private static void drinkPotion(Player p, int i, int j, int slot) {
		    //TODO antipoisons/antifire
		    int lastPotion = -1;
		    int delay = 500;
		    long lastDrink = 0;
		    if (p.isDead() || p.getTemporaryAttribute("willDie") != null) {
			    return;
		    }
		    if (p.getDuel() != null) {
			    if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_DRINKS))  {
				    p.getPackets().sendMessage("Drinks have been disabled for this duel!");
				    return;
			    }
		    }
		    if (p.getTemporaryAttribute("lastDrankPotion") != null) {
			    lastPotion = (int) p.getTemporaryAttribute("lastDrankPotion");
		    }
		    if (p.getTemporaryAttribute("drinkPotionTimer") != null) {
			    lastDrink = (int) p.getTemporaryAttribute("drinkPotionTimer");
		    }
		    int time = (j == lastPotion) ? 1000 : 500;
		    if (Environment.TickCount - lastDrink < time) {
			    return;
		    }
		    p.getPackets().closeInterfaces();
		    p.setTemporaryAttribute("drinkPotionTimer", Environment.TickCount);
		    p.setTemporaryAttribute("lastDrankPotion", j);
		    p.setTarget(null);
		    p.resetCombatTurns();
		    p.setEntityFocus(65535);
		    p.removeTemporaryAttribute("autoCasting");

            Event drinkPotionEvent = new Event(delay);
            drinkPotionEvent.setAction(() => {		
				drinkPotionEvent.stop();
				if (p.isDead() || p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) <= 0) {
					return;
				}
                int item = i != 0 && POTIONS[i - 1][j] != -1 ? POTIONS[i - 1][j] : 229;
				if (!p.getInventory().replaceItemSlot(POTIONS[i][j],  item, slot)) {
					return;
				}
                string drinkPotion = ItemData.forId(POTIONS[0][j]).getName().Replace("(", "").Replace(")", "").Replace("3", "").Replace("2", "").Replace("1", "").ToLower();
                p.getPackets().sendMessage("You drink some of your " + drinkPotion + ".");
                p.getPackets().sendMessage("You have " + (i == 0 ? "no" : i.ToString()) + " doses of potion left.");
				switch(j) {
					case 0: //Attack potion [+3 and 10% of max attack]
						statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false); 
                        break;
					case 1: //Antipoison potion
						p.setPoisonAmount(0);
						break;
						
					case 2: //Strength potion [+3 and 10% of max strength]
						statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
						break;
						
					case 3: //Restore potion [restores randomly between 10-39 points]
                        restorePotion(p, Skills.SKILL.DEFENCE, 10, 39);
                        restorePotion(p, Skills.SKILL.ATTACK, 10, 39);
                        restorePotion(p, Skills.SKILL.STRENGTH, 10, 39);
                        restorePotion(p, Skills.SKILL.RANGE, 10, 39);
                        restorePotion(p, Skills.SKILL.HITPOINTS, 10, 39);
						break;
						
					case 4: //Energy potion [restores 20% energy]
                        double newEnergy = p.getRunEnergy() * 0.20;
                        p.setRunEnergy(((p.getRunEnergy() + (int)newEnergy >= 100) ? 100 : (p.getRunEnergy() + (int)newEnergy)));
						break;
						
					case 5: //Defence potion [Should be +3 and 10% of max defence]
                        statBoost(p, Skills.SKILL.DEFENCE, 0.10, 3, false);
						break;
						
					case 6: //Agility potion [restores 2 or 3 agility points]
                        int newAgility = misc.random(2, 3) + p.getSkills().getCurLevel(Skills.SKILL.AGILITY);
                        if (newAgility < p.getSkills().getMaxLevel(Skills.SKILL.AGILITY))
                            p.getSkills().setCurLevel(Skills.SKILL.AGILITY, newAgility);
						break;
						
					case 7: //Combat potion [Should be 10% of attack+strength and +3 to each].
                        statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false);
                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
						break;
						
					case 8: //Prayer potion, [heals 7-31, formula = 7+floor(prayerlevel/4)]
                        int newPrayer = 7 + (int)Math.Floor((double)(p.getSkills().getMaxLevel(Skills.SKILL.PRAYER) / 4)) + p.getSkills().getCurLevel(Skills.SKILL.PRAYER);
                        if (newPrayer < p.getSkills().getCurLevel(Skills.SKILL.PRAYER))
                            p.getSkills().setCurLevel(Skills.SKILL.PRAYER, newPrayer);
                        checkOverdose(p, Skills.SKILL.PRAYER);
						break;
						
					case 9: //Summoning potion [25% of players summoning + 7]
                        int newSummoning = (7 + (int)((double)p.getSkills().getMaxLevel(Skills.SKILL.SUMMONING) * 0.25)) + p.getSkills().getCurLevel(Skills.SKILL.SUMMONING);
                        if (newSummoning < p.getSkills().getCurLevel(Skills.SKILL.SUMMONING))
                            p.getSkills().setCurLevel(Skills.SKILL.SUMMONING, newSummoning);

                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
						break;
						
					case 10: //Super attack potion [15% of players attack + 5]
                        statBoost(p, Skills.SKILL.ATTACK, 0.15, 5, false);
						break;
						
					case 11: // super antipoison
						p.setPoisonAmount(0);
						p.setSuperAntipoisonCycles(20);
						break;
						
					case 12: //Fishing potion [fishing +3]
                        if (p.getSkills().getCurLevel(Skills.SKILL.FISHING) < (p.getSkills().getMaxLevel(Skills.SKILL.FISHING) + 3))
                            p.getSkills().setCurLevel(Skills.SKILL.FISHING, p.getSkills().getCurLevel(Skills.SKILL.FISHING) + 3);
						break;
						
					case 13:
						p.setRunEnergy(p.getRunEnergy() + 20);
						if (p.getRunEnergy() >= 100) {
							p.setRunEnergy(100);
						}
						break;
						
					case 14: //Hunter potion [hunting + 3]
                        if (p.getSkills().getCurLevel(Skills.SKILL.HUNTER) < (p.getSkills().getMaxLevel(Skills.SKILL.HUNTER) + 3))
                            p.getSkills().setCurLevel(Skills.SKILL.HUNTER, p.getSkills().getCurLevel(Skills.SKILL.HUNTER) + 3);
						break;
						
					case 15: //Super strength [strength 15% +5]
						statBoost(p, Skills.SKILL.STRENGTH, 0.15, 5, false);
						break;
						
					case 16: //restores all skills by 33%.
                        foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL)))
                            superRestorePotion(p, skill, 0.33);
						break;

                    case 17://Super defence [defence 15% +5]
						statBoost(p, Skills.SKILL.DEFENCE, 0.15, 5, false);
						break;
						
					case 18: // Antifire potion
						p.setAntifireCycles(20);
						break;

                    case 19: //Ranging potions
						statBoost(p, Skills.SKILL.RANGE, 0.10, 4, false);
						break;
						
					case 20: //Magic potion.
                        if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < (p.getSkills().getMaxLevel(Skills.SKILL.MAGIC) + 4))
                            p.getSkills().setCurLevel(Skills.SKILL.MAGIC, p.getSkills().getCurLevel(Skills.SKILL.MAGIC) + 4);
						break;
						
					case 21: //Zamorak brew potion. [Attack %20+2][Strength %12 +2][Defense -10% + -2][hitpoints -10% + 20]
                        statBoost(p, Skills.SKILL.ATTACK, 0.20, 2, false);
                        statBoost(p, Skills.SKILL.STRENGTH, 0.12, 2, false);
                        statBoost(p, Skills.SKILL.DEFENCE, 0.10, 2, true);
                        statBoost(p, Skills.SKILL.HITPOINTS, 0.10, 20, true);
						break;

                    case 22: //Saradomin brew potion. [Hitpoints +%15][Defense +25%][Strength, Attack, Magic and Ranged -10%]
                        statBoost(p, Skills.SKILL.HITPOINTS, 0.15, 0, false);
                        statBoost(p, Skills.SKILL.DEFENCE, 0.25, 0, false);
                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 0, true);
                        statBoost(p, Skills.SKILL.ATTACK, 0.10, 0, true);
                        statBoost(p, Skills.SKILL.MAGIC, 0.10, 0, true);
                        statBoost(p, Skills.SKILL.RANGE, 0.10, 0, true);
						break;
				}
				p.setLastAnimation(new Animation(829));
				p.getPackets().sendSkillLevels();
		    });
            Server.registerEvent(drinkPotionEvent);
	    }		
	    private static void eatFood(Player p, int i, int j, int slot) {
            //delay at which you eat food 0.5 seconds (half a second per eat).
		    int delay = 500;
            //If you are dead or yourHp is zero (this should be enough), also if variable is set to die from next attack
            if (p.isDead() || p.getHp() <= 0 || p.getTemporaryAttribute("willDie") != null)
			    return;

            //Last time you ate timer was previously set.
		    if (p.getTemporaryAttribute("eatFoodTimer") != null) {
                //Check if the timer has passed the time of 1.2 seconds
			    if (Environment.TickCount - (int) p.getTemporaryAttribute("eatFoodTimer") < 1200) {
				    return;
			    }
		    }
            //if you are in a duel
		    if (p.getDuel() != null) {
                //dueling with No Food rule enabled
			    if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_FOOD))  {
				    p.getPackets().sendMessage("Food has been disabled for this duel!");
				    return;
			    }
		    }
            //Set timer right now because you are eating some food.
		    p.setTemporaryAttribute("eatFoodTimer", Environment.TickCount);
            //while you are eating the target you are attacking gets reset.
		    p.setTarget(null);
		    p.resetCombatTurns();
		    p.setEntityFocus(65535);
		    p.getPackets().closeInterfaces();
		    p.removeTemporaryAttribute("autoCasting");

            //start eating the food at delay which is 0.5 of a second / half a second.
            Event eatFoodEvent = new Event(delay);
            eatFoodEvent.setAction(() => {
                //make the food eating event stop after this time.
				eatFoodEvent.stop();
                //if you are dead or your hp is zero aka dead.
				if (p.isDead() || p.getHp() <= 0) {
					return;
				}
				int newHealth = p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) + FOOD_HEAL[j];
                int item = i != 2 && FOOD[i + 1][j] != -1 ? FOOD[i + 1][j] : -1;
                if (!p.getInventory().replaceItemSlot(FOOD[i][j], item, slot))
                {
					return;
				}
                p.getPackets().sendMessage("You eat the " + ItemData.forId(FOOD[i][j]).getName().ToLower() + ".");
				p.getSkills().setCurLevel(Skills.SKILL.HITPOINTS, newHealth > p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) ? p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) : newHealth);
				p.setLastAnimation(new Animation(829));
				p.getPackets().sendSkillLevel(Skills.SKILL.HITPOINTS);
		    });
            Server.registerEvent(eatFoodEvent);
	    }