Exemple #1
0
        public CoverPoint ToCoverPoint(CoverPointVolume volume)
        {
            this.Volume = volume;
            if (this.IsDynamic)
            {
                CoverPoint coverPoint = new CoverPoint(this.Volume, this.Score);
                coverPoint.IsDynamic       = true;
                coverPoint.SourceTransform = ((Component)this).get_transform();
                coverPoint.NormalCoverType = this.NormalCoverType;
                Transform transform = ((Component)this).get_transform();
                coverPoint.Position = transform != null?transform.get_position() : Vector3.get_zero();

                return(coverPoint);
            }
            Vector3 vector3    = Quaternion.op_Multiply(((Component)this).get_transform().get_rotation(), this.Normal);
            Vector3 normalized = ((Vector3) ref vector3).get_normalized();

            return(new CoverPoint(this.Volume, this.Score)
            {
                IsDynamic = false,
                Position = ((Component)this).get_transform().get_position(),
                Normal = normalized,
                NormalCoverType = this.NormalCoverType
            });
        }
Exemple #2
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        public CoverPoint ToCoverPoint(CoverPointVolume volume)
        {
            Vector3 vector3;

            this.Volume = volume;
            if (!this.IsDynamic)
            {
                Vector3 normal = (base.transform.rotation * this.Normal).normalized;
                return(new CoverPoint(this.Volume, this.Score)
                {
                    IsDynamic = false,
                    Position = base.transform.position,
                    Normal = normal,
                    NormalCoverType = this.NormalCoverType
                });
            }
            CoverPoint coverPoint = new CoverPoint(this.Volume, this.Score)
            {
                IsDynamic       = true,
                SourceTransform = base.transform,
                NormalCoverType = this.NormalCoverType
            };
            Transform transforms = base.transform;

            if (transforms != null)
            {
                vector3 = transforms.position;
            }
            else
            {
                vector3 = Vector3.zero;
            }
            coverPoint.Position = vector3;
            return(coverPoint);
        }
Exemple #3
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 private void Awake()
 {
     if (base.transform.parent != null)
     {
         this.Volume = base.transform.parent.GetComponent <CoverPointVolume>();
     }
 }
Exemple #4
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 private void Awake()
 {
     if (!Object.op_Inequality((Object)((Component)this).get_transform().get_parent(), (Object)null))
     {
         return;
     }
     this.Volume = (CoverPointVolume)((Component)((Component)this).get_transform().get_parent()).GetComponent <CoverPointVolume>();
 }
Exemple #5
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        public static CoverPointVolume CreateNewCoverVolume(
            Vector3 point,
            Transform coverPointGroup)
        {
            if (!Object.op_Inequality((Object)SingletonComponent <AiManager> .Instance, (Object)null) || !((Behaviour)SingletonComponent <AiManager> .Instance).get_enabled() || !((AiManager)SingletonComponent <AiManager> .Instance).UseCover)
            {
                return((CoverPointVolume)null);
            }
            CoverPointVolume coverPointVolume = ((AiManager)SingletonComponent <AiManager> .Instance).GetCoverVolumeContaining(point);

            if (Object.op_Equality((Object)coverPointVolume, (Object)null))
            {
                Vector2i gridCoords = ((AiManager)SingletonComponent <AiManager> .Instance).coverPointVolumeGrid.WorldToGridCoords(point);
                coverPointVolume = !Object.op_Inequality((Object)((AiManager)SingletonComponent <AiManager> .Instance).cpvPrefab, (Object)null) ? (CoverPointVolume) new GameObject("CoverPointVolume").AddComponent <CoverPointVolume>() : (CoverPointVolume)Object.Instantiate <CoverPointVolume>((M0)((AiManager)SingletonComponent <AiManager> .Instance).cpvPrefab);
                ((Component)coverPointVolume).get_transform().set_localPosition((Vector3)null);
                ((Component)coverPointVolume).get_transform().set_position(Vector3.op_Addition(((AiManager)SingletonComponent <AiManager> .Instance).coverPointVolumeGrid.GridToWorldCoords(gridCoords), Vector3.op_Multiply(Vector3.get_up(), (float)point.y)));
                ((Component)coverPointVolume).get_transform().set_localScale(new Vector3(((AiManager)SingletonComponent <AiManager> .Instance).CoverPointVolumeCellSize, ((AiManager)SingletonComponent <AiManager> .Instance).CoverPointVolumeCellHeight, ((AiManager)SingletonComponent <AiManager> .Instance).CoverPointVolumeCellSize));
                coverPointVolume.CoverLayerMask      = ((AiManager)SingletonComponent <AiManager> .Instance).DynamicCoverPointVolumeLayerMask;
                coverPointVolume.CoverPointRayLength = ((AiManager)SingletonComponent <AiManager> .Instance).CoverPointRayLength;
                ((AiManager)SingletonComponent <AiManager> .Instance).coverPointVolumeGrid.set_Item(gridCoords, coverPointVolume);
                coverPointVolume.GenerateCoverPoints(coverPointGroup);
            }
            return(coverPointVolume);
        }
Exemple #6
0
        public static CoverPointVolume CreateNewCoverVolume(Vector3 point, Transform coverPointGroup)
        {
            if (!(SingletonComponent <AiManager> .Instance != null) || !SingletonComponent <AiManager> .Instance.enabled || !SingletonComponent <AiManager> .Instance.UseCover)
            {
                return(null);
            }
            CoverPointVolume coverVolumeContaining = SingletonComponent <AiManager> .Instance.GetCoverVolumeContaining(point);

            if (coverVolumeContaining == null)
            {
                Vector2i gridCoords = SingletonComponent <AiManager> .Instance.coverPointVolumeGrid.WorldToGridCoords(point);

                coverVolumeContaining = (SingletonComponent <AiManager> .Instance.cpvPrefab == null ? (new GameObject("CoverPointVolume")).AddComponent <CoverPointVolume>() : UnityEngine.Object.Instantiate <CoverPointVolume>(SingletonComponent <AiManager> .Instance.cpvPrefab));
                coverVolumeContaining.transform.localPosition = new Vector3();
                coverVolumeContaining.transform.position      = SingletonComponent <AiManager> .Instance.coverPointVolumeGrid.GridToWorldCoords(gridCoords) + (Vector3.up * point.y);

                coverVolumeContaining.transform.localScale = new Vector3(SingletonComponent <AiManager> .Instance.CoverPointVolumeCellSize, SingletonComponent <AiManager> .Instance.CoverPointVolumeCellHeight, SingletonComponent <AiManager> .Instance.CoverPointVolumeCellSize);
                coverVolumeContaining.CoverLayerMask       = SingletonComponent <AiManager> .Instance.DynamicCoverPointVolumeLayerMask;
                coverVolumeContaining.CoverPointRayLength  = SingletonComponent <AiManager> .Instance.CoverPointRayLength;
                SingletonComponent <AiManager> .Instance.coverPointVolumeGrid[gridCoords] = coverVolumeContaining;
                coverVolumeContaining.GenerateCoverPoints(coverPointGroup);
            }
            return(coverVolumeContaining);
        }
 public CoverPoint(CoverPointVolume volume, float score)
 {
     this.Volume = volume;
     this.Score  = score;
 }