public DungeonMapJson(DungeonMap location) { this.GridId = location.GridId; this.IsDark = location.IsDark; this.IsTrapped = location.IsTrapped; this.NorthGridId = location.NorthGridId; this.SouthGridId = location.SouthGridId; this.EastGridId = location.EastGridId; this.WestGridId = location.WestGridId; this.NorthFeature = location.NorthFeature; this.SouthFeature = location.SouthFeature; this.EastFeature = location.EastFeature; this.WestFeature = location.WestFeature; }
/// <summary> /// Create a new DungeonMap object. /// </summary> /// <param name="gridId">Initial value of the GridId property.</param> /// <param name="isDark">Initial value of the IsDark property.</param> /// <param name="isTrapped">Initial value of the IsTrapped property.</param> /// <param name="northGridId">Initial value of the NorthGridId property.</param> /// <param name="southGridId">Initial value of the SouthGridId property.</param> /// <param name="eastGridId">Initial value of the EastGridId property.</param> /// <param name="westGridId">Initial value of the WestGridId property.</param> /// <param name="x">Initial value of the X property.</param> /// <param name="y">Initial value of the Y property.</param> public static DungeonMap CreateDungeonMap(global::System.Int64 gridId, global::System.Boolean isDark, global::System.Boolean isTrapped, global::System.Int64 northGridId, global::System.Int64 southGridId, global::System.Int64 eastGridId, global::System.Int64 westGridId, global::System.Int32 x, global::System.Int32 y) { DungeonMap dungeonMap = new DungeonMap(); dungeonMap.GridId = gridId; dungeonMap.IsDark = isDark; dungeonMap.IsTrapped = isTrapped; dungeonMap.NorthGridId = northGridId; dungeonMap.SouthGridId = southGridId; dungeonMap.EastGridId = eastGridId; dungeonMap.WestGridId = westGridId; dungeonMap.X = x; dungeonMap.Y = y; return dungeonMap; }
/// <summary> /// Deprecated Method for adding a new object to the DungeonMaps EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToDungeonMaps(DungeonMap dungeonMap) { base.AddObject("DungeonMaps", dungeonMap); }