// This gets called at the end of the program and must be present, as it cleans up resources public void shutDown() { controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.LeftShift); // Release latched key controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.LeftControl); controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.W); controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.S); controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.X); controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.Space); controller.UnInit(); joystick.Release(1); }
//this gets called at the end of the program and must be present, as it cleans up resources public void shutDown() { controller.UnInit(); joystick.Release(1); }
//this gets called at the end of the program and must be present, as it cleans up resources public void shutDown() { controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.LeftControl); controller.UnInit(); joystick.Release(1); }