public SDL2_GPU.GPU_Rect drawBox(SDL2_GPU.GPU_Target_PTR dest, ref SDL2_GPU.GPU_Rect box, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(box.x, box.y, 0, 0)); } return(SDL_FontCache.FC_DrawBox(font, dest, box, formatted_text, __arglist())); }