Exemple #1
0
        // NYI comparison
        public EquipCompare CompareTo(Monster rhs)
        {
            if (Loadout.CompareSets(Current.sets, rhs.Current.sets) == 0)
            {
                return(EquipCompare.Unknown);
            }

            Stats a = GetStats();
            Stats b = rhs.GetStats();

            if (a.Health <= b.Health)
            {
                return(EquipCompare.Worse);
            }
            if (a.Attack <= b.Attack)
            {
                return(EquipCompare.Worse);
            }
            if (a.Defense <= b.Defense)
            {
                return(EquipCompare.Worse);
            }
            if (a.Speed <= b.Speed)
            {
                return(EquipCompare.Worse);
            }
            if (a.CritRate <= b.CritRate)
            {
                return(EquipCompare.Worse);
            }
            if (a.CritDamage <= b.CritDamage)
            {
                return(EquipCompare.Worse);
            }
            if (a.Accuracy <= b.Accuracy)
            {
                return(EquipCompare.Worse);
            }
            if (a.Resistance <= b.Resistance)
            {
                return(EquipCompare.Worse);
            }

            return(EquipCompare.Better);
        }
Exemple #2
0
 public int SwapCost(Loadout l)
 {
     int cost = 0;
     for (int i = 0; i < 6; i++)
     {
         if (l.runes[i].AssignedName != Name)
         {
             // unequip current rune
             if (Current.runes[i] != null)
                 cost += Current.runes[i].UnequipCost;
             // unequip new rune from host
             if (l.runes[i].AssignedName != "Unknown name" && l.runes[i].Swapped != true)
             {
                 cost += l.runes[i].UnequipCost;
             }
         }
     }
     return cost;
 }