public static void load() { if (LevelSavedata.fileExists("/Groups.dat")) { River river = LevelSavedata.openRiver("/Groups.dat", true); byte b = river.readByte(); if (b > 0) { GroupManager.availableGroupID = river.readSteamID(); if (b > 1) { int num = river.readInt32(); for (int i = 0; i < num; i++) { CSteamID csteamID = river.readSteamID(); string newName = river.readString(); uint num2 = river.readUInt32(); if (num2 > 0u) { GroupManager.knownGroups.Add(csteamID, new GroupInfo(csteamID, newName, num2)); } } } } } }
// Token: 0x06002824 RID: 10276 RVA: 0x000F3350 File Offset: 0x000F1750 public static void load() { if (LevelSavedata.fileExists("/Groups.dat")) { River river = LevelSavedata.openRiver("/Groups.dat", true); byte b = river.readByte(); if (b > 0) { GroupManager.availableGroupID = river.readSteamID(); if (b > 1) { int num = river.readInt32(); for (int i = 0; i < num; i++) { CSteamID csteamID = river.readSteamID(); string text = river.readString(); uint num2 = river.readUInt32(); if (num2 >= 1u && !string.IsNullOrEmpty(text)) { if (!GroupManager.knownGroups.ContainsKey(csteamID)) { GroupManager.knownGroups.Add(csteamID, new GroupInfo(csteamID, text, num2)); } } } } } } }
// Token: 0x06002894 RID: 10388 RVA: 0x000F6F1C File Offset: 0x000F531C public static void save() { River river = LevelSavedata.openRiver("/Events.dat", false); river.writeByte(LevelManager.SAVEDATA_VERSION); river.writeUInt32(LevelManager.airdropFrequency); river.writeBoolean(LevelManager.hasAirdrop); }
// Token: 0x060028EB RID: 10475 RVA: 0x000F995C File Offset: 0x000F7D5C public static void save() { River river = LevelSavedata.openRiver("/Objects.dat", false); river.writeByte(ObjectManager.SAVEDATA_VERSION); for (byte b = 0; b < Regions.WORLD_SIZE; b += 1) { for (byte b2 = 0; b2 < Regions.WORLD_SIZE; b2 += 1) { ObjectManager.saveRegion(river, LevelObjects.objects[(int)b, (int)b2]); } } river.closeRiver(); }
// Token: 0x06002893 RID: 10387 RVA: 0x000F6EC8 File Offset: 0x000F52C8 public static void load() { if (LevelSavedata.fileExists("/Events.dat")) { River river = LevelSavedata.openRiver("/Events.dat", true); byte b = river.readByte(); if (b > 0) { LevelManager.airdropFrequency = river.readUInt32(); LevelManager._hasAirdrop = river.readBoolean(); return; } } LevelManager._hasAirdrop = false; }
// Token: 0x060028EA RID: 10474 RVA: 0x000F98DC File Offset: 0x000F7CDC public static void load() { if (LevelSavedata.fileExists("/Objects.dat") && Level.info.type == ELevelType.SURVIVAL) { River river = LevelSavedata.openRiver("/Objects.dat", true); river.readByte(); for (byte b = 0; b < Regions.WORLD_SIZE; b += 1) { for (byte b2 = 0; b2 < Regions.WORLD_SIZE; b2 += 1) { ObjectManager.loadRegion(river, LevelObjects.objects[(int)b, (int)b2]); } } } }
public static void save() { River river = LevelSavedata.openRiver("/Groups.dat", false); river.writeByte(GroupManager.SAVEDATA_VERSION); river.writeSteamID(GroupManager.availableGroupID); Dictionary <CSteamID, GroupInfo> .ValueCollection values = GroupManager.knownGroups.Values; river.writeInt32(values.Count); foreach (GroupInfo groupInfo in values) { river.writeSteamID(groupInfo.groupID); river.writeString(groupInfo.name); river.writeUInt32(groupInfo.members); } }
// Token: 0x060028C1 RID: 10433 RVA: 0x000F7C24 File Offset: 0x000F6024 public static void save() { River river = LevelSavedata.openRiver("/Lighting.dat", false); river.writeByte(LightingManager.SAVEDATA_VERSION); river.writeUInt32(LightingManager.cycle); river.writeUInt32(LightingManager.time); river.writeUInt32(LightingManager.rainFrequency); river.writeUInt32(LightingManager.rainDuration); river.writeBoolean(LightingManager.hasRain); river.writeByte((byte)LevelLighting.rainyness); river.writeUInt32(LightingManager.snowFrequency); river.writeUInt32(LightingManager.snowDuration); river.writeBoolean(LightingManager.hasSnow); river.writeByte((byte)LevelLighting.snowyness); }
public static void save() { River river = LevelSavedata.openRiver("/Structures.dat", false); river.writeByte(StructureManager.SAVEDATA_VERSION); river.writeUInt32(Provider.time); for (byte b = 0; b < Regions.WORLD_SIZE; b += 1) { for (byte b2 = 0; b2 < Regions.WORLD_SIZE; b2 += 1) { StructureRegion region = StructureManager.regions[(int)b, (int)b2]; StructureManager.saveRegion(river, region); } } river.closeRiver(); }
// Token: 0x060028C0 RID: 10432 RVA: 0x000F7B04 File Offset: 0x000F5F04 public static void load() { if (LevelSavedata.fileExists("/Lighting.dat")) { River river = LevelSavedata.openRiver("/Lighting.dat", true); byte b = river.readByte(); if (b > 0) { LightingManager._cycle = river.readUInt32(); LightingManager._time = river.readUInt32(); if (b > 1) { LightingManager.rainFrequency = river.readUInt32(); LightingManager.rainDuration = river.readUInt32(); LightingManager._hasRain = river.readBoolean(); LevelLighting.rainyness = (ELightingRain)river.readByte(); } else { LightingManager._hasRain = false; LevelLighting.rainyness = ELightingRain.NONE; } if (b > 2) { LightingManager.snowFrequency = river.readUInt32(); LightingManager.snowDuration = river.readUInt32(); LightingManager._hasSnow = river.readBoolean(); LevelLighting.snowyness = (ELightingSnow)river.readByte(); } else { LightingManager._hasSnow = false; LevelLighting.snowyness = ELightingSnow.NONE; } LightingManager._offset = Provider.time - LightingManager.time; return; } } LightingManager._time = (uint)(LightingManager.cycle * LevelLighting.transition); LightingManager._offset = Provider.time - LightingManager.time; LightingManager._hasRain = false; LevelLighting.rainyness = ELightingRain.NONE; LightingManager._hasSnow = false; LevelLighting.snowyness = ELightingSnow.NONE; }
// Token: 0x06002825 RID: 10277 RVA: 0x000F3410 File Offset: 0x000F1810 public static void save() { River river = LevelSavedata.openRiver("/Groups.dat", false); river.writeByte(GroupManager.SAVEDATA_VERSION); river.writeSteamID(GroupManager.availableGroupID); Dictionary <CSteamID, GroupInfo> .ValueCollection values = GroupManager.knownGroups.Values; List <GroupInfo> list = new List <GroupInfo>(); foreach (GroupInfo groupInfo in values) { if (groupInfo.members >= 1u && !string.IsNullOrEmpty(groupInfo.name)) { list.Add(groupInfo); } } river.writeInt32(list.Count); foreach (GroupInfo groupInfo2 in list) { river.writeSteamID(groupInfo2.groupID); river.writeString(groupInfo2.name); river.writeUInt32(groupInfo2.members); } }
public static void load() { bool flag = false; if (LevelSavedata.fileExists("/Structures.dat") && Level.info.type == ELevelType.SURVIVAL) { River river = LevelSavedata.openRiver("/Structures.dat", true); byte b = river.readByte(); if (b > 3) { StructureManager.serverActiveDate = river.readUInt32(); } else { StructureManager.serverActiveDate = Provider.time; } if (b > 1) { for (byte b2 = 0; b2 < Regions.WORLD_SIZE; b2 += 1) { for (byte b3 = 0; b3 < Regions.WORLD_SIZE; b3 += 1) { StructureRegion region = StructureManager.regions[(int)b2, (int)b3]; StructureManager.loadRegion(b, river, region); } } } if (b < 6) { flag = true; } } else { flag = true; } if (flag && LevelObjects.buildables != null) { for (byte b4 = 0; b4 < Regions.WORLD_SIZE; b4 += 1) { for (byte b5 = 0; b5 < Regions.WORLD_SIZE; b5 += 1) { List <LevelBuildableObject> list = LevelObjects.buildables[(int)b4, (int)b5]; if (list != null && list.Count != 0) { StructureRegion structureRegion = StructureManager.regions[(int)b4, (int)b5]; for (int i = 0; i < list.Count; i++) { LevelBuildableObject levelBuildableObject = list[i]; if (levelBuildableObject != null) { ItemStructureAsset itemStructureAsset = levelBuildableObject.asset as ItemStructureAsset; if (itemStructureAsset != null) { Vector3 eulerAngles = levelBuildableObject.rotation.eulerAngles; byte newAngle_X = MeasurementTool.angleToByte((float)(Mathf.RoundToInt(eulerAngles.x / 2f) * 2)); byte newAngle_Y = MeasurementTool.angleToByte((float)(Mathf.RoundToInt(eulerAngles.y / 2f) * 2)); byte newAngle_Z = MeasurementTool.angleToByte((float)(Mathf.RoundToInt(eulerAngles.z / 2f) * 2)); Structure structure = new Structure(itemStructureAsset.id, itemStructureAsset.health, itemStructureAsset); StructureData structureData = new StructureData(structure, levelBuildableObject.point, newAngle_X, newAngle_Y, newAngle_Z, 0UL, 0UL, uint.MaxValue); structureRegion.structures.Add(structureData); StructureManager.manager.spawnStructure(structureRegion, structure.id, structureData.point, structureData.angle_x, structureData.angle_y, structureData.angle_z, (byte)Mathf.RoundToInt((float)structure.health / (float)itemStructureAsset.health * 100f), 0UL, 0UL, StructureManager.instanceCount += 1u); } } } } } } } Level.isLoadingStructures = false; }