Exemple #1
0
        public ScreenManager()
        {
            // Dimentions = new Vector2(640, 480);
             Dimentions = new Vector2(1028, 720);

            //currentScreen = new SplashScreen();
            currentScreen = new GameplayScreen();
               // currentScreen = new Opening();

            xmlGameScreenManager = new XmlManager<GameScreen>();
            xmlGameScreenManager.Type = currentScreen.Type;
             // currentScreen = xmlGameScreenManager.Load("Load/SplashScreen.xml");
        }
Exemple #2
0
        void Transition(GameTime gameTime)
        {
            if (IsTransitioning == true)
            {
                InputManager.Instance.Update();

                Image.Update(gameTime);
                if (Image.Alpha == 1.0f)
                {
                    currentScreen.UnloadContent();
                    currentScreen = newScreen;
                    xmlGameScreenManager.Type = currentScreen.Type;
                    if (File.Exists(currentScreen.XmlPath))
                        currentScreen = xmlGameScreenManager.Load(currentScreen.XmlPath);
                    currentScreen.LoadContent();
                }
               else if (Image.Alpha == 0.0f)
                {
                    Image.IsActive = false;
                    IsTransitioning = false;
               }
            }
        }