// Token: 0x060033E0 RID: 13280 RVA: 0x0015139A File Offset: 0x0014F79A public static void damage(Transform structure, bool isRepairing, Vector3 direction, float structureDamage, float times, out EPlayerKill kill) { kill = EPlayerKill.NONE; if (structure == null) { return; } if (isRepairing) { StructureManager.repair(structure, structureDamage, times); } else { StructureManager.damage(structure, direction, structureDamage, times, true); } }
public static void save() { River river = LevelSavedata.openRiver("/Structures.dat", false); river.writeByte(StructureManager.SAVEDATA_VERSION); river.writeUInt32(Provider.time); for (byte b = 0; b < Regions.WORLD_SIZE; b += 1) { for (byte b2 = 0; b2 < Regions.WORLD_SIZE; b2 += 1) { StructureRegion region = StructureManager.regions[(int)b, (int)b2]; StructureManager.saveRegion(river, region); } } river.closeRiver(); }
public static void salvageStructure(Transform structure) { byte b; byte b2; ushort num; StructureRegion structureRegion; if (StructureManager.tryGetInfo(structure, out b, out b2, out num, out structureRegion)) { StructureManager.manager.channel.send("askSalvageStructure", ESteamCall.SERVER, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[] { b, b2, num }); } }
public void tellStructures(CSteamID steamID) { if (base.channel.checkServer(steamID)) { byte x = (byte)base.channel.read(Types.BYTE_TYPE); byte y = (byte)base.channel.read(Types.BYTE_TYPE); StructureRegion structureRegion; if (StructureManager.tryGetRegion(x, y, out structureRegion)) { if ((byte)base.channel.read(Types.BYTE_TYPE) == 0) { if (structureRegion.isNetworked) { return; } } else if (!structureRegion.isNetworked) { return; } structureRegion.isNetworked = true; ushort num = (ushort)base.channel.read(Types.UINT16_TYPE); for (int i = 0; i < (int)num; i++) { object[] array = base.channel.read(new Type[] { Types.UINT16_TYPE, Types.VECTOR3_TYPE, Types.BYTE_TYPE, Types.BYTE_TYPE, Types.BYTE_TYPE, Types.UINT64_TYPE, Types.UINT64_TYPE, Types.UINT32_TYPE }); ulong owner = (ulong)array[5]; ulong group = (ulong)array[6]; uint instanceID = (uint)array[7]; byte hp = (byte)base.channel.read(Types.BYTE_TYPE); this.spawnStructure(structureRegion, (ushort)array[0], (Vector3)array[1], (byte)array[2], (byte)array[3], (byte)array[4], hp, owner, group, instanceID); } Level.isLoadingStructures = false; } } }
public static bool tryGetInfo(Transform structure, out byte x, out byte y, out ushort index, out StructureRegion region) { x = 0; y = 0; index = 0; region = null; if (StructureManager.tryGetRegion(structure, out x, out y, out region)) { index = 0; while ((int)index < region.drops.Count) { if (structure == region.drops[(int)index].model) { return(true); } index += 1; } } return(false); }
private void onLevelLoaded(int level) { if (level > Level.SETUP) { StructureManager.regions = new StructureRegion[(int)Regions.WORLD_SIZE, (int)Regions.WORLD_SIZE]; for (byte b = 0; b < Regions.WORLD_SIZE; b += 1) { for (byte b2 = 0; b2 < Regions.WORLD_SIZE; b2 += 1) { StructureManager.regions[(int)b, (int)b2] = new StructureRegion(); } } StructureManager.structureColliders = new List <Collider>(); StructureManager.instanceCount = 0u; if (Provider.isServer) { StructureManager.load(); } } }
public void tellStructureHealth(CSteamID steamID, byte x, byte y, ushort index, byte hp) { StructureRegion structureRegion; if (base.channel.checkServer(steamID) && StructureManager.tryGetRegion(x, y, out structureRegion)) { if (!Provider.isServer && !structureRegion.isNetworked) { return; } if ((int)index >= structureRegion.drops.Count) { return; } Interactable2HP component = structureRegion.drops[(int)index].model.GetComponent <Interactable2HP>(); if (component != null) { component.hp = hp; } } }
// Token: 0x06002EA8 RID: 11944 RVA: 0x00130028 File Offset: 0x0012E428 public void applySelection() { for (int i = 0; i < this.selection.Count; i++) { if (!(this.selection[i].transform == null)) { Vector3 position = this.selection[i].transform.position; Transform parent = this.selection[i].transform.parent; this.selection[i].transform.position = this.selection[i].point; this.selection[i].transform.parent = this.selection[i].parent; Vector3 eulerAngles = this.selection[i].transform.rotation.eulerAngles; if (this.selection[i].transform.CompareTag("Barricade")) { BarricadeManager.transformBarricade(this.selection[i].transform, position, eulerAngles.x, eulerAngles.y, eulerAngles.z); } else if (this.selection[i].transform.CompareTag("Structure")) { StructureManager.transformStructure(this.selection[i].transform, position, eulerAngles.x, eulerAngles.y, eulerAngles.z); } this.selection[i].transform.parent = parent; this.selection[i].transform.position = position; } } }
public override void simulate(uint simulation, bool inputSteady) { if (this.isUsing && this.isUseable) { base.player.equipment.isBusy = false; if (Provider.isServer) { if (this.boundsUse && Physics.OverlapBoxNonAlloc(this.point + this.boundsRotation * this.boundsCenter, this.boundsOverlap, UseableStructure.checkColliders, this.boundsRotation, RayMasks.BLOCK_CHAR_BUILDABLE_OVERLAP, 2) > 0) { base.player.equipment.dequip(); } else { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)base.player.equipment.asset; if (itemStructureAsset != null) { base.player.sendStat(EPlayerStat.FOUND_BUILDABLES); StructureManager.dropStructure(new Structure(base.player.equipment.itemID), this.point, 0f, this.angle + (float)(this.rotate * 90), 0f, base.channel.owner.playerID.steamID.m_SteamID, base.player.quests.groupID.m_SteamID); } base.player.equipment.use(); } } } }
// Token: 0x06002878 RID: 10360 RVA: 0x000F5474 File Offset: 0x000F3874 private void arenaClear() { VehicleManager.askVehicleDestroyAll(); BarricadeManager.askClearAllBarricades(); StructureManager.askClearAllStructures(); ItemManager.askClearAllItems(); EffectManager.askEffectClearAll(); ObjectManager.askClearAllObjects(); LevelManager.arenaPlayers.Clear(); Vector3 vector = Vector3.zero; float num = (float)Level.size / 2f; if (Level.info.configData.Use_Arena_Compactor) { if (LevelManager.arenaNodes.Count > 0) { ArenaNode arenaNode = LevelManager.arenaNodes[UnityEngine.Random.Range(0, LevelManager.arenaNodes.Count)]; vector = arenaNode.point; vector.y = 0f; num = arenaNode.radius; } } else { num = 16384f; } float compactorSpeed = LevelManager.compactorSpeed; Vector3 vector2; float num2; if (Level.info.configData.Use_Arena_Compactor) { if (Provider.modeConfigData.Events.Arena_Use_Compactor_Pause) { this.getArenaTarget(vector, num, out vector2, out num2); } else { vector2 = vector; num2 = 0.5f; } } else { vector2 = vector; num2 = num; } base.channel.send("tellArenaOrigin", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[] { vector, num, vector, num, vector2, num2, compactorSpeed, (byte)(Provider.modeConfigData.Events.Arena_Clear_Timer + Provider.modeConfigData.Events.Arena_Compactor_Delay_Timer) }); LevelManager.arenaState = EArenaState.WARMUP; base.channel.send("tellLevelTimer", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[] { (byte)Provider.modeConfigData.Events.Arena_Clear_Timer }); }
public virtual void read(SteamChannel channel) { this.sequence = (int)channel.read(Types.INT32_TYPE); this.recov = (int)channel.read(Types.INT32_TYPE); this.keys = (ushort)channel.read(Types.UINT16_TYPE); byte b = (byte)channel.read(Types.BYTE_TYPE); if (b > 0) { this.serversideInputs = new Queue <InputInfo>((int)b); for (byte b2 = 0; b2 < b; b2 += 1) { InputInfo inputInfo = new InputInfo(); inputInfo.type = (ERaycastInfoType)((byte)channel.read(Types.BYTE_TYPE)); switch (inputInfo.type) { case ERaycastInfoType.NONE: inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE)); break; case ERaycastInfoType.SKIP: inputInfo = null; break; case ERaycastInfoType.OBJECT: { inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE)); inputInfo.section = (byte)channel.read(Types.BYTE_TYPE); byte x = (byte)channel.read(Types.BYTE_TYPE); byte y = (byte)channel.read(Types.BYTE_TYPE); ushort index = (ushort)channel.read(Types.UINT16_TYPE); LevelObject @object = ObjectManager.getObject(x, y, index); if (@object != null && @object.transform != null && (inputInfo.point - @object.transform.position).sqrMagnitude < 256f) { inputInfo.transform = @object.transform; } else { inputInfo.type = ERaycastInfoType.NONE; } break; } case ERaycastInfoType.PLAYER: { inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.limb = (ELimb)((byte)channel.read(Types.BYTE_TYPE)); CSteamID steamID = (CSteamID)channel.read(Types.STEAM_ID_TYPE); Player player = PlayerTool.getPlayer(steamID); if (player != null && (inputInfo.point - player.transform.position).sqrMagnitude < 256f) { inputInfo.material = EPhysicsMaterial.FLESH_DYNAMIC; inputInfo.player = player; inputInfo.transform = player.transform; } else { inputInfo = null; } break; } case ERaycastInfoType.ZOMBIE: { inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.limb = (ELimb)((byte)channel.read(Types.BYTE_TYPE)); ushort id = (ushort)channel.read(Types.UINT16_TYPE); Zombie zombie = ZombieManager.getZombie(inputInfo.point, id); if (zombie != null && (inputInfo.point - zombie.transform.position).sqrMagnitude < 256f) { if (zombie.isRadioactive) { inputInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { inputInfo.material = EPhysicsMaterial.FLESH_DYNAMIC; } inputInfo.zombie = zombie; inputInfo.transform = zombie.transform; } else { inputInfo = null; } break; } case ERaycastInfoType.ANIMAL: { inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.limb = (ELimb)((byte)channel.read(Types.BYTE_TYPE)); ushort index2 = (ushort)channel.read(Types.UINT16_TYPE); Animal animal = AnimalManager.getAnimal(index2); if (animal != null && (inputInfo.point - animal.transform.position).sqrMagnitude < 256f) { inputInfo.material = EPhysicsMaterial.FLESH_DYNAMIC; inputInfo.animal = animal; inputInfo.transform = animal.transform; } else { inputInfo = null; } break; } case ERaycastInfoType.VEHICLE: { inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE)); uint instanceID = (uint)channel.read(Types.UINT32_TYPE); InteractableVehicle vehicle = VehicleManager.getVehicle(instanceID); if (vehicle != null && (vehicle == channel.owner.player.movement.getVehicle() || (inputInfo.point - vehicle.transform.position).sqrMagnitude < 4096f)) { inputInfo.vehicle = vehicle; inputInfo.transform = vehicle.transform; } else { inputInfo = null; } break; } case ERaycastInfoType.BARRICADE: { inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE)); byte x2 = (byte)channel.read(Types.BYTE_TYPE); byte y2 = (byte)channel.read(Types.BYTE_TYPE); ushort plant = (ushort)channel.read(Types.UINT16_TYPE); ushort num = (ushort)channel.read(Types.UINT16_TYPE); BarricadeRegion barricadeRegion; if (BarricadeManager.tryGetRegion(x2, y2, plant, out barricadeRegion) && (int)num < barricadeRegion.drops.Count) { Transform model = barricadeRegion.drops[(int)num].model; if (model != null && (inputInfo.point - model.transform.position).sqrMagnitude < 256f) { inputInfo.transform = model; } else { inputInfo = null; } } else { inputInfo = null; } break; } case ERaycastInfoType.STRUCTURE: { inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE)); byte x3 = (byte)channel.read(Types.BYTE_TYPE); byte y3 = (byte)channel.read(Types.BYTE_TYPE); ushort num2 = (ushort)channel.read(Types.UINT16_TYPE); StructureRegion structureRegion; if (StructureManager.tryGetRegion(x3, y3, out structureRegion) && (int)num2 < structureRegion.drops.Count) { Transform model2 = structureRegion.drops[(int)num2].model; if (model2 != null && (inputInfo.point - model2.transform.position).sqrMagnitude < 256f) { inputInfo.transform = model2; } else { inputInfo = null; } } else { inputInfo = null; } break; } case ERaycastInfoType.RESOURCE: { inputInfo.point = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.normal = (Vector3)channel.read(Types.VECTOR3_TYPE); inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE)); byte x4 = (byte)channel.read(Types.BYTE_TYPE); byte y4 = (byte)channel.read(Types.BYTE_TYPE); ushort index3 = (ushort)channel.read(Types.UINT16_TYPE); Transform resource = ResourceManager.getResource(x4, y4, index3); if (resource != null && (inputInfo.point - resource.transform.position).sqrMagnitude < 256f) { inputInfo.transform = resource; } else { inputInfo = null; } break; } } if (inputInfo != null) { this.serversideInputs.Enqueue(inputInfo); } } } }
public static void load() { bool flag = false; if (LevelSavedata.fileExists("/Structures.dat") && Level.info.type == ELevelType.SURVIVAL) { River river = LevelSavedata.openRiver("/Structures.dat", true); byte b = river.readByte(); if (b > 3) { StructureManager.serverActiveDate = river.readUInt32(); } else { StructureManager.serverActiveDate = Provider.time; } if (b > 1) { for (byte b2 = 0; b2 < Regions.WORLD_SIZE; b2 += 1) { for (byte b3 = 0; b3 < Regions.WORLD_SIZE; b3 += 1) { StructureRegion region = StructureManager.regions[(int)b2, (int)b3]; StructureManager.loadRegion(b, river, region); } } } if (b < 6) { flag = true; } } else { flag = true; } if (flag && LevelObjects.buildables != null) { for (byte b4 = 0; b4 < Regions.WORLD_SIZE; b4 += 1) { for (byte b5 = 0; b5 < Regions.WORLD_SIZE; b5 += 1) { List <LevelBuildableObject> list = LevelObjects.buildables[(int)b4, (int)b5]; if (list != null && list.Count != 0) { StructureRegion structureRegion = StructureManager.regions[(int)b4, (int)b5]; for (int i = 0; i < list.Count; i++) { LevelBuildableObject levelBuildableObject = list[i]; if (levelBuildableObject != null) { ItemStructureAsset itemStructureAsset = levelBuildableObject.asset as ItemStructureAsset; if (itemStructureAsset != null) { Vector3 eulerAngles = levelBuildableObject.rotation.eulerAngles; byte newAngle_X = MeasurementTool.angleToByte((float)(Mathf.RoundToInt(eulerAngles.x / 2f) * 2)); byte newAngle_Y = MeasurementTool.angleToByte((float)(Mathf.RoundToInt(eulerAngles.y / 2f) * 2)); byte newAngle_Z = MeasurementTool.angleToByte((float)(Mathf.RoundToInt(eulerAngles.z / 2f) * 2)); Structure structure = new Structure(itemStructureAsset.id, itemStructureAsset.health, itemStructureAsset); StructureData structureData = new StructureData(structure, levelBuildableObject.point, newAngle_X, newAngle_Y, newAngle_Z, 0UL, 0UL, uint.MaxValue); structureRegion.structures.Add(structureData); StructureManager.manager.spawnStructure(structureRegion, structure.id, structureData.point, structureData.angle_x, structureData.angle_y, structureData.angle_z, (byte)Mathf.RoundToInt((float)structure.health / (float)itemStructureAsset.health * 100f), 0UL, 0UL, StructureManager.instanceCount += 1u); } } } } } } } Level.isLoadingStructures = false; }
public void tellTransformStructure(CSteamID steamID, byte x, byte y, uint instanceID, Vector3 point, byte angle_x, byte angle_y, byte angle_z) { StructureRegion structureRegion; if (base.channel.checkServer(steamID) && StructureManager.tryGetRegion(x, y, out structureRegion)) { if (!Provider.isServer && !structureRegion.isNetworked) { return; } StructureData structureData = null; StructureDrop structureDrop = null; ushort num = 0; while ((int)num < structureRegion.drops.Count) { if (structureRegion.drops[(int)num].instanceID == instanceID) { if (Provider.isServer) { structureData = structureRegion.structures[(int)num]; } structureDrop = structureRegion.drops[(int)num]; break; } num += 1; } if (structureDrop == null) { return; } structureDrop.model.position = point; structureDrop.model.rotation = Quaternion.Euler((float)(angle_x * 2), (float)(angle_y * 2), (float)(angle_z * 2)); byte b; byte b2; if (Regions.tryGetCoordinate(point, out b, out b2) && (x != b || y != b2)) { StructureRegion structureRegion2 = StructureManager.regions[(int)b, (int)b2]; structureRegion.drops.RemoveAt((int)num); if (structureRegion2.isNetworked || Provider.isServer) { structureRegion2.drops.Add(structureDrop); } else if (!Provider.isServer) { Object.Destroy(structureDrop.model.gameObject); } if (Provider.isServer) { structureRegion.structures.RemoveAt((int)num); structureRegion2.structures.Add(structureData); } } if (Provider.isServer) { structureData.point = point; structureData.angle_x = angle_x; structureData.angle_y = angle_y; structureData.angle_z = angle_z; } } }
// Token: 0x06002080 RID: 8320 RVA: 0x000B2058 File Offset: 0x000B0458 private void OnTriggerEnter(Collider other) { if (Provider.isServer) { if (other.isTrigger) { return; } if (other.CompareTag("Debris")) { return; } float num = Mathf.Clamp(this.vehicle.speed * this.vehicle.asset.bumperMultiplier, -10f, 10f); if (this.reverse) { num = -num; } if (num < 3f) { return; } if (other.transform.parent.CompareTag("Vehicle")) { return; } if (other.transform.CompareTag("Player")) { if (Provider.isPvP && this.vehicle.isDriven) { Player player = DamageTool.getPlayer(other.transform); if (player != null && player.movement.getVehicle() == null && !this.vehicle.passengers[0].player.player.quests.isMemberOfSameGroupAs(player)) { EPlayerKill eplayerKill; DamageTool.damage(player, EDeathCause.ROADKILL, ELimb.SPINE, this.vehicle.passengers[0].player.playerID.steamID, base.transform.forward, (!this.instakill) ? Bumper.DAMAGE_PLAYER : 101f, num, out eplayerKill); EffectManager.sendEffect(5, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage(2, true); } } } } else if (other.transform.CompareTag("Agent")) { Zombie zombie = DamageTool.getZombie(other.transform); if (zombie != null) { EPlayerKill eplayerKill2; uint num2; DamageTool.damage(zombie, base.transform.forward, (!this.instakill) ? Bumper.DAMAGE_ZOMBIE : 65000f, num, out eplayerKill2, out num2); EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage(2, true); } } else { Animal animal = DamageTool.getAnimal(other.transform); if (animal != null) { EPlayerKill eplayerKill3; uint num3; DamageTool.damage(animal, base.transform.forward, (!this.instakill) ? Bumper.DAMAGE_ANIMAL : 65000f, num, out eplayerKill3, out num3); EffectManager.sendEffect(5, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage(2, true); } } } } else { if (other.transform.CompareTag("Barricade")) { Transform transform = other.transform; while (transform.parent != LevelBarricades.models && !transform.parent.CompareTag("Vehicle")) { transform = transform.parent; } if (this.instakill && !transform.parent.CompareTag("Vehicle")) { DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, transform, other), true); BarricadeManager.damage(transform, 65000f, num, false); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } } else if (other.transform.CompareTag("Structure")) { if (this.instakill) { StructureManager.damage(other.transform, base.transform.forward, 65000f, num, false); DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } } else if (other.transform.CompareTag("Resource")) { DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true); EPlayerKill eplayerKill4; uint num4; ResourceManager.damage(other.transform, base.transform.forward, (!this.instakill) ? Bumper.DAMAGE_RESOURCE : 65000f, num, 1f, out eplayerKill4, out num4); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } else { InteractableObjectRubble componentInParent = other.transform.GetComponentInParent <InteractableObjectRubble>(); if (componentInParent != null) { EPlayerKill eplayerKill5; uint num5; DamageTool.damage(componentInParent.transform, base.transform.forward, componentInParent.getSection(other.transform), (!this.instakill) ? Bumper.DAMAGE_OBJECT : 65000f, num, out eplayerKill5, out num5); if (Time.realtimeSinceStartup - this.lastDamageImpact > 0.2f) { this.lastDamageImpact = Time.realtimeSinceStartup; DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } } else if (Time.realtimeSinceStartup - this.lastDamageImpact > 0.2f) { ObjectAsset asset = LevelObjects.getAsset(other.transform); if (asset != null && !asset.isSoft) { this.lastDamageImpact = Time.realtimeSinceStartup; DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } } } if (!this.vehicle.isDead && this.vehicle.asset.isVulnerableToBumper && !other.transform.CompareTag("Border") && ((this.vehicle.asset.engine == EEngine.PLANE && this.vehicle.speed > 20f) || (this.vehicle.asset.engine == EEngine.HELICOPTER && this.vehicle.speed > 10f))) { this.vehicle.askDamage(20000, false); } } } }
public void tellTakeStructure(CSteamID steamID, byte x, byte y, ushort index, Vector3 ragdoll) { StructureRegion structureRegion; if (base.channel.checkServer(steamID) && StructureManager.tryGetRegion(x, y, out structureRegion)) { if (!Provider.isServer && !structureRegion.isNetworked) { return; } if ((int)index >= structureRegion.drops.Count) { return; } if (Dedicator.isDedicated || !GraphicsSettings.debris) { Object.Destroy(structureRegion.drops[(int)index].model.gameObject); structureRegion.drops[(int)index].model.position = Vector3.zero; } else { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, ushort.Parse(structureRegion.drops[(int)index].model.name)); if (itemStructureAsset != null && itemStructureAsset.construct != EConstruct.FLOOR && itemStructureAsset.construct != EConstruct.ROOF && itemStructureAsset.construct != EConstruct.FLOOR_POLY && itemStructureAsset.construct != EConstruct.ROOF_POLY) { ragdoll.y += 8f; ragdoll.x += Random.Range(-16f, 16f); ragdoll.z += Random.Range(-16f, 16f); ragdoll *= 2f; structureRegion.drops[(int)index].model.parent = Level.effects; MeshCollider component = structureRegion.drops[(int)index].model.GetComponent <MeshCollider>(); if (component != null) { component.convex = true; } structureRegion.drops[(int)index].model.tag = "Debris"; structureRegion.drops[(int)index].model.gameObject.layer = LayerMasks.DEBRIS; Rigidbody rigidbody = structureRegion.drops[(int)index].model.gameObject.GetComponent <Rigidbody>(); if (rigidbody == null) { rigidbody = structureRegion.drops[(int)index].model.gameObject.AddComponent <Rigidbody>(); } rigidbody.useGravity = true; rigidbody.isKinematic = false; rigidbody.AddForce(ragdoll); rigidbody.drag = 0.5f; rigidbody.angularDrag = 0.1f; structureRegion.drops[(int)index].model.localScale *= 0.75f; Object.Destroy(structureRegion.drops[(int)index].model.gameObject, 8f); if (Provider.isServer) { Object.Destroy(structureRegion.drops[(int)index].model.FindChild("Nav").gameObject); } for (int i = 0; i < structureRegion.drops[(int)index].model.childCount; i++) { Transform child = structureRegion.drops[(int)index].model.GetChild(i); if (!(child == null)) { if (child.CompareTag("Logic")) { Object.Destroy(child.gameObject); } } } } else { Object.Destroy(structureRegion.drops[(int)index].model.gameObject); structureRegion.drops[(int)index].model.position = Vector3.zero; } } structureRegion.drops.RemoveAt((int)index); } }
public virtual void write(SteamChannel channel) { channel.write(this.sequence); channel.write(this.recov); channel.write(this.keys); if (this.clientsideInputs == null) { channel.write(0); } else { channel.write((byte)this.clientsideInputs.Count); foreach (RaycastInfo raycastInfo in this.clientsideInputs) { if (raycastInfo.player != null) { channel.write(3); channel.write(raycastInfo.point); channel.write(raycastInfo.direction); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.limb); channel.write(raycastInfo.player.channel.owner.playerID.steamID); } else if (raycastInfo.zombie != null) { channel.write(4); channel.write(raycastInfo.point); channel.write(raycastInfo.direction); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.limb); channel.write(raycastInfo.zombie.id); } else if (raycastInfo.animal != null) { channel.write(5); channel.write(raycastInfo.point); channel.write(raycastInfo.direction); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.limb); channel.write(raycastInfo.animal.index); } else if (raycastInfo.vehicle != null) { channel.write(6); channel.write(raycastInfo.point); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.material); channel.write(raycastInfo.vehicle.instanceID); } else if (raycastInfo.transform != null) { if (raycastInfo.transform.CompareTag("Barricade")) { channel.write(7); InteractableDoorHinge component = raycastInfo.transform.GetComponent <InteractableDoorHinge>(); if (component != null) { raycastInfo.transform = component.transform.parent.parent; } byte b; byte b2; ushort num; ushort num2; BarricadeRegion barricadeRegion; if (BarricadeManager.tryGetInfo(raycastInfo.transform, out b, out b2, out num, out num2, out barricadeRegion)) { channel.write(raycastInfo.point); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.material); channel.write(b); channel.write(b2); channel.write(num); channel.write(num2); } else { channel.write(Vector3.zero); channel.write(Vector3.up); channel.write(0); channel.write(0); channel.write(0); channel.write(ushort.MaxValue); channel.write(ushort.MaxValue); } } else if (raycastInfo.transform.CompareTag("Structure")) { channel.write(8); byte b3; byte b4; ushort num3; StructureRegion structureRegion; if (StructureManager.tryGetInfo(raycastInfo.transform, out b3, out b4, out num3, out structureRegion)) { channel.write(raycastInfo.point); channel.write(raycastInfo.direction); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.material); channel.write(b3); channel.write(b4); channel.write(num3); } else { channel.write(Vector3.zero); channel.write(Vector3.up); channel.write(Vector3.up); channel.write(0); channel.write(0); channel.write(0); channel.write(ushort.MaxValue); } } else if (raycastInfo.transform.CompareTag("Resource")) { channel.write(9); byte b5; byte b6; ushort num4; if (ResourceManager.tryGetRegion(raycastInfo.transform, out b5, out b6, out num4)) { channel.write(raycastInfo.point); channel.write(raycastInfo.direction); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.material); channel.write(b5); channel.write(b6); channel.write(num4); } else { channel.write(Vector3.zero); channel.write(Vector3.up); channel.write(Vector3.up); channel.write(0); channel.write(0); channel.write(0); channel.write(ushort.MaxValue); } } else if (raycastInfo.transform.CompareTag("Small") || raycastInfo.transform.CompareTag("Medium") || raycastInfo.transform.CompareTag("Large")) { channel.write(2); byte b7; byte b8; ushort num5; if (ObjectManager.tryGetRegion(raycastInfo.transform, out b7, out b8, out num5)) { channel.write(raycastInfo.point); channel.write(raycastInfo.direction); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.material); channel.write(raycastInfo.section); channel.write(b7); channel.write(b8); channel.write(num5); } else { channel.write(Vector3.zero); channel.write(Vector3.up); channel.write(Vector3.up); channel.write(0); channel.write(byte.MaxValue); channel.write(0); channel.write(0); channel.write(ushort.MaxValue); } } else if (raycastInfo.transform.CompareTag("Ground") || raycastInfo.transform.CompareTag("Environment")) { channel.write(0); channel.write(raycastInfo.point); channel.write(raycastInfo.normal); channel.write((byte)raycastInfo.material); } else { channel.write(1); } } else { channel.write(1); } } } }
public override void use() { StructureManager.salvageStructure(base.transform); }
// Token: 0x060033E3 RID: 13283 RVA: 0x00151418 File Offset: 0x0014F818 public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, out List <EPlayerKill> kills, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true, bool penetrateBuildables = false) { DamageTool.explosionKills.Clear(); kills = DamageTool.explosionKills; DamageTool.explosionRangeComparator.point = point; float num = damageRadius * damageRadius; DamageTool.regionsInRadius.Clear(); Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius); int layerMask; if (penetrateBuildables) { layerMask = RayMasks.BLOCK_EXPLOSION_PENETRATE_BUILDABLES; } else { layerMask = RayMasks.BLOCK_EXPLOSION; } if (structureDamage > 0.5f) { DamageTool.structuresInRadius.Clear(); StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius); DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator); for (int i = 0; i < DamageTool.structuresInRadius.Count; i++) { Transform transform = DamageTool.structuresInRadius[i]; if (!(transform == null)) { ushort id; if (ushort.TryParse(transform.name, out id)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id); if (itemStructureAsset != null && !itemStructureAsset.proofExplosion) { Vector3 a = transform.transform.position - point; float magnitude = a.magnitude; Vector3 direction = a / magnitude; if (magnitude > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction), out raycastHit, magnitude - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform.transform) { goto IL_17D; } } StructureManager.damage(transform, a.normalized, structureDamage, 1f - magnitude / damageRadius, true); } } } IL_17D :; } } if (resourceDamage > 0.5f) { DamageTool.resourcesInRadius.Clear(); ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius); DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator); for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++) { Transform transform2 = DamageTool.resourcesInRadius[j]; if (!(transform2 == null)) { Vector3 a2 = transform2.transform.position - point; float magnitude2 = a2.magnitude; Vector3 direction2 = a2 / magnitude2; if (magnitude2 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction2), out raycastHit, magnitude2 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform2.transform) { goto IL_2A2; } } EPlayerKill eplayerKill; uint num2; ResourceManager.damage(transform2, a2.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_2A2 :; } } if (objectDamage > 0.5f) { DamageTool.objectsInRadius.Clear(); ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius); DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator); for (int k = 0; k < DamageTool.objectsInRadius.Count; k++) { Transform transform3 = DamageTool.objectsInRadius[k]; if (!(transform3 == null)) { InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>(); if (!(component == null)) { if (!component.asset.rubbleProofExplosion) { for (byte b = 0; b < component.getSectionCount(); b += 1) { Transform section = component.getSection(b); Vector3 a3 = section.position - point; if (a3.sqrMagnitude < num) { float magnitude3 = a3.magnitude; Vector3 direction3 = a3 / magnitude3; if (magnitude3 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction3), out raycastHit, magnitude3 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform3.transform) { goto IL_40B; } } EPlayerKill eplayerKill; uint num2; ObjectManager.damage(transform3, a3.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_40B :; } } } } } } if (barricadeDamage > 0.5f) { DamageTool.barricadesInRadius.Clear(); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius); DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator); for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++) { Transform transform4 = DamageTool.barricadesInRadius[l]; if (!(transform4 == null)) { Vector3 a4 = transform4.transform.position - point; float magnitude4 = a4.magnitude; Vector3 direction4 = a4 / magnitude4; if (magnitude4 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction4), out raycastHit, magnitude4 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform4.transform) { goto IL_568; } } ushort id2; if (ushort.TryParse(transform4.name, out id2)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2); if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion) { BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true); } } } IL_568 :; } } if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f) { DamageTool.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius); for (int m = 0; m < DamageTool.playersInRadius.Count; m++) { Player player = DamageTool.playersInRadius[m]; if (!(player == null) && !player.life.isDead) { if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire) { Vector3 a5 = player.transform.position - point; float magnitude5 = a5.magnitude; Vector3 vector = a5 / magnitude5; if (magnitude5 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector), out raycastHit, magnitude5 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != player.transform) { goto IL_7AA; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector); EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up); } float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f); if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null) { num3 *= player.movement.getVehicle().asset.passengerExplosionArmor; } EPlayerKill eplayerKill; DamageTool.damage(player, cause, ELimb.SPINE, killer, vector, playerDamage, num3, out eplayerKill); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } } IL_7AA :; } } if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f) { DamageTool.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius); for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++) { Zombie zombie = DamageTool.zombiesInRadius[n]; if (!(zombie == null) && !zombie.isDead) { if (damageType == EExplosionDamageType.ZOMBIE_FIRE) { if (zombie.speciality == EZombieSpeciality.NORMAL) { ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER); } } else { Vector3 a6 = zombie.transform.position - point; float magnitude6 = a6.magnitude; Vector3 vector2 = a6 / magnitude6; if (magnitude6 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude6 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != zombie.transform) { goto IL_964; } } if (playImpactEffect) { EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector2); EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(zombie, vector2, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } } IL_964 :; } } if (animalDamage > 0.5f) { DamageTool.animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius); for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++) { Animal animal = DamageTool.animalsInRadius[num4]; if (!(animal == null) && !animal.isDead) { Vector3 a7 = animal.transform.position - point; float magnitude7 = a7.magnitude; Vector3 vector3 = a7 / magnitude7; if (magnitude7 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector3), out raycastHit, magnitude7 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != animal.transform) { goto IL_ACC; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector3); EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(animal, vector3, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_ACC :; } } if (vehicleDamage > 0.5f) { DamageTool.vehiclesInRadius.Clear(); VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius); for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++) { InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5]; if (!(interactableVehicle == null) && !interactableVehicle.isDead) { if (interactableVehicle.asset != null && interactableVehicle.asset.isVulnerableToExplosions) { Vector3 a8 = interactableVehicle.transform.position - point; float magnitude8 = a8.magnitude; Vector3 direction5 = a8 / magnitude8; if (magnitude8 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction5), out raycastHit, magnitude8 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform) { goto IL_BED; } } VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false); } } IL_BED :; } } AlertTool.alert(point, alertRadius); }
// Token: 0x0600339D RID: 13213 RVA: 0x0014ECF0 File Offset: 0x0014D0F0 private void OnTriggerEnter(Collider other) { if (this.isExploded) { return; } if (other.isTrigger) { return; } if (other.transform.CompareTag("Agent")) { return; } this.isExploded = true; Vector3 normalized = (base.transform.position - this.lastPos).normalized; if (Provider.isServer) { float num = Mathf.Clamp(base.transform.parent.GetComponent <Rigidbody>().velocity.magnitude, 0f, 20f); if (num < 3f) { return; } if (other.transform.CompareTag("Player")) { Player player = DamageTool.getPlayer(other.transform); if (player != null) { EPlayerKill eplayerKill; DamageTool.damage(player, EDeathCause.BOULDER, ELimb.SPINE, CSteamID.Nil, normalized, Boulder.DAMAGE_PLAYER, num, out eplayerKill); } } else if (other.transform.CompareTag("Vehicle")) { InteractableVehicle component = other.transform.GetComponent <InteractableVehicle>(); if (component != null && component.asset != null && component.asset.isVulnerableToEnvironment) { VehicleManager.damage(component, Boulder.DAMAGE_VEHICLE, num, true); } } else if (other.transform.CompareTag("Barricade")) { Transform transform = other.transform; InteractableDoorHinge component2 = transform.GetComponent <InteractableDoorHinge>(); if (component2 != null) { transform = component2.transform.parent.parent; } BarricadeManager.damage(transform, Boulder.DAMAGE_BARRICADE, num, true); } else if (other.transform.CompareTag("Structure")) { StructureManager.damage(other.transform, normalized, Boulder.DAMAGE_STRUCTURE, num, true); } else if (other.transform.CompareTag("Resource")) { EPlayerKill eplayerKill2; uint num2; ResourceManager.damage(other.transform, normalized, Boulder.DAMAGE_RESOURCE, num, 1f, out eplayerKill2, out num2); } else { InteractableObjectRubble componentInParent = other.transform.GetComponentInParent <InteractableObjectRubble>(); if (componentInParent != null) { EPlayerKill eplayerKill3; uint num3; DamageTool.damage(componentInParent.transform, normalized, componentInParent.getSection(other.transform), Boulder.DAMAGE_OBJECT, num, out eplayerKill3, out num3); } } } if (!Dedicator.isDedicated) { EffectManager.effect(52, base.transform.position, -normalized); } }
public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true) { DamageTool.explosionRangeComparator.point = point; float num = damageRadius * damageRadius; DamageTool.regionsInRadius.Clear(); Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius); if (structureDamage > 0.5f) { DamageTool.structuresInRadius.Clear(); StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius); DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator); for (int i = 0; i < DamageTool.structuresInRadius.Count; i++) { Transform transform = DamageTool.structuresInRadius[i]; if (!(transform == null)) { ushort id; if (ushort.TryParse(transform.name, out id)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id); if (itemStructureAsset != null && !itemStructureAsset.proofExplosion) { Vector3 vector = transform.transform.position - point; float magnitude = vector.magnitude; Vector3 vector2 = vector / magnitude; if (magnitude > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform.transform) { goto IL_154; } } StructureManager.damage(transform, vector.normalized, structureDamage, 1f - magnitude / damageRadius, true); } } } IL_154 :; } } if (resourceDamage > 0.5f) { DamageTool.resourcesInRadius.Clear(); ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius); DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator); for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++) { Transform transform2 = DamageTool.resourcesInRadius[j]; if (!(transform2 == null)) { Vector3 vector3 = transform2.transform.position - point; float magnitude2 = vector3.magnitude; Vector3 vector4 = vector3 / magnitude2; if (magnitude2 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector4), out raycastHit, magnitude2 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform2.transform) { goto IL_26D; } } EPlayerKill eplayerKill; uint num2; ResourceManager.damage(transform2, vector3.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2); } IL_26D :; } } if (objectDamage > 0.5f) { DamageTool.objectsInRadius.Clear(); ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius); DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator); for (int k = 0; k < DamageTool.objectsInRadius.Count; k++) { Transform transform3 = DamageTool.objectsInRadius[k]; if (!(transform3 == null)) { InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>(); if (!(component == null)) { if (!component.asset.rubbleProofExplosion) { for (byte b = 0; b < component.getSectionCount(); b += 1) { Transform section = component.getSection(b); Vector3 vector5 = section.position - point; if (vector5.sqrMagnitude < num) { float magnitude3 = vector5.magnitude; Vector3 vector6 = vector5 / magnitude3; if (magnitude3 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector6), out raycastHit, magnitude3 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform3.transform) { goto IL_3CA; } } EPlayerKill eplayerKill; uint num2; ObjectManager.damage(transform3, vector5.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2); } IL_3CA :; } } } } } } if (barricadeDamage > 0.5f) { DamageTool.barricadesInRadius.Clear(); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius); DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator); for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++) { Transform transform4 = DamageTool.barricadesInRadius[l]; if (!(transform4 == null)) { Vector3 vector7 = transform4.transform.position - point; float magnitude4 = vector7.magnitude; Vector3 vector8 = vector7 / magnitude4; if (magnitude4 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector8), out raycastHit, magnitude4 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform4.transform) { goto IL_52A; } } ushort id2; if (ushort.TryParse(transform4.name, out id2)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2); if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion) { BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true); } } } IL_52A :; } } if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f) { DamageTool.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius); for (int m = 0; m < DamageTool.playersInRadius.Count; m++) { Player player = DamageTool.playersInRadius[m]; if (!(player == null) && !player.life.isDead) { if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire) { Vector3 vector9 = player.transform.position - point; float magnitude5 = vector9.magnitude; Vector3 vector10 = vector9 / magnitude5; if (magnitude5 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector10), out raycastHit, magnitude5 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != player.transform) { goto IL_760; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector10); EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up); } float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f); if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null) { num3 *= player.movement.getVehicle().asset.passengerExplosionArmor; } EPlayerKill eplayerKill; DamageTool.damage(player, cause, ELimb.SPINE, killer, vector10, playerDamage, num3, out eplayerKill); } } IL_760 :; } } if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f) { DamageTool.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius); for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++) { Zombie zombie = DamageTool.zombiesInRadius[n]; if (!(zombie == null) && !zombie.isDead) { if (damageType == EExplosionDamageType.ZOMBIE_FIRE) { if (zombie.speciality == EZombieSpeciality.NORMAL) { ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER); } } else { Vector3 vector11 = zombie.transform.position - point; float magnitude6 = vector11.magnitude; Vector3 vector12 = vector11 / magnitude6; if (magnitude6 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector12), out raycastHit, magnitude6 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != zombie.transform) { goto IL_90E; } } if (playImpactEffect) { EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector12); EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(zombie, vector12, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2); } } IL_90E :; } } if (animalDamage > 0.5f) { DamageTool.animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius); for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++) { Animal animal = DamageTool.animalsInRadius[num4]; if (!(animal == null) && !animal.isDead) { Vector3 vector13 = animal.transform.position - point; float magnitude7 = vector13.magnitude; Vector3 vector14 = vector13 / magnitude7; if (magnitude7 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector14), out raycastHit, magnitude7 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != animal.transform) { goto IL_A6A; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector14); EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(animal, vector14, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2); } IL_A6A :; } } if (vehicleDamage > 0.5f) { DamageTool.vehiclesInRadius.Clear(); VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius); for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++) { InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5]; if (!(interactableVehicle == null) && !interactableVehicle.isDead) { Vector3 vector15 = interactableVehicle.transform.position - point; float magnitude8 = vector15.magnitude; Vector3 vector16 = vector15 / magnitude8; if (magnitude8 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector16), out raycastHit, magnitude8 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform) { goto IL_B6C; } } VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false); } IL_B6C :; } } AlertTool.alert(point, alertRadius); }