public override void LoadContent() { base.LoadContent(); XmlManager<Player> playerLoader = new XmlManager<Player>(); XmlManager<Map> mapLoader = new XmlManager<Map>(); texturebg = content.Load<Texture2D>("Images/paper"); font = content.Load<SpriteFont>("Fonts/Test"); player = playerLoader.Load("Load/Game/Player.xml"); map = mapLoader.Load("Load/Game/Maps/Map_Two.xml"); map.LoadContent(); player.LoadContent(); music = content.Load<SoundEffect>("Music/sad"); paper = content.Load<SoundEffect>("Music/paper"); music.Play(); player.Image.Position = new Vector2(320, 240); }
public override void LoadContent() { base.LoadContent(); XmlManager<Player> playerLoader = new XmlManager<Player>(); XmlManager<Map> mapLoader = new XmlManager<Map>(); texturebg = content.Load<Texture2D>("Images/paper"); font = content.Load<SpriteFont>("Fonts/Test"); player = playerLoader.Load("Load/Game/Player.xml"); map = mapLoader.Load("Load/Game/Maps/Map_One.xml"); music = content.Load<SoundEffect>("Music/midnightwaltz"); paper = content.Load<SoundEffect>("Music/paper"); typewriter = content.Load<SoundEffect>("Music/typewriter"); map.LoadContent(); player.LoadContent(); sei = music.CreateInstance(); sei.Volume = 0.5f; sei.Play(); player.Image.Position = new Vector2(320,240); }