Exemple #1
0
        /// <inheritdoc/>
        public override IDictionary <TPlayer, Rating> CalculateNewRatings <TPlayer>(GameInfo gameInfo,
                                                                                    IEnumerable <IDictionary <TPlayer, Rating> > teams, params int[] teamRanks)
        {
            Guard.ArgumentNotNull(gameInfo, "gameInfo");
            ValidateTeamCountAndPlayersCountPerTeam(teams);

            RankSorter.Sort(ref teams, ref teamRanks);

            List <IDictionary <TPlayer, Rating> > teamList = teams.ToList();

            IDictionary <TPlayer, Rating> winningTeam = teamList[0];
            TPlayer winner = winningTeam.Keys.First();
            Rating  winnerPreviousRating = winningTeam[winner];

            IDictionary <TPlayer, Rating> losingTeam = teamList[1];
            TPlayer loser = losingTeam.Keys.First();
            Rating  loserPreviousRating = losingTeam[loser];

            var wasDraw = (teamRanks[0] == teamRanks[1]);

            var results = new Dictionary <TPlayer, Rating>
            {
                [winner] = CalculateNewRating(gameInfo, winnerPreviousRating, loserPreviousRating,
                                              wasDraw ? PairwiseComparison.Draw : PairwiseComparison.Win),

                [loser] = CalculateNewRating(gameInfo, loserPreviousRating, winnerPreviousRating,
                                             wasDraw ? PairwiseComparison.Draw : PairwiseComparison.Lose)
            };

            return(results);
        }
Exemple #2
0
        /// <summary>
        /// Calculates the new ELO ratings for players based on the results of a match.
        /// </summary>
        /// <typeparam name="TPlayer">The type used to identify the player.</typeparam>
        /// <param name="gameInfo">Information on how the game calculates win probabilities.</param>
        /// <param name="teams">A list of teams and their players.</param>
        /// <param name="teamRanks">The ranks of the teams.</param>
        /// <returns>A list of players and their new rating.</returns>
        public override IDictionary <TPlayer, Rating> CalculateNewRatings <TPlayer>(GameInfo gameInfo, IEnumerable <IDictionary <TPlayer, Rating> > teams, params int[] teamRanks)
        {
            ValidateTeamCountAndPlayersCountPerTeam(teams);
            RankSorter.Sort(ref teams, ref teamRanks);

            var teamsList = teams.ToList();

            var deltas = new Dictionary <TPlayer, IDictionary <TPlayer, double> >();

            for (var iCurrentTeam = 0; iCurrentTeam < teamsList.Count; ++iCurrentTeam)
            {
                for (var iOtherTeam = 0; iOtherTeam < teamsList.Count; ++iOtherTeam)
                {
                    if (iOtherTeam == iCurrentTeam)
                    {
                        continue;
                    }

                    var currentTeam = teamsList[iCurrentTeam];
                    var otherTeam   = teamsList[iOtherTeam];

                    var comparison = (PairwiseComparison)Math.Sign(teamRanks[iOtherTeam] - teamRanks[iCurrentTeam]);

                    foreach (var currentTeamPlayerRatingPair in currentTeam)
                    {
                        foreach (var otherTeamPlayerRatingPair in otherTeam)
                        {
                            UpdateDuels(gameInfo, deltas, currentTeamPlayerRatingPair.Key,
                                        currentTeamPlayerRatingPair.Value, otherTeamPlayerRatingPair.Key,
                                        otherTeamPlayerRatingPair.Value, comparison);
                        }
                    }
                }
            }

            var result = new Dictionary <TPlayer, Rating>();

            foreach (var currentTeam in teamsList)
            {
                foreach (var currentTeamPlayerPair in currentTeam)
                {
                    var currentPlayerAverageDuellingDelta = deltas[currentTeamPlayerPair.Key].Values.Average();
                    result[currentTeamPlayerPair.Key] = new EloRating(currentTeamPlayerPair.Value.Mean + currentPlayerAverageDuellingDelta);
                }
            }

            return(result);
        }
        public override IDictionary <TPlayer, Rating> CalculateNewRatings <TPlayer>(GameInfo gameInfo, IEnumerable <IDictionary <TPlayer, Rating> > teams, params int[] teamRanks)
        {
            Guard.ArgumentNotNull(gameInfo, "gameInfo");
            ValidateTeamCountAndPlayersCountPerTeam(teams);

            RankSorter.Sort(ref teams, ref teamRanks);

            var factorGraph = new TrueSkillFactorGraph <TPlayer>(gameInfo, teams, teamRanks);

            factorGraph.BuildGraph();
            factorGraph.RunSchedule();

            var probabilityOfOutCome = factorGraph.GetProbabilityOfRanking();

            return(factorGraph.GetUpdatedRatings());
        }
        /// <summary>
        /// Calculates the new ELO ratings for players based on the results of a match.
        /// </summary>
        /// <typeparam name="TPlayer">The type used to identify the player.</typeparam>
        /// <param name="gameInfo">Information on how the game calculates win probabilities.</param>
        /// <param name="teams">A list of teams and their players (in this case should always be two teams with
        ///                     one player each).</param>
        /// <param name="teamRanks">The ranks of the teams (i.e. which player came first and which player came
        ///                         second).</param>
        /// <returns>A list of players and their new rating</returns>
        public override IDictionary <TPlayer, Rating> CalculateNewRatings <TPlayer>(
            GameInfo gameInfo, IEnumerable <IDictionary <TPlayer, Rating> > teams,
            params int[] teamRanks)
        {
            ValidateTeamCountAndPlayersCountPerTeam(teams);
            RankSorter.Sort(ref teams, ref teamRanks);

            var result = new Dictionary <TPlayer, Rating>();
            var isDraw = (teamRanks[0] == teamRanks[1]);

            var player1 = teams.First().First();
            var player2 = teams.Last().First();

            var player1Rating = player1.Value.Mean;
            var player2Rating = player2.Value.Mean;

            result[player1.Key] = CalculateNewRating(gameInfo, player1Rating, player2Rating, isDraw ? PairwiseComparison.Draw : PairwiseComparison.Win);
            result[player2.Key] = CalculateNewRating(gameInfo, player2Rating, player1Rating, isDraw ? PairwiseComparison.Draw : PairwiseComparison.Lose);

            return(result);
        }
Exemple #5
0
        /// <inheritdoc/>
        public override IDictionary <TPlayer, Rating> CalculateNewRatings <TPlayer>(GameInfo gameInfo,
                                                                                    IEnumerable <IDictionary <TPlayer, Rating> > teams, params int[] teamRanks)
        {
            Guard.ArgumentNotNull(gameInfo, "gameInfo");
            ValidateTeamCountAndPlayersCountPerTeam(teams);

            RankSorter.Sort(ref teams, ref teamRanks);

            var team1 = teams.First();
            var team2 = teams.Last();

            var wasDraw = (teamRanks[0] == teamRanks[1]);

            var results = new Dictionary <TPlayer, Rating>();

            UpdatePlayerRatings(gameInfo, results, team1, team2,
                                wasDraw ? PairwiseComparison.Draw : PairwiseComparison.Win);

            UpdatePlayerRatings(gameInfo, results, team2, team1,
                                wasDraw ? PairwiseComparison.Draw : PairwiseComparison.Lose);

            return(results);
        }