private void CreateGameWindow(HLE.Switch device) { device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType); _gLWidget = new GLRenderer(_emulationContext); Application.Invoke(delegate { _viewBox.Remove(_gameTableWindow); _gLWidget.Expand = true; _viewBox.Child = _gLWidget; _gLWidget.ShowAll(); EditFooterForGameRender(); }); _gLWidget.WaitEvent.WaitOne(); _gLWidget.Start(); device.Dispose(); _deviceExitStatus.Set(); // NOTE: Everything that is here will not be executed when you close the UI. Application.Invoke(delegate { _viewBox.Remove(_gLWidget); _gLWidget.Exit(); if (_gLWidget.Window != this.Window && _gLWidget.Window != null) { _gLWidget.Window.Dispose(); } _gLWidget.Dispose(); _viewBox.Add(_gameTableWindow); _gameTableWindow.Expand = true; this.Window.Title = $"Ryujinx {Program.Version}"; _emulationContext = null; _gameLoaded = false; _gLWidget = null; DiscordIntegrationModule.SwitchToMainMenu(); RecreateFooterForMenu(); UpdateColumns(); UpdateGameTable(); Task.Run(RefreshFirmwareLabel); _stopEmulation.Sensitive = false; _firmwareInstallFile.Sensitive = true; _firmwareInstallDirectory.Sensitive = true; }); }
private void CreateGameWindow(HLE.Switch device) { ControllerType type = (Ryujinx.Configuration.Hid.ControllerType)ConfigurationState.Instance.Hid.ControllerType switch { Ryujinx.Configuration.Hid.ControllerType.ProController => ControllerType.ProController, Ryujinx.Configuration.Hid.ControllerType.Handheld => ControllerType.Handheld, Ryujinx.Configuration.Hid.ControllerType.NpadPair => ControllerType.JoyconPair, Ryujinx.Configuration.Hid.ControllerType.NpadLeft => ControllerType.JoyconLeft, Ryujinx.Configuration.Hid.ControllerType.NpadRight => ControllerType.JoyconRight, _ => ControllerType.Handheld }; device.Hid.Npads.AddControllers(new ControllerConfig { PlayerId = HidControllerID.Player1, Type = type }); _gLWidget = new GLRenderer(_emulationContext); Application.Invoke(delegate { _viewBox.Remove(_gameTableWindow); _gLWidget.Expand = true; _viewBox.Child = _gLWidget; _gLWidget.ShowAll(); EditFooterForGameRender(); }); _gLWidget.WaitEvent.WaitOne(); _gLWidget.Start(); device.Dispose(); _deviceExitStatus.Set(); // NOTE: Everything that is here will not be executed when you close the UI. Application.Invoke(delegate { _viewBox.Remove(_gLWidget); _gLWidget.Exit(); if (_gLWidget.Window != this.Window && _gLWidget.Window != null) { _gLWidget.Window.Dispose(); } _gLWidget.Dispose(); _viewBox.Add(_gameTableWindow); _gameTableWindow.Expand = true; this.Window.Title = $"Ryujinx {Program.Version}"; _emulationContext = null; _gameLoaded = false; _gLWidget = null; DiscordIntegrationModule.SwitchToMainMenu(); RecreateFooterForMenu(); UpdateColumns(); UpdateGameTable(); Task.Run(RefreshFirmwareLabel); _stopEmulation.Sensitive = false; _firmwareInstallFile.Sensitive = true; _firmwareInstallDirectory.Sensitive = true; }); }
private void CreateGameWindow(HLE.Switch device) { device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType); _gLWidget?.Exit(); _gLWidget?.Dispose(); _gLWidget = new GLRenderer(_emulationContext); Application.Invoke(delegate { _viewBox.Remove(_gameTableWindow); _gLWidget.Expand = true; _viewBox.Child = _gLWidget; _gLWidget.ShowAll(); _listStatusBox.Hide(); }); _gLWidget.WaitEvent.WaitOne(); _gLWidget.Start(); Application.Invoke(delegate { _viewBox.Remove(_gLWidget); _gLWidget.Exit(); if (_gLWidget.Window != this.Window && _gLWidget.Window != null) { _gLWidget.Window.Dispose(); } _viewBox.Add(_gameTableWindow); _gameTableWindow.Expand = true; this.Window.Title = "Ryujinx"; _listStatusBox.ShowAll(); UpdateColumns(); UpdateGameTable(); Task.Run(RefreshFirmwareLabel); }); device.Dispose(); _emulationContext = null; _gameLoaded = false; _gLWidget = null; DiscordIntegrationModule.SwitchToMainMenu(); Application.Invoke(delegate { _stopEmulation.Sensitive = false; _firmwareInstallFile.Sensitive = true; _firmwareInstallDirectory.Sensitive = true; }); _screenExitStatus.Set(); }