public static byte[] DecodeBC3(NsGpuTexture Tex, int Offset) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; byte[] Tile = BCnDecodeTile(Tex.Data, IOffs + 8, false); byte[] Alpha = new byte[8]; Alpha[0] = Tex.Data[IOffs + 0]; Alpha[1] = Tex.Data[IOffs + 1]; CalculateBC3Alpha(Alpha); int AlphaLow = Get32(Tex.Data, IOffs + 2); int AlphaHigh = Get16(Tex.Data, IOffs + 6); ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; int TOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7]; Output[OOffset + 0] = Tile[TOffset + 0]; Output[OOffset + 1] = Tile[TOffset + 1]; Output[OOffset + 2] = Tile[TOffset + 2]; Output[OOffset + 3] = AlphaPx; TOffset += 4; } } } } return(Output); }
public static byte[] DecodeBC4(NsGpuTexture Tex, int Offset) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8; byte[] Red = new byte[8]; Red[0] = Tex.Data[IOffs + 0]; Red[1] = Tex.Data[IOffs + 1]; CalculateBC3Alpha(Red); int RedLow = Get32(Tex.Data, IOffs + 2); int RedHigh = Get16(Tex.Data, IOffs + 6); ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; int TOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7]; Output[OOffset + 0] = RedPx; Output[OOffset + 1] = RedPx; Output[OOffset + 2] = RedPx; Output[OOffset + 3] = 0xff; TOffset += 4; } } } } return(Output); }
public static byte[] DecodeBC2(NsGpuTexture Tex, int Offset) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; byte[] Tile = BCnDecodeTile(Tex.Data, IOffs + 8, false); int AlphaLow = Get32(Tex.Data, IOffs + 0); int AlphaHigh = Get32(Tex.Data, IOffs + 4); ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; int TOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf; int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; Output[OOffset + 0] = Tile[TOffset + 0]; Output[OOffset + 1] = Tile[TOffset + 1]; Output[OOffset + 2] = Tile[TOffset + 2]; Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4)); TOffset += 4; } } } } return(Output); }
public static byte[] DecodeBC1(NsGpuTexture Tex, int Offset) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8; byte[] Tile = BCnDecodeTile(Tex.Data, IOffs, true); int TOffset = 0; for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; Output[OOffset + 0] = Tile[TOffset + 0]; Output[OOffset + 1] = Tile[TOffset + 1]; Output[OOffset + 2] = Tile[TOffset + 2]; Output[OOffset + 3] = Tile[TOffset + 3]; TOffset += 4; } } } } return(Output); }
public static byte[] DecodeBC5(NsGpuTexture Tex, int Offset, bool SNorm) { int W = (Tex.Width + 3) / 4; int H = (Tex.Height + 3) / 4; byte[] Output = new byte[W * H * 64]; SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); for (int Y = 0; Y < H; Y++) { for (int X = 0; X < W; X++) { int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16; byte[] Red = new byte[8]; byte[] Green = new byte[8]; Red[0] = Tex.Data[IOffs + 0]; Red[1] = Tex.Data[IOffs + 1]; Green[0] = Tex.Data[IOffs + 8]; Green[1] = Tex.Data[IOffs + 9]; if (SNorm) { CalculateBC3AlphaS(Red); CalculateBC3AlphaS(Green); } else { CalculateBC3Alpha(Red); CalculateBC3Alpha(Green); } int RedLow = Get32(Tex.Data, IOffs + 2); int RedHigh = Get16(Tex.Data, IOffs + 6); int GreenLow = Get32(Tex.Data, IOffs + 10); int GreenHigh = Get16(Tex.Data, IOffs + 14); ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32; int TOffset = 0; if (SNorm) { for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int Shift = TY * 12 + TX * 3; int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; byte RedPx = Red [(RedCh >> Shift) & 7]; byte GreenPx = Green[(GreenCh >> Shift) & 7]; RedPx += 0x80; GreenPx += 0x80; float NX = (RedPx / 255f) * 2 - 1; float NY = (GreenPx / 255f) * 2 - 1; float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY)); Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f); Output[OOffset + 1] = Clamp((NY + 1) * 0.5f); Output[OOffset + 2] = Clamp((NX + 1) * 0.5f); Output[OOffset + 3] = 0xff; TOffset += 4; } } } else { for (int TY = 0; TY < 4; TY++) { for (int TX = 0; TX < 4; TX++) { int Shift = TY * 12 + TX * 3; int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; byte RedPx = Red [(RedCh >> Shift) & 7]; byte GreenPx = Green[(GreenCh >> Shift) & 7]; Output[OOffset + 0] = RedPx; Output[OOffset + 1] = RedPx; Output[OOffset + 2] = RedPx; Output[OOffset + 3] = GreenPx; TOffset += 4; } } } } } return(Output); }