public void Run() { while (true) { if (!ProcessMemory.IsHooked) { if (!ProcessMemory.HookProcess("Among Us")) { Thread.Sleep(1000); continue; } Console.WriteLine("GameMemReader", $"Connected to Among Us process ({ProcessMemory.process.Id}))"); // Register handlers for game-state change events. //GameMemReader.getInstance().GameStateChanged += GameStateChangedHandler; //GameMemReader.getInstance().PlayerChanged += PlayerChangedHandler; //GameMemReader.getInstance().JoinedLobby += JoinedLobbyHandler; loadModules(); } GameState state = getGameState(); handlePlayers(state); readChat(); if (shouldReadLobby) { var gameCode = ProcessMemory.ReadString(ProcessMemory.Read <IntPtr>(GameAssemblyPtr, GameOffsets.GameStartManagerOffset, 0x5c, 0, 0x20, 0x28)); string[] split; if (gameCode != null && gameCode.Length > 0 && (split = gameCode.Split('\n')).Length == 2) { PlayRegion region = (PlayRegion)((4 - (ProcessMemory.Read <int>(GameAssemblyPtr, GameOffsets.ServerManagerOffset, 0x5c, 0, 0x10, 0x8, 0x8) & 0b11)) % 3); this.latestLobbyEventArgs = new LobbyEventArgs() { LobbyCode = split[1], Region = region }; shouldReadLobby = false; shouldTransmitLobby = true; // since this is probably new info } } if (shouldTransmitLobby) { if (this.latestLobbyEventArgs != null) { JoinedLobby?.Invoke(this, this.latestLobbyEventArgs); } shouldTransmitLobby = false; } Thread.Sleep(250); } }
private void JoinedLobbyHandler(object sender, LobbyEventArgs e) { Console.WriteLine(JsonSerializer.Serialize(e)); }