void OnSpawn(Ruling.Virus v) { GameObject enemyBase = null; switch (v.VirusGrade) { case Ruling.Virus.Grade.Big: enemyBase = bigEnemy; break; case Ruling.Virus.Grade.Mid: enemyBase = midEnemy; break; case Ruling.Virus.Grade.Tiny: enemyBase = tinyEnemy; break; } var newVirus = Instantiate(enemyBase, new Vector3(0, 0, 50), Quaternion.identity); Virus.Attach(newVirus, crackedMesh); var virus = newVirus.GetComponent <Virus>(); var pos = v.VirusPosition; var to = From(pos); virus.Apply(to, false); viruses.Add(v.VirusId, virus); }
void OnSpawn(Virus virus) { crowd.Add(virus); }