Exemple #1
0
        /// <summary>
        /// for the turns, the sides are rotated to the front
        /// the y-axis points upwards, the x-axis to the right and the z-axis backwards
        /// for the left side, the cube is turned 90 degrees counterclockwise around the y-axis
        /// for the right side, the cube is turned 90 degrees clockwise around the y-axis
        /// for the top side, the cube is turned 90 degrees counterclockwise around the x-axis
        /// for the bottom side, the cube is turned 90 degrees clockwise around the x-axis
        /// for the back side, the cube is turned 180 degrees around the y-axis
        ///
        /// the notations in the method are marked according to this page:
        /// https://rubiks.com/uploads/general_content/Rubiks_cube_3x3_solution-en.pdf
        ///
        /// the rotations need to run in separate threads, because otherwise they would run in the UI thread
        /// but because the events have to await until the storyboard finished, the rotation method's execution continues
        /// so basically there is no way to wait until the rotation is finished in the UI for the rest of the methods to continue
        /// therefore they have to run in a second thread, so that the event also runs in a second thread
        /// the event handler can then synchronously wait for a task executed with the dispatcher to finish
        /// </summary>


        /// <summary>
        /// F
        /// </summary>
        public void RotateFrontCW(bool raiseEvents = true)
        {
            if (raiseEvents)
            {
                raiseBeforeFrontCWRotation();
            }
            var tempRow = top.GetRow(2);

            top.SetRow(2, left.GetColumn(2).Reverse().ToArray());
            left.SetColumn(2, bottom.GetRow(0));
            bottom.SetRow(0, right.GetColumn(0).Reverse().ToArray());
            right.SetColumn(0, tempRow);
            front.RotateCW();
            raiseAfterFrontCWRotation();
        }
Exemple #2
0
        /// <summary>
        /// U
        /// </summary>
        public void RotateTopCW(bool raiseEvents = true)
        {
            if (raiseEvents)
            {
                raiseBeforeTopCWRotation();
            }
            var tempRow = front.GetRow(0);

            front.SetRow(0, right.GetRow(0));
            right.SetRow(0, back.GetRow(0));
            back.SetRow(0, left.GetRow(0));
            left.SetRow(0, tempRow);
            top.RotateCW();
            if (raiseEvents)
            {
                raiseAfterTopCWRotation();
            }
        }
Exemple #3
0
        public Brush GetSecondaryEdgeColor(RelativeEdgePosition edgePosition)
        {
            //these 2 (top, bottom) sides are special cases, because they change the column/row alignment with other sides
            if (CubeSide == Sides.Top)
            {
                switch (edgePosition)
                {
                case RelativeEdgePosition.Left:
                    return(left.GetRow(0)[1]);

                case RelativeEdgePosition.Right:
                    return(right.GetRow(0)[1]);

                case RelativeEdgePosition.Top:
                    return(top.GetRow(0)[1]);

                case RelativeEdgePosition.Bottom:
                    return(bottom.GetRow(0)[1]);
                }
            }
            if (CubeSide == Sides.Bottom)
            {
                switch (edgePosition)
                {
                case RelativeEdgePosition.Left:
                    return(left.GetRow(2)[1]);

                case RelativeEdgePosition.Right:
                    return(right.GetRow(2)[1]);

                case RelativeEdgePosition.Top:
                    return(top.GetRow(2)[1]);

                case RelativeEdgePosition.Bottom:
                    return(bottom.GetRow(2)[1]);
                }
            }
            else
            {
                if (edgePosition == RelativeEdgePosition.Left)
                {
                    return(left.GetColumn(2)[1]);
                }
                if (edgePosition == RelativeEdgePosition.Right)
                {
                    return(right.GetColumn(0)[1]);
                }
                if (edgePosition == RelativeEdgePosition.Top)
                {
                    //only has to handle the remaining 4 cases (top and bottom are handled before)
                    switch (CubeSide)
                    {
                    case Sides.Front:
                        return(top.GetRow(2)[1]);

                    case Sides.Left:
                        return(top.GetColumn(0)[1]);

                    case Sides.Back:
                        return(top.GetRow(0)[1]);

                    case Sides.Right:
                        return(top.GetColumn(2)[1]);
                    }
                }
                if (edgePosition == RelativeEdgePosition.Bottom)
                {
                    //only has to handle the remaining 4 cases (top and bottom are handled before)
                    switch (CubeSide)
                    {
                    case Sides.Front:
                        return(bottom.GetRow(0)[1]);

                    case Sides.Left:
                        return(bottom.GetColumn(0)[1]);

                    case Sides.Back:
                        return(bottom.GetRow(2)[1]);

                    case Sides.Right:
                        return(bottom.GetColumn(2)[1]);
                    }
                }
            }
            return(null);               //default case to satisfy the compiler, should never occur
        }