public override void KeyboardDown(KeyboardEventArgs args) { switch (args.Key) { case Key.F10: GameMenuDialog d = new GameMenuDialog(this, mpq); d.ReturnToGame += delegate() { DismissDialog(); }; ShowDialog(d); break; case Key.RightArrow: horiz_delta = SCROLL_DELTA; break; case Key.LeftArrow: horiz_delta = -SCROLL_DELTA; break; case Key.DownArrow: vert_delta = SCROLL_DELTA; break; case Key.UpArrow: vert_delta = -SCROLL_DELTA; break; } }
public override void KeyboardDown (KeyboardEventArgs args) { switch (args.Key) { case Key.F10: GameMenuDialog d = new GameMenuDialog (this, mpq); d.ReturnToGame += delegate () { DismissDialog (); }; ShowDialog (d); break; case Key.RightArrow: horiz_delta = SCROLL_DELTA; break; case Key.LeftArrow: horiz_delta = -SCROLL_DELTA; break; case Key.DownArrow: vert_delta = SCROLL_DELTA; break; case Key.UpArrow: vert_delta = -SCROLL_DELTA; break; } }