private static void onDraggedChanceSlider(SleekSlider slider, float state)
 {
     if ((int)EditorSpawns.selectedZombie < LevelZombies.tables.Count)
     {
         int num = (slider.parent.positionOffset_Y - 460) / 70;
         LevelZombies.tables[(int)EditorSpawns.selectedZombie].slots[num].chance = state;
         SleekSlider sleekSlider = (SleekSlider)EditorSpawnsZombiesUI.slotButtons[num].children[0];
         sleekSlider.updateLabel(Mathf.RoundToInt(state * 100f) + "%");
     }
 }
 // Token: 0x06003567 RID: 13671 RVA: 0x001654E8 File Offset: 0x001638E8
 private static void onDraggedChanceSlider(SleekSlider slider, float state)
 {
     if ((int)EditorSpawns.selectedVehicle < LevelVehicles.tables.Count)
     {
         int num = (slider.parent.positionOffset_Y - 170) / 70;
         LevelVehicles.tables[(int)EditorSpawns.selectedVehicle].updateChance(num, state);
         for (int i = 0; i < LevelVehicles.tables[(int)EditorSpawns.selectedVehicle].tiers.Count; i++)
         {
             VehicleTier vehicleTier = LevelVehicles.tables[(int)EditorSpawns.selectedVehicle].tiers[i];
             SleekSlider sleekSlider = (SleekSlider)EditorSpawnsVehiclesUI.tierButtons[i].children[0];
             if (i != num)
             {
                 sleekSlider.state = vehicleTier.chance;
             }
             sleekSlider.updateLabel(Mathf.RoundToInt(vehicleTier.chance * 100f) + "%");
         }
     }
 }