/// <summary>
 /// Deprecated Method for adding a new object to the Monsters EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToMonsters(Monster monster)
 {
     base.AddObject("Monsters", monster);
 }
 /// <summary>
 /// Create a new Monster object.
 /// </summary>
 /// <param name="monsterId">Initial value of the MonsterId property.</param>
 /// <param name="monsterName">Initial value of the MonsterName property.</param>
 /// <param name="attack">Initial value of the Attack property.</param>
 /// <param name="defense">Initial value of the Defense property.</param>
 /// <param name="alignment">Initial value of the Alignment property.</param>
 /// <param name="monsterEventEventId">Initial value of the MonsterEventEventId property.</param>
 public static Monster CreateMonster(global::System.Int32 monsterId, global::System.String monsterName, global::System.Int32 attack, global::System.Int32 defense, global::System.Int32 alignment, global::System.Int32 monsterEventEventId)
 {
     Monster monster = new Monster();
     monster.MonsterId = monsterId;
     monster.MonsterName = monsterName;
     monster.Attack = attack;
     monster.Defense = defense;
     monster.Alignment = alignment;
     monster.MonsterEventEventId = monsterEventEventId;
     return monster;
 }