Exemple #1
0
        public static void ragdollZombie(Vector3 point, Quaternion rotation, Transform skeleton, Vector3 ragdoll, byte type, byte shirt, byte pants, byte hat, byte gear, bool isMega)
        {
            if (!GraphicsSettings.ragdolls)
            {
                return;
            }
            ragdoll.y += 8f;
            ragdoll.x += Random.Range(-16f, 16f);
            ragdoll.z += Random.Range(-16f, 16f);
            ragdoll   *= (float)((!(Player.player != null) || Player.player.skills.boost != EPlayerBoost.FLIGHT) ? 32 : 256);
            Transform transform = ((GameObject)Object.Instantiate(Resources.Load("Characters/Ragdoll_Zombie"), point + Vector3.up * 0.1f, rotation * Quaternion.Euler(90f, 0f, 0f))).transform;

            transform.name   = "Ragdoll";
            transform.parent = Level.effects;
            if (isMega)
            {
                transform.localScale = Vector3.one * 1.5f;
            }
            else
            {
                transform.localScale = Vector3.one;
            }
            if (skeleton != null)
            {
                RagdollTool.applySkeleton(skeleton, transform.FindChild("Skeleton"));
            }
            transform.FindChild("Skeleton").FindChild("Spine").GetComponent <Rigidbody>().AddForce(ragdoll);
            Object.Destroy(transform.gameObject, GraphicsSettings.effect);
            Transform transform2;
            Transform transform3;

            ZombieClothing.apply(transform, isMega, null, transform.FindChild("Model_1").GetComponent <SkinnedMeshRenderer>(), type, shirt, pants, hat, gear, out transform2, out transform3);
        }
Exemple #2
0
 private static void applySkeleton(Transform skeleton_0, Transform skeleton_1)
 {
     if (skeleton_0 == null || skeleton_1 == null)
     {
         return;
     }
     for (int i = 0; i < skeleton_1.childCount; i++)
     {
         Transform transform = null;
         Transform child     = skeleton_1.GetChild(i);
         for (int j = i; j < skeleton_0.childCount; j++)
         {
             transform = skeleton_0.GetChild(j);
             if (transform.name == child.name)
             {
                 break;
             }
         }
         if (transform != null)
         {
             child.localPosition = transform.localPosition;
             child.localRotation = transform.localRotation;
             if (transform.childCount > 0 && child.childCount > 0)
             {
                 RagdollTool.applySkeleton(transform, child);
             }
         }
     }
 }
Exemple #3
0
        public static void ragdollAnimal(Vector3 point, Quaternion rotation, Transform skeleton, Vector3 ragdoll, ushort id)
        {
            if (!GraphicsSettings.ragdolls)
            {
                return;
            }
            ragdoll.y += 8f;
            ragdoll.x += Random.Range(-16f, 16f);
            ragdoll.z += Random.Range(-16f, 16f);
            ragdoll   *= (float)((!(Player.player != null) || Player.player.skills.boost != EPlayerBoost.FLIGHT) ? 32 : 256);
            AnimalAsset animalAsset = (AnimalAsset)Assets.find(EAssetType.ANIMAL, id);

            if (animalAsset == null)
            {
                return;
            }
            Transform transform = Object.Instantiate <GameObject>(animalAsset.ragdoll, point + Vector3.up * 0.1f, rotation * Quaternion.Euler(0f, 90f, 0f)).transform;

            transform.name   = "Ragdoll";
            transform.parent = Level.effects;
            if (skeleton != null)
            {
                RagdollTool.applySkeleton(skeleton, transform.FindChild("Skeleton"));
            }
            transform.FindChild("Skeleton").FindChild("Spine").GetComponent <Rigidbody>().AddForce(ragdoll);
            Object.Destroy(transform.gameObject, GraphicsSettings.effect);
        }
Exemple #4
0
        public static void ragdollPlayer(Vector3 point, Quaternion rotation, Transform skeleton, Vector3 ragdoll, PlayerClothing clothes)
        {
            if (!GraphicsSettings.ragdolls)
            {
                return;
            }
            ragdoll.y += 8f;
            ragdoll.x += Random.Range(-16f, 16f);
            ragdoll.z += Random.Range(-16f, 16f);
            ragdoll   *= (float)((!(Player.player != null) || Player.player.skills.boost != EPlayerBoost.FLIGHT) ? 32 : 256);
            Transform transform = ((GameObject)Object.Instantiate(Resources.Load("Characters/Ragdoll_Player"), point + Vector3.up * 0.1f, rotation * Quaternion.Euler(90f, 0f, 0f))).transform;

            transform.name   = "Ragdoll";
            transform.parent = Level.effects;
            if (skeleton != null)
            {
                RagdollTool.applySkeleton(skeleton, transform.FindChild("Skeleton"));
            }
            transform.FindChild("Skeleton").FindChild("Spine").GetComponent <Rigidbody>().AddForce(ragdoll);
            Object.Destroy(transform.gameObject, GraphicsSettings.effect);
            if (clothes != null && clothes.thirdClothes != null)
            {
                HumanClothes component = transform.GetComponent <HumanClothes>();
                component.skin           = clothes.skin;
                component.color          = clothes.color;
                component.face           = clothes.face;
                component.hair           = clothes.hair;
                component.beard          = clothes.beard;
                component.shirt          = clothes.shirt;
                component.pants          = clothes.pants;
                component.hat            = clothes.hat;
                component.backpack       = clothes.backpack;
                component.vest           = clothes.vest;
                component.mask           = clothes.mask;
                component.glasses        = clothes.glasses;
                component.visualShirt    = clothes.visualShirt;
                component.visualPants    = clothes.visualPants;
                component.visualHat      = clothes.visualHat;
                component.visualBackpack = clothes.visualBackpack;
                component.visualVest     = clothes.visualVest;
                component.visualMask     = clothes.visualMask;
                component.visualGlasses  = clothes.visualGlasses;
                component.isVisual       = clothes.isVisual;
                component.apply();
            }
        }