private void AddHoverLight(HoverLight light) { if (activeHoverLights.Count >= hoverLightCount) { Debug.LogWarningFormat("Max hover light count ({0}) exceeded.", hoverLightCount); } activeHoverLights.Add(light); }
private void UpdateHoverLights(bool forceUpdate = false) { if (lastHoverLightUpdate == -1) { Initialize(); } if (!forceUpdate && (Time.frameCount == lastHoverLightUpdate)) { return; } if (activeHoverLights.Count > 1) { Shader.EnableKeyword(multiHoverLightKeyword); } else { Shader.DisableKeyword(multiHoverLightKeyword); } for (int i = 0; i < hoverLightCount; ++i) { HoverLight light = (i >= activeHoverLights.Count) ? null : activeHoverLights[i]; int dataIndex = i * hoverLightDataSize; if (light) { hoverLightData[dataIndex] = new Vector4(light.transform.position.x, light.transform.position.y, light.transform.position.z, 1.0f); hoverLightData[dataIndex + 1] = new Vector4(light.Color.r, light.Color.g, light.Color.b, 1.0f / Mathf.Clamp(light.Radius, 0.001f, 1.0f)); } else { hoverLightData[dataIndex] = Vector4.zero; } } Shader.SetGlobalVectorArray(_HoverLightDataID, hoverLightData); lastHoverLightUpdate = Time.frameCount; }
private void RemoveHoverLight(HoverLight light) { activeHoverLights.Remove(light); }