(IFProcessor ifProcessor, AudioProcessor audioProcessor) { _ifProcessor = ifProcessor; _audioProcessor = audioProcessor; }