public Level(Game game) { Paused = true; Player = new Player(game.Content.Load<Texture2D>("scott")); BG = new Background(); BG.Textures.Add(game.Content.Load<Texture2D>("Backgrounds/Background 1a")); BG.Scale = 1.4f; BG.Speed = 0.2f; Road = new Background(); Road.Textures.Add(game.Content.Load<Texture2D>("Backgrounds/road")); Road.Speed = 10f; Road.Position = new Vector2(0, 270); Foreground = new Background(); Foreground.Textures.Add(game.Content.Load<Texture2D>("Backgrounds/grass")); Foreground.Position = new Vector2(0, 315); Foreground.Speed = 12f; Foreground.Scale = 2; ObstacleTextures = new Texture2D[2]; ObstacleTextures[0] = game.Content.Load<Texture2D>("barrel"); ObstacleTextures[1] = game.Content.Load<Texture2D>("tevez2"); JumpSound = game.Content.Load<SoundEffect>("Sounds/jump"); Coin = game.Content.Load<SoundEffect>("Sounds/coin"); Song = game.Content.Load<Song>("Music/Plasticidio"); Obstacles = new List<Obstacle>(); Input = new Input(); Camera = new Camera(Util.Width, Util.Height, Player); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> /// protected override void Initialize() { // TODO: Add your initialization logic here player = new Player(new Vector2(100, 100)); prevKeyboard = Keyboard.GetState(); prevMouse = Mouse.GetState(); rand = new Random(); jumping = false; initJump = false; maxJump = 25; jumpHeight = 0; jumpTimer = 40; SCORE = 0; base.Initialize(); }
private void button4_Click(object sender, EventArgs e) { bool flag = false; if (tbIme.Text == "") { MessageBox.Show("Vnesete Ime!"); return; } if (cmbLevel.SelectedIndex == -1) { MessageBox.Show("Izberete level!"); return; } foreach (Player p in players) { if (p.Nickname == tbIme.Text) { flag = true; p.Poeni = 0; } } if (flag == false) { Player p = new Player(tbIme.Text, 0); players.Add(p); } //this.Hide(); if (cmbLevel.SelectedIndex == 0) { Program.Poeni = 0; Igra igra = new Igra(); if (igra.ShowDialog() == DialogResult.Cancel) { } } if (cmbLevel.SelectedIndex == 1) { Program.Poeni = 0; Igraa1 igra1 = new Igraa1(); if (igra1.ShowDialog() == DialogResult.Cancel) { } } if (cmbLevel.SelectedIndex == 2) { Program.Poeni = 0; Igra2 igra2 = new Igra2(); if (igra2.ShowDialog() == DialogResult.Cancel) { } } for (int i = 0; i < players.Count; i++) { if (players[i].Nickname == tbIme.Text) { players[i].Poeni = Program.Poeni; } } }