/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { this.IsMouseVisible = true; Window.AllowUserResizing = true; this.IsFixedTimeStep = false; loading = new LoadingScreen(Content); loadingThread = new Thread(Load); loadingThread.Start(); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { this.IsFixedTimeStep = false; this.IsMouseVisible = true; Window.AllowUserResizing = false; Window.Title = "Best Rubik's Cube Game"; this.IsFixedTimeStep = false; loading = new LoadingScreen(Content); loadingThread = new Thread(Load); loadingThread.Start(); add = new AddMusic(); base.Initialize(); }