Exemple #1
0
        public Level(Game game)
        {
            Paused = true;

            Player = new Player(game.Content.Load<Texture2D>("scott"));

            BG = new Background();
            BG.Textures.Add(game.Content.Load<Texture2D>("Backgrounds/Background 1a"));
            BG.Scale = 1.4f;
            BG.Speed = 0.2f;

            Road = new Background();
            Road.Textures.Add(game.Content.Load<Texture2D>("Backgrounds/road"));
            Road.Speed = 10f;
            Road.Position = new Vector2(0, 270);

            Foreground = new Background();
            Foreground.Textures.Add(game.Content.Load<Texture2D>("Backgrounds/grass"));
            Foreground.Position = new Vector2(0, 315);
            Foreground.Speed = 12f;
            Foreground.Scale = 2;

            ObstacleTextures = new Texture2D[2];
            ObstacleTextures[0] = game.Content.Load<Texture2D>("barrel");
            ObstacleTextures[1] = game.Content.Load<Texture2D>("tevez2");

            JumpSound = game.Content.Load<SoundEffect>("Sounds/jump");
            Coin = game.Content.Load<SoundEffect>("Sounds/coin");
            Song = game.Content.Load<Song>("Music/Plasticidio");

            Obstacles = new List<Obstacle>();

            Input = new Input();

            Camera = new Camera(Util.Width, Util.Height, Player);
        }