public void Init(PathfindingSetting setting)
        {
            // 设置NavmeshSurface的参数
            _surface = gameObject.GetComponent <NavMeshSurface>();
            if (_surface == null)
            {
                _surface = gameObject.AddComponent <NavMeshSurface>();
            }
            _tileSize = setting.tileSize;

            _surface.collectObjects = CollectObjects.Volume;
            _surface.defaultArea    = RuntimePathfinding.areaDetail;
            _surface.center         = Vector3.zero;
            _surface.size           = new Vector3(_tileSize + 0.5f, _tileSize * 8.0f, _tileSize + 0.5f);
        }
 public void Init(PathfindingSetting setting)
 {
     _surface = gameObject.GetComponent <NavMeshSurface>();
     if (!_surface)
     {
         _surface = gameObject.AddComponent <NavMeshSurface>();
     }
     _surface.size           = new Vector3(setting.tileSize * 0.98f, setting.tileSize * 8.0f, setting.bakeLinkAreaWidth);
     _surface.center         = Vector3.zero;
     _surface.collectObjects = CollectObjects.Volume;
     _surface.defaultArea    = RuntimePathfinding.areaBakeLink;
     _sampleCount            = setting.linkBakeSampleCount;
     _navmeshPath            = new NavMeshPath();
     _samplePosArrayOne      = new Vector3[_sampleCount];
     _samplePosArrayTwo      = new Vector3[_sampleCount];
     _offset = _surface.size.z * 0.25f;
 }