Exemple #1
0
        protected override void ResourceLoader()
        {
            base.ResourceLoader();

            for (int i = 0; i < Elements.Count; i++)
            {
                Console.WriteLine("{0}: {1} '{2}'", i, Elements[i].Type, Elements[i].Text);
            }

            Elements[RETURNTOGAME_ELEMENT_INDEX].Activate +=
                delegate() {
                if (ReturnToGame != null)
                {
                    ReturnToGame();
                }
            };

            Elements[MISSIONOBJECTIVES_ELEMENT_INDEX].Activate +=
                delegate() {
                ObjectivesDialog d = new ObjectivesDialog(this, mpq);
                d.Previous += delegate() { DismissDialog(); };
                ShowDialog(d);
            };

            Elements[ENDMISSION_ELEMENT_INDEX].Activate +=
                delegate() {
                EndMissionDialog d = new EndMissionDialog(this, mpq);
                d.Previous += delegate() { DismissDialog(); };
#if false
                d.Quit += delegate() { DismissDialog();
                                       /* XXX hack just to get things looking right */
                                       parent.DismissDialog();
                                       Game.Instance.SwitchToScreen(UIScreenType.MainMenu); };
#endif
                ShowDialog(d);
            };

            Elements[OPTIONS_ELEMENT_INDEX].Activate +=
                delegate() {
                OptionsDialog d = new OptionsDialog(this, mpq);
                d.Previous += delegate() { DismissDialog(); };
                ShowDialog(d);
            };

            Elements[HELP_ELEMENT_INDEX].Activate +=
                delegate() {
                HelpDialog d = new HelpDialog(this, mpq);
                d.Previous += delegate() { DismissDialog(); };
                ShowDialog(d);
            };
        }
		protected override void ResourceLoader ()
		{
			base.ResourceLoader ();

			for (int i = 0; i < Elements.Count; i ++)
				Console.WriteLine ("{0}: {1} '{2}'", i, Elements[i].Type, Elements[i].Text);

			Elements[RETURNTOGAME_ELEMENT_INDEX].Activate +=
				delegate () {
					if (ReturnToGame != null)
						ReturnToGame ();
				};

			Elements[MISSIONOBJECTIVES_ELEMENT_INDEX].Activate +=
				delegate () {
					ObjectivesDialog d = new ObjectivesDialog (this, mpq);
					d.Previous += delegate () { DismissDialog (); };
					ShowDialog (d);
				};

			Elements[ENDMISSION_ELEMENT_INDEX].Activate +=
				delegate () {
					EndMissionDialog d = new EndMissionDialog (this, mpq);
					d.Previous += delegate () { DismissDialog (); };
#if false
					d.Quit += delegate () { DismissDialog ();
								/* XXX hack just to get things looking right */
								parent.DismissDialog ();
								Game.Instance.SwitchToScreen (UIScreenType.MainMenu); };
#endif
					ShowDialog (d);
				};

			Elements[OPTIONS_ELEMENT_INDEX].Activate += 
				delegate () {
					OptionsDialog d = new OptionsDialog (this, mpq);
					d.Previous += delegate () { DismissDialog (); };
					ShowDialog (d);
				};

			Elements[HELP_ELEMENT_INDEX].Activate +=
				delegate () {
					HelpDialog d = new HelpDialog (this, mpq);
					d.Previous += delegate () { DismissDialog (); };
					ShowDialog (d);
				};
		}