public bool FadeIn(MixerChunk chunk, int milliseconds, int maxLoops = 1, int maxMilliseconds = -1) { return(PlayingResult(Mix_FadeInChannelTimed(-1, chunk, maxLoops - 1, milliseconds, maxMilliseconds))); }
public bool Play(MixerChunk chunk, int maxLoops = 1, int maxMilliseconds = -1) { return(PlayingResult(Mix_PlayChannelTimed(-1, chunk, maxLoops - 1, maxMilliseconds))); }
public static extern int Mix_VolumeChunk(MixerChunk chunk, int volume);
public bool IsPlaying(MixerChunk chunk) { IntPtr p = Mix_GetChunk(num); return(p == chunk.DangerousGetHandle()); }
public static extern int Mix_FadeInChannelTimed(int channel, MixerChunk chunk, int loops, int ms, int ticks);