public void doLogin(Connection connection) { if (connection == null) return; switch (connection.loginStage) { case 0: //attempts to login, could also be update server. case 2: //login server case 4: //login server attemptPlayerLogin(connection); break; case 1: //update server [odd numbers] case 3: //update server [odd numbers] case 5: //update server [odd numbers] updateServer(connection); break; } }
public Packets(Player player) { this.player = player; this.connection = player.getConnection(); }
/** * Check and read any incoming bytes. * @param p The Player which the frame should be created for. * @param forceRead How many bytes to read from the buffer. */ private Packet fillStream(Connection connection, int forceRead) { if (connection == null) return null; if (connection.chuckedRawPackets.Count() < forceRead) return null; PacketBuilder pckt = new PacketBuilder(); pckt.setSize(Packet.Size.Bare).addBytes(connection.chuckedRawPackets.GetRange(0, forceRead).ToArray(), 0, forceRead); connection.chuckedRawPackets.RemoveRange(0, forceRead); //delete read data. return pckt.toPacket(); }
private void updateServer(Connection connection) { if (connection == null) return; try { if (connection.loginStage == 1) { Packet fill_3 = fillStream(connection, 3); if (fill_3 == null) //really is 5, but we guess first 2 could be login server and not updateServer. return; PacketBuilder u1Response = new PacketBuilder(); u1Response.setSize(Packet.Size.Bare).addByte((byte)0); connection.SendPacket(u1Response.toPacket()); connection.loginStage = 3; updateServer(connection); } else if (connection.loginStage == 3) { Packet fill_8 = fillStream(connection, 8); if (fill_8 == null) return; PacketBuilder ukeys = new PacketBuilder(); ukeys.setSize(Packet.Size.Bare).addBytes(misc.UPDATE_KEYS); connection.SendPacket(ukeys.toPacket()); connection.loginStage = 5; updateServer(connection); } else if (connection.loginStage == 5) { Packet fill_1 = fillStream(connection, 1); if (fill_1 == null) return; //this is some unknown/not useful packet sent by client useful for quick disconnection. connection.loginStage = 255; } } catch (Exception exception) { misc.WriteError(exception.Message); } }
private void attemptPlayerLogin(Connection connection) { if (connection == null) return; if (connection.loginStage == 0) //Attempt login or update server. { Packet fill_2 = fillStream(connection, 2); if (fill_2 == null) return; int connectionType = fill_2.readByte(); if (connectionType == 15) { //it's update server connection.loginStage = 1; updateServer(connection); return; } else if (connectionType == 255) { connection.SendPacket(new PacketBuilder() .setSize(Packet.Size.Bare) .addBytes(misc.WORLD_LIST_DATA).toPacket()); connection.loginStage = 5; updateServer(connection); return; } else if (connectionType != 14) { connection.loginStage = 255; //255 is used as fail. return; } Random random = new Random(); long serverSessionKey = ((long)(random.NextDouble() * 99999999D) << 32) + (long)(random.NextDouble() * 99999999D); int longPlayerName = fill_2.readByte(); PacketBuilder s1Response = new PacketBuilder(); s1Response.setSize(Packet.Size.Bare).addByte((byte)0).addLong(serverSessionKey); connection.SendPacket(s1Response.toPacket()); connection.loginStage = 2; attemptPlayerLogin(connection); } else if (connection.loginStage == 2) { Packet fill_1 = fillStream(connection, 1); if (fill_1 == null) return; int loginType = fill_1.readByte(); if (loginType != 16 && loginType != 18 && loginType != 14) { connection.loginStage = 255; //255 is used as fail. return; } connection.loginStage = 4; attemptPlayerLogin(connection); } else if (connection.loginStage == 4) { Packet fill_2 = fillStream(connection, 2); if (fill_2 == null) return; int loginPacketSize = fill_2.readUShort(); int loginEncryptPacketSize = loginPacketSize - (36 + 1 + 1 + 2); if (loginEncryptPacketSize <= 0) { connection.loginStage = 255; return; } Packet fill_loginPacketSize = fillStream(connection, loginPacketSize); if (fill_loginPacketSize == null) return; int clientVersion = fill_loginPacketSize.readInt(); if (clientVersion != 530) { connection.loginStage = 255; return; } byte junk1 = fill_loginPacketSize.readByte(); byte lowMem = fill_loginPacketSize.readByte(); //0 is this still low mem ver? byte zero = fill_loginPacketSize.readByte(); byte b1 = fill_loginPacketSize.readByte(); ushort s1 = fill_loginPacketSize.readUShort(); ushort s2 = fill_loginPacketSize.readUShort(); byte b2 = fill_loginPacketSize.readByte(); for (int i = 0; i < 24; i++) { int cacheIDX = fill_loginPacketSize.readByte(); } string appletSettings = fill_loginPacketSize.readRS2String(); //EkKmok3kJqOeN6D3mDdihco3oPeYN2KFy6W5--vZUbNA int someInt1 = fill_loginPacketSize.readInt(); int someInt2 = fill_loginPacketSize.readInt(); ushort short1 = fill_loginPacketSize.readUShort(); for (int i = 0; i < 28; i++) { int crcOfClientClasses = fill_loginPacketSize.readInt(); } int junk2 = fill_loginPacketSize.readByte(); int encryption = fill_loginPacketSize.readByte(); if (encryption != 10 && encryption != 64) { connection.loginStage = 255; return; } long clientSessionKey = fill_loginPacketSize.readLong(); long serverSessionKey = fill_loginPacketSize.readLong(); LoginDetails loginDetails = new LoginDetails(); loginDetails.setLongName(fill_loginPacketSize.readLong()); //must start a 225. loginDetails.setUsername(misc.longToPlayerName(loginDetails.getLongName()).ToLower().Replace("_", " ").Trim()); loginDetails.setPassword(fill_loginPacketSize.readRS2String()); Console.WriteLine("Attempting to login with Username: "******" Password: " + loginDetails.getPassword()); connection.setLoginDetails(loginDetails); //start attempting to login the account. lock (playersToLoad) { playersToLoad.Enqueue(connection); } connection.loginStage = 6; } }
/** * Checks if the Player is the update checker and returns true is update was sent. * Used to disconnect sockets faster then 15 timeout disconnect. * @param p The Player which the frame should be created for. */ public static bool removableConnection(Connection connection) { if (connection == null || connection.socket == null || !connection.socket.Connected) return true; return connection.loginStage == 255; }
public ReturnCode loadPlayer(Connection connection) { if (connection == null) return ReturnCode.COULD_NOT_COMPLETE; LoginDetails loginDetails = connection.getLoginDetails(); if (loginDetails == null || loginDetails.getUsername() == "" || loginDetails.getLongName() == 0) return ReturnCode.INVALID_PASSWORD;//ReturnCode.INVALID_PASSWORD; foreach (char c in loginDetails.getUsername().ToCharArray()) { if (!char.IsLetterOrDigit(c) && !char.IsWhiteSpace(c)) return ReturnCode.INVALID_PASSWORD; } Player createdPlayer = new Player(connection); connection.setPlayer(createdPlayer); //player finally created. createdPlayer.setLoginDetails(loginDetails); if (!File.Exists(misc.getServerPath() + @"\accounts\" + loginDetails.getUsername() + ".xml")) { createdPlayer.setRights(2); //all new users admins atm (change later). createdPlayer.setLocation(new Location(2323, 3174, 0)); return ReturnCode.LOGIN_OK; //new user. } //Yeah reading XML files is a bit h**o. try { int temp; long lTemp; double dTemp; string username = createdPlayer.getLoginDetails().getUsername().ToLower(); XmlDocument xmlDocument = new XmlDocument(); xmlDocument.Load(misc.getServerPath() + @"\accounts\" + username + ".xml"); XmlNode xmlNode = xmlDocument.SelectSingleNode("/Player/Login/Password"); if (xmlNode == null) return ReturnCode.INVALID_PASSWORD; //no password node. if (createdPlayer.getLoginDetails().getPassword() != xmlNode.InnerText) return ReturnCode.INVALID_PASSWORD; XmlNode loginElement = xmlDocument.SelectSingleNode("/Player/Login"); if(loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; foreach (XmlElement element in childs) { switch (element.Name) { case "Rights": if (!int.TryParse(element.InnerText, out temp)) temp = 0; createdPlayer.setRights(temp); break; case "BankPin": if (element.InnerText == "") continue; createdPlayer.getBank().setBankPin(element.InnerText); break; } } } loginElement = xmlDocument.SelectSingleNode("/Player/Position"); if (loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; Location location = new Location(); foreach (XmlElement element in childs) { switch (element.Name) { case "X": if (!int.TryParse(element.InnerText, out temp)) { createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION.randomSpawn()); break; } location.setX(temp); break; case "Y": if (!int.TryParse(element.InnerText, out temp)) { createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION.randomSpawn()); break; } location.setY(temp); break; case "Z": if (!int.TryParse(element.InnerText, out temp)) temp = 0; location.setZ(temp); break; } } createdPlayer.setLocation(location); if (Location.atDuelArena(createdPlayer.getLocation())) DuelSession.teleportDuelArenaHome(createdPlayer); } xmlNode = xmlDocument.SelectSingleNode("/Player/Settings/RunEnergy"); if (xmlNode == null) { temp = 100; } else { if (!int.TryParse(xmlNode.InnerText, out temp)) temp = 100; } createdPlayer.setRunEnergyLoad(temp); loginElement = xmlDocument.SelectSingleNode("/Player/Settings/PrivacySettings"); if (loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; Friends.STATUS publicStatus = Friends.STATUS.ON, privateStatus = Friends.STATUS.ON, tradeStatus = Friends.STATUS.ON; foreach (XmlElement element in childs) { switch (element.Name) { case "Public": publicStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true); break; case "Private": privateStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true); break; case "Trade": tradeStatus = (Friends.STATUS) Enum.Parse(typeof(Friends.STATUS), element.InnerText, true); break; } } createdPlayer.getFriends().setPrivacyOptions(publicStatus, privateStatus, tradeStatus); } loginElement = xmlDocument.SelectSingleNode("/Player/Friends"); if (loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; //number of Friends foreach (XmlElement element in childs) { if(element.Name == "Friend") { if(long.TryParse(element.InnerText, out lTemp)) createdPlayer.getFriends().getFriendsList().Add(lTemp); } } } loginElement = xmlDocument.SelectSingleNode("/Player/Ignores"); if (loginElement != null && loginElement.HasChildNodes) { XmlNodeList childs = loginElement.ChildNodes; //number of Friends foreach (XmlElement element in childs) { if (element.Name == "Ignore") { if (long.TryParse(element.InnerText, out lTemp)) createdPlayer.getFriends().getIgnoresList().Add(lTemp); } } } loginElement = xmlDocument.SelectSingleNode("/Player/Stats"); if (loginElement != null && loginElement.HasChildNodes) { XmlNode skillNode; foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) { skillNode = loginElement.SelectSingleNode("/Player/Stats/" + skill.ToString()); foreach (XmlElement element in skillNode.ChildNodes) { //CurrentLevel/XP switch (element.Name) { case "CurrentLevel": if (!int.TryParse(element.InnerText, out temp)) { if (skill != Skills.SKILL.HITPOINTS) createdPlayer.getSkills().setCurLevel(skill, 1); else createdPlayer.getSkills().setCurLevel(skill, 10); break; } createdPlayer.getSkills().setCurLevel(skill, temp); break; case "XP": if (!Double.TryParse(element.InnerText, out dTemp)) { if (skill != Skills.SKILL.HITPOINTS) createdPlayer.getSkills().setXp(skill, 0); else createdPlayer.getSkills().setXp(skill, 1184); break; } createdPlayer.getSkills().setXp(skill, dTemp); break; } } } } loginElement = xmlDocument.SelectSingleNode("/Player/EquipmentItems"); if (loginElement != null && loginElement.HasChildNodes) { XmlNode skillNode; foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP))) { if (equip == ItemData.EQUIP.NOTHING) continue; skillNode = loginElement.SelectSingleNode("/Player/EquipmentItems/" + equip.ToString()); if (skillNode == null) continue; int id = -1, amount = 0; foreach (XmlElement element in skillNode.ChildNodes) { switch (element.Name) { case "Id": if (!int.TryParse(element.InnerText, out id)) id = -1; break; case "Amount": if (!int.TryParse(element.InnerText, out amount)) amount = 0; break; } } if (id != -1) { createdPlayer.getEquipment().getEquipment()[(int)equip].setItemId(id); createdPlayer.getEquipment().getEquipment()[(int)equip].setItemAmount(amount); } } } loginElement = xmlDocument.SelectSingleNode("/Player/InventoryItems"); if (loginElement != null && loginElement.HasChildNodes) { int slot = -1, id = 0, amount = 0; foreach (XmlElement itemElement in loginElement.ChildNodes) //each item. { foreach (XmlElement itemDef in itemElement.ChildNodes) //each item. { switch (itemDef.Name) { case "Slot": if (!int.TryParse(itemDef.InnerText, out slot)) slot = -1; if (slot < 0 || slot > Inventory.MAX_INVENTORY_SLOTS) slot = -1; break; case "Id": if (!int.TryParse(itemDef.InnerText, out id)) slot = -1; break; case "Amount": if (!int.TryParse(itemDef.InnerText, out amount)) slot = -1; break; } } if (slot != -1) { createdPlayer.getInventory().getItems()[slot].setItemId(id); createdPlayer.getInventory().getItems()[slot].setItemAmount(amount); } } } loginElement = xmlDocument.SelectSingleNode("/Player/BankItems"); if (loginElement != null && loginElement.HasChildNodes) { int slot = -1, id = 0, amount = 0; foreach (XmlElement itemElement in loginElement.ChildNodes) //each item. { foreach (XmlElement itemDef in itemElement.ChildNodes) //each item. { switch (itemDef.Name) { case "Slot": if (!int.TryParse(itemDef.InnerText, out slot)) slot = -1; if (slot < 0 || slot > Inventory.MAX_INVENTORY_SLOTS) slot = -1; break; case "Id": if (!int.TryParse(itemDef.InnerText, out id)) slot = -1; break; case "Amount": if (!int.TryParse(itemDef.InnerText, out amount)) slot = -1; break; } } if (slot != -1) { createdPlayer.getBank().getBank()[slot].setItemId(id); createdPlayer.getBank().getBank()[slot].setItemAmount(amount); } } } return ReturnCode.LOGIN_OK; //new user. } catch (Exception e) { misc.WriteError(e.Message); return ReturnCode.COULD_NOT_COMPLETE; } }