public void Notify(Model model) { if (model is MapModel) { MapModel map = (MapModel)model; OnBackgroundChanged(); if (mainModel.GameStatus == "Main") OnPlayerMain(); if (mainModel.GameStatus == "Battle") { object objMonsterBattle = Properties.Resources.ResourceManager.GetObject(mainModel.MonsterBattle.Name + "East"); picMonsterBattlePosition.Image = (Image)objMonsterBattle; } } else if (model is MainModel) { OnGameStatusChanged(); if (mainModel.GameStatus == "StartGame") { OnGameStart(); } else if (mainModel.GameStatus == "Loading") { OnGameLoading(); } else if (mainModel.GameStatus == "Main" && mainModel.BattleStatus == "Inactivity") { //if (mainModel.MenuStatusChanging) tmrMenu.Start(); if (mainModel.CharacterSpawned) OnCharacterSpawn(); if (mainModel.PlayerCharacter.Moving) OnPlayerMoved(); OnBackgroundChanged(); OnPlayerMain(); } else if (mainModel.GameStatus == "Battle") { if (mainModel.BattleStatus == "Inactivity") { OnPlayerBattle(); } else if (mainModel.BattleStatus == "PlayerTurn" || mainModel.BattleStatus == "MonsterTurn") { OnUpdateHealthBar(); } else if (mainModel.BattleStatus == "EndToMain") { mainModel.GameStatus = "Main"; mainModel.BattleStatus = "Inactivity"; OnPlayerMain(); } } else if (mainModel.GameStatus == "GameOver") { InvisibleAllObjects(); pnlBG.BackgroundImage = Properties.Resources.GameOver; } } }
public void AddModel(Model model) { ModelList.Add(model); }