public void EquipConsumable(RuntimeConsumable consum) { curConsumable = consum; UI.QuickSlot uiSlot = UI.QuickSlot.singleton; uiSlot.UpdateSlot(UI.QSlotType.item, consum.instance.icon); }
//************Item********************** public void DetectItemAction() { if (onEmpty == false || usingItem || isBlocking) { return; } if (itemInput == false) { return; } if (inventoryManager.curConsumable == null) { return; } if (inventoryManager.curConsumable.itemCount < 1 && inventoryManager.curConsumable.unlimitedCount == false) { return; } RuntimeConsumable slot = inventoryManager.curConsumable; string targetAnim = slot.instance.targetAnim; audio_clip = ResourceManager.singleton.GetAudio(slot.instance.audio_id).audio_clip; if (string.IsNullOrEmpty(targetAnim)) { return; } usingItem = true; anim.Play(targetAnim); }
//------------------------Consumables----------------------------------- public RuntimeConsumable ConsumableToRuntimeConsumable(Consumable c) { GameObject g0 = new GameObject(); RuntimeConsumable inst = g0.AddComponent <RuntimeConsumable>(); g0.name = c.itemName; inst.instance = new Consumable(); StaticFunctions.DeepCopyConsumable(inst.instance, c); if (inst.instance.itemPrefab != null) { GameObject model = Instantiate(inst.instance.itemPrefab) as GameObject; Transform p = states.anim.GetBoneTransform(HumanBodyBones.RightHand); model.transform.parent = p; model.transform.localPosition = inst.instance.r_model_pos; model.transform.localEulerAngles = inst.instance.r_model_eulers; Vector3 targetScale = inst.instance.model_scale; if (targetScale == Vector3.zero) { targetScale = Vector3.one; } model.transform.localScale = targetScale; inst.itemModel = model; inst.itemModel.SetActive(false); } r_consum.Add(inst); return(inst); }